feat: multiplayer slice — end to end working
WebSocket server: - WS auth via Better Auth session on upgrade request - Router with discriminated union dispatch and two-layer error handling - In-memory connections map with broadcastToLobby - Lobby handlers: join, leave, start - Game handlers: answer, resolve round, end game, game:ready for state sync - Shared game state store (LobbyGameStore interface + InMemory impl) - Timer map separate from store for Valkey-readiness REST API: - POST /api/v1/lobbies — create lobby + add host as first player - POST /api/v1/lobbies/:code/join — atomic join with capacity/status checks - getLobbyWithPlayers added to model for id-based lookup Frontend: - WsClient class with typed on/off, connect/disconnect, isConnected - WsProvider owns connection lifecycle (connect/disconnect/isConnected state) - WsConnector component triggers connection at multiplayer layout mount - Lobby waiting room: live player list, copyable code, host Start button - Game view: reuses QuestionCard, game:ready on mount, round results - MultiplayerScoreScreen: sorted scores, winner highlight, tie handling - Vite proxy: /ws and /api proxied to localhost:3000 for dev cookie fix Tests: - lobbyService.test.ts: create, join, retry, idempotency, full lobby - auth.test.ts: 401 reject, upgrade success, 500 on error - router.test.ts: dispatch all message types, error handling - vitest.config.ts: exclude dist folder Fixes: - server.ts: server.listen() instead of app.listen() for WS support - StrictMode removed from main.tsx (incompatible with WS lifecycle) - getLobbyWithPlayers(id) added for handleLobbyStart lookup
This commit is contained in:
parent
540155788a
commit
8aaafea3fc
13 changed files with 545 additions and 78 deletions
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@ -7,7 +7,46 @@ type ErrorResponse = { success: false; error: string };
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type GameStartResponse = SuccessResponse<GameSession>;
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type GameAnswerResponse = SuccessResponse<AnswerResult>;
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vi.mock("@lila/db", () => ({ getGameTerms: vi.fn(), getDistractors: vi.fn() }));
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vi.mock("@lila/db", async (importOriginal) => {
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const actual = await importOriginal<typeof import("@lila/db")>();
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return { ...actual, getGameTerms: vi.fn(), getDistractors: vi.fn() };
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});
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vi.mock("../lib/auth.js", () => ({
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auth: {
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api: {
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getSession: vi
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.fn()
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.mockResolvedValue({
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session: {
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id: "session-1",
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userId: "user-1",
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token: "fake-token",
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expiresAt: new Date(Date.now() + 1000 * 60 * 60),
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createdAt: new Date(),
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updatedAt: new Date(),
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ipAddress: null,
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userAgent: null,
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},
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user: {
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id: "user-1",
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name: "Test User",
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email: "test@test.com",
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emailVerified: false,
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image: null,
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createdAt: new Date(),
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updatedAt: new Date(),
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},
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}),
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},
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handler: vi.fn(),
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},
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}));
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vi.mock("better-auth/node", () => ({
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fromNodeHeaders: vi.fn().mockReturnValue({}),
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toNodeHandler: vi.fn().mockReturnValue(vi.fn()),
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}));
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import { getGameTerms, getDistractors } from "@lila/db";
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import { createApp } from "../app.js";
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176
apps/api/src/services/lobbyService.test.ts
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176
apps/api/src/services/lobbyService.test.ts
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@ -0,0 +1,176 @@
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import { describe, it, expect, vi, beforeEach } from "vitest";
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vi.mock("@lila/db", () => ({
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createLobby: vi.fn(),
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getLobbyByCodeWithPlayers: vi.fn(),
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addPlayer: vi.fn(),
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}));
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import {
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createLobby as createLobbyModel,
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getLobbyByCodeWithPlayers,
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addPlayer,
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} from "@lila/db";
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import { createLobby, joinLobby } from "./lobbyService.js";
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const mockCreateLobby = vi.mocked(createLobbyModel);
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const mockGetLobbyByCodeWithPlayers = vi.mocked(getLobbyByCodeWithPlayers);
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const mockAddPlayer = vi.mocked(addPlayer);
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const fakeLobby = {
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id: "00000000-0000-4000-8000-000000000001",
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code: "ABC123",
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hostUserId: "user-1",
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status: "waiting" as const,
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createdAt: new Date(),
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};
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const fakeLobbyWithPlayers = {
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...fakeLobby,
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players: [
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{
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lobbyId: fakeLobby.id,
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userId: "user-1",
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score: 0,
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joinedAt: new Date(),
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user: { id: "user-1", name: "Alice" },
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},
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],
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};
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beforeEach(() => {
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vi.clearAllMocks();
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mockCreateLobby.mockResolvedValue(fakeLobby);
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mockAddPlayer.mockResolvedValue({
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lobbyId: fakeLobby.id,
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userId: "user-1",
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score: 0,
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joinedAt: new Date(),
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});
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mockGetLobbyByCodeWithPlayers.mockResolvedValue(fakeLobbyWithPlayers);
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});
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describe("createLobby", () => {
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it("creates a lobby and adds the host as the first player", async () => {
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const result = await createLobby("user-1");
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expect(mockCreateLobby).toHaveBeenCalledOnce();
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expect(mockAddPlayer).toHaveBeenCalledWith(
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fakeLobby.id,
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"user-1",
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expect.any(Number),
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);
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expect(result.id).toBe(fakeLobby.id);
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});
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it("retries on unique code collision", async () => {
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const uniqueViolation = Object.assign(new Error("unique"), {
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code: "23505",
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});
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mockCreateLobby
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.mockRejectedValueOnce(uniqueViolation)
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.mockResolvedValueOnce(fakeLobby);
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const result = await createLobby("user-1");
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expect(mockCreateLobby).toHaveBeenCalledTimes(2);
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expect(result.id).toBe(fakeLobby.id);
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});
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it("throws after max retry attempts", async () => {
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const uniqueViolation = Object.assign(new Error("unique"), {
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code: "23505",
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});
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mockCreateLobby.mockRejectedValue(uniqueViolation);
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await expect(createLobby("user-1")).rejects.toThrow(
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"Could not generate a unique lobby code",
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);
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});
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});
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describe("joinLobby", () => {
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it("returns lobby with players when join succeeds", async () => {
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const fullLobby = {
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...fakeLobbyWithPlayers,
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players: [
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...fakeLobbyWithPlayers.players,
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{
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lobbyId: fakeLobby.id,
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userId: "user-2",
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score: 0,
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joinedAt: new Date(),
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user: { id: "user-2", name: "Bob" },
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},
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],
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};
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mockGetLobbyByCodeWithPlayers
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.mockResolvedValueOnce(fakeLobbyWithPlayers)
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.mockResolvedValueOnce(fullLobby);
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const result = await joinLobby("ABC123", "user-2");
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expect(mockAddPlayer).toHaveBeenCalledWith(
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fakeLobby.id,
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"user-2",
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expect.any(Number),
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);
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expect(result.players).toHaveLength(2);
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});
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it("throws NotFoundError when lobby does not exist", async () => {
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mockGetLobbyByCodeWithPlayers.mockResolvedValue(undefined);
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await expect(joinLobby("XXXXXX", "user-2")).rejects.toThrow(
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"Lobby not found",
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);
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});
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it("throws ConflictError when lobby is not waiting", async () => {
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mockGetLobbyByCodeWithPlayers.mockResolvedValue({
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...fakeLobbyWithPlayers,
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status: "in_progress" as const,
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});
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await expect(joinLobby("ABC123", "user-2")).rejects.toThrow(
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"Game has already started",
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);
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});
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it("returns lobby idempotently when user already joined", async () => {
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mockGetLobbyByCodeWithPlayers.mockResolvedValue({
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...fakeLobbyWithPlayers,
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players: [
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{
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lobbyId: fakeLobby.id,
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userId: "user-1",
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score: 0,
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joinedAt: new Date(),
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user: { id: "user-1", name: "Alice" },
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},
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],
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});
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const result = await joinLobby("ABC123", "user-1");
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expect(mockAddPlayer).not.toHaveBeenCalled();
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expect(result.players).toHaveLength(1);
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});
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it("throws ConflictError when lobby is full", async () => {
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mockGetLobbyByCodeWithPlayers.mockResolvedValue({
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...fakeLobbyWithPlayers,
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players: Array.from({ length: 4 }, (_, i) => ({
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lobbyId: fakeLobby.id,
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userId: `user-${i}`,
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score: 0,
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joinedAt: new Date(),
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user: { id: `user-${i}`, name: `Player ${i}` },
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})),
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});
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await expect(joinLobby("ABC123", "user-5")).rejects.toThrow(
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"Lobby is full",
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);
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});
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});
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106
apps/api/src/ws/auth.test.ts
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106
apps/api/src/ws/auth.test.ts
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@ -0,0 +1,106 @@
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import { describe, it, expect, vi, beforeEach } from "vitest";
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import { IncomingMessage } from "http";
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import { Duplex } from "stream";
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vi.mock("better-auth/node", () => ({
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fromNodeHeaders: vi.fn().mockReturnValue({}),
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toNodeHandler: vi.fn().mockReturnValue(vi.fn()),
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}));
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vi.mock("../lib/auth.js", () => ({
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auth: { api: { getSession: vi.fn() }, handler: vi.fn() },
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}));
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import { auth } from "../lib/auth.js";
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import { handleUpgrade } from "./auth.js";
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const mockGetSession = vi.mocked(auth.api.getSession);
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const fakeSession = {
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session: {
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id: "session-1",
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userId: "user-1",
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token: "fake-token",
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expiresAt: new Date(Date.now() + 1000 * 60 * 60),
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createdAt: new Date(),
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updatedAt: new Date(),
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ipAddress: null,
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userAgent: null,
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},
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user: {
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id: "user-1",
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name: "Test User",
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email: "test@test.com",
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emailVerified: false,
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image: null,
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createdAt: new Date(),
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updatedAt: new Date(),
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},
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};
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const makeMockSocket = () => {
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const socket = new Duplex();
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socket._read = () => {};
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socket._write = (_chunk, _encoding, callback) => callback();
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const writeSpy = vi.spyOn(socket, "write").mockImplementation(() => true);
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const destroySpy = vi
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.spyOn(socket, "destroy")
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.mockImplementation(() => socket);
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return { socket, writeSpy, destroySpy };
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};
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const makeMockRequest = () => {
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const req = new IncomingMessage(null as never);
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req.headers = {};
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return req;
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};
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const makeMockWss = () => ({
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handleUpgrade: vi.fn((_req, _socket, _head, cb: (ws: unknown) => void) => {
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cb({ send: vi.fn(), on: vi.fn() });
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}),
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emit: vi.fn(),
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});
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beforeEach(() => {
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vi.clearAllMocks();
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});
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describe("handleUpgrade", () => {
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it("rejects with 401 when no session exists", async () => {
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mockGetSession.mockResolvedValue(null);
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const { socket, writeSpy, destroySpy } = makeMockSocket();
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const req = makeMockRequest();
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const wss = makeMockWss();
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await handleUpgrade(req, socket, Buffer.alloc(0), wss as never);
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expect(writeSpy).toHaveBeenCalledWith(expect.stringContaining("401"));
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expect(destroySpy).toHaveBeenCalled();
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expect(wss.handleUpgrade).not.toHaveBeenCalled();
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});
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it("upgrades connection when session exists", async () => {
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mockGetSession.mockResolvedValue(fakeSession);
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const { socket, destroySpy } = makeMockSocket();
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const req = makeMockRequest();
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const wss = makeMockWss();
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await handleUpgrade(req, socket, Buffer.alloc(0), wss as never);
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expect(wss.handleUpgrade).toHaveBeenCalled();
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expect(wss.emit).toHaveBeenCalledWith(
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"connection",
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expect.anything(),
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req,
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fakeSession,
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);
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expect(destroySpy).not.toHaveBeenCalled();
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});
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it("rejects with 500 when getSession throws", async () => {
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mockGetSession.mockRejectedValue(new Error("DB error"));
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const { socket, writeSpy, destroySpy } = makeMockSocket();
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const req = makeMockRequest();
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const wss = makeMockWss();
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await handleUpgrade(req, socket, Buffer.alloc(0), wss as never);
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expect(writeSpy).toHaveBeenCalledWith(expect.stringContaining("500"));
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expect(destroySpy).toHaveBeenCalled();
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});
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});
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@ -6,6 +6,7 @@ import {
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deleteLobby,
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removePlayer,
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updateLobbyStatus,
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getLobbyByIdWithPlayers,
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} from "@lila/db";
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import {
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addConnection,
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@ -87,7 +88,7 @@ export const handleLobbyStart = async (
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user: User,
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): Promise<void> => {
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// Load lobby and validate
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const lobby = await getLobbyByCodeWithPlayers(msg.lobbyId);
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const lobby = await getLobbyByIdWithPlayers(msg.lobbyId);
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if (!lobby) {
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throw new NotFoundError("Lobby not found");
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}
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125
apps/api/src/ws/router.test.ts
Normal file
125
apps/api/src/ws/router.test.ts
Normal file
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@ -0,0 +1,125 @@
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import { describe, it, expect, vi, beforeEach } from "vitest";
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vi.mock("./handlers/lobbyHandlers.js", () => ({
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handleLobbyJoin: vi.fn(),
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handleLobbyLeave: vi.fn(),
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handleLobbyStart: vi.fn(),
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}));
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vi.mock("./handlers/gameHandlers.js", () => ({
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handleGameAnswer: vi.fn(),
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handleGameReady: vi.fn(),
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}));
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import { handleMessage } from "./router.js";
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import {
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handleLobbyJoin,
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handleLobbyLeave,
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handleLobbyStart,
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} from "./handlers/lobbyHandlers.js";
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import { handleGameAnswer, handleGameReady } from "./handlers/gameHandlers.js";
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const mockHandleLobbyJoin = vi.mocked(handleLobbyJoin);
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const mockHandleLobbyLeave = vi.mocked(handleLobbyLeave);
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const mockHandleLobbyStart = vi.mocked(handleLobbyStart);
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const mockHandleGameAnswer = vi.mocked(handleGameAnswer);
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const mockHandleGameReady = vi.mocked(handleGameReady);
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const fakeWs = { send: vi.fn(), readyState: 1, OPEN: 1 };
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const FAKE_LOBBY_ID = "00000000-0000-4000-8000-000000000001";
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const FAKE_QUESTION_ID = "00000000-0000-4000-8000-000000000002";
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const fakeAuth = {
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session: {
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id: "session-1",
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userId: "user-1",
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token: "fake-token",
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expiresAt: new Date(Date.now() + 1000 * 60 * 60),
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createdAt: new Date(),
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updatedAt: new Date(),
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ipAddress: null,
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userAgent: null,
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},
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user: {
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id: "user-1",
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name: "Test User",
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email: "test@test.com",
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emailVerified: false,
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image: null,
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createdAt: new Date(),
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updatedAt: new Date(),
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},
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};
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beforeEach(() => {
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vi.clearAllMocks();
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});
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describe("handleMessage", () => {
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it("dispatches lobby:join to handleLobbyJoin", async () => {
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const msg = JSON.stringify({ type: "lobby:join", code: "ABC123" });
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await handleMessage(fakeWs as never, msg, fakeAuth);
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expect(mockHandleLobbyJoin).toHaveBeenCalledWith(
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fakeWs,
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{ type: "lobby:join", code: "ABC123" },
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fakeAuth.user,
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);
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});
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it("dispatches lobby:leave to handleLobbyLeave", async () => {
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const msg = JSON.stringify({ type: "lobby:leave", lobbyId: FAKE_LOBBY_ID });
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await handleMessage(fakeWs as never, msg, fakeAuth);
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expect(mockHandleLobbyLeave).toHaveBeenCalled();
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});
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it("dispatches lobby:start to handleLobbyStart", async () => {
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const msg = JSON.stringify({ type: "lobby:start", lobbyId: FAKE_LOBBY_ID });
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await handleMessage(fakeWs as never, msg, fakeAuth);
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expect(mockHandleLobbyStart).toHaveBeenCalled();
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});
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it("dispatches game:answer to handleGameAnswer", async () => {
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const msg = JSON.stringify({
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type: "game:answer",
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lobbyId: FAKE_LOBBY_ID,
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questionId: FAKE_QUESTION_ID,
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selectedOptionId: 2,
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});
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await handleMessage(fakeWs as never, msg, fakeAuth);
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expect(mockHandleGameAnswer).toHaveBeenCalled();
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});
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it("dispatches game:ready to handleGameReady", async () => {
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const msg = JSON.stringify({ type: "game:ready", lobbyId: FAKE_LOBBY_ID });
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await handleMessage(fakeWs as never, msg, fakeAuth);
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expect(mockHandleGameReady).toHaveBeenCalled();
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});
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it("sends error message for invalid JSON", async () => {
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await handleMessage(fakeWs as never, "not json", fakeAuth);
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expect(fakeWs.send).toHaveBeenCalledWith(
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expect.stringContaining("Invalid JSON"),
|
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);
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});
|
||||
|
||||
it("sends error message for unknown message type", async () => {
|
||||
const msg = JSON.stringify({ type: "unknown:type" });
|
||||
await handleMessage(fakeWs as never, msg, fakeAuth);
|
||||
expect(fakeWs.send).toHaveBeenCalledWith(
|
||||
expect.stringContaining("Invalid message format"),
|
||||
);
|
||||
});
|
||||
|
||||
it("sends error message when handler throws AppError", async () => {
|
||||
const { AppError } = await import("../errors/AppError.js");
|
||||
mockHandleLobbyJoin.mockRejectedValueOnce(
|
||||
new AppError("Lobby not found", 404),
|
||||
);
|
||||
const msg = JSON.stringify({ type: "lobby:join", code: "ABC123" });
|
||||
await handleMessage(fakeWs as never, msg, fakeAuth);
|
||||
expect(fakeWs.send).toHaveBeenCalledWith(
|
||||
expect.stringContaining("Lobby not found"),
|
||||
);
|
||||
});
|
||||
});
|
||||
|
|
@ -1,3 +1,9 @@
|
|||
import { defineConfig } from "vitest/config";
|
||||
|
||||
export default defineConfig({ test: { environment: "node", globals: true } });
|
||||
export default defineConfig({
|
||||
test: {
|
||||
environment: "node",
|
||||
globals: true,
|
||||
exclude: ["**/dist/**", "**/node_modules/**"],
|
||||
},
|
||||
});
|
||||
|
|
|
|||
|
|
@ -25,25 +25,27 @@ export class WsClient {
|
|||
public onClose: ((event: CloseEvent) => void) | null = null;
|
||||
|
||||
connect(apiUrl: string): Promise<void> {
|
||||
// If already connected or connecting, resolve immediately
|
||||
return new Promise((resolve, reject) => {
|
||||
if (
|
||||
this.ws &&
|
||||
(this.ws.readyState === WebSocket.OPEN ||
|
||||
this.ws.readyState === WebSocket.CONNECTING)
|
||||
) {
|
||||
return Promise.resolve();
|
||||
}
|
||||
return new Promise((resolve, reject) => {
|
||||
if (this.ws) {
|
||||
this.ws.close();
|
||||
this.ws = null;
|
||||
resolve();
|
||||
return;
|
||||
}
|
||||
|
||||
const wsUrl = apiUrl
|
||||
let wsUrl: string;
|
||||
if (!apiUrl) {
|
||||
wsUrl = "/ws";
|
||||
} else {
|
||||
wsUrl =
|
||||
apiUrl
|
||||
.replace(/^https:\/\//, "wss://")
|
||||
.replace(/^http:\/\//, "ws://");
|
||||
.replace(/^http:\/\//, "ws://") + "/ws";
|
||||
}
|
||||
|
||||
this.ws = new WebSocket(`${wsUrl}/ws`);
|
||||
this.ws = new WebSocket(wsUrl);
|
||||
|
||||
this.ws.onopen = () => {
|
||||
resolve();
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
import { StrictMode } from "react";
|
||||
import ReactDOM from "react-dom/client";
|
||||
import { RouterProvider, createRouter } from "@tanstack/react-router";
|
||||
import "./index.css";
|
||||
|
|
@ -20,9 +19,5 @@ declare module "@tanstack/react-router" {
|
|||
const rootElement = document.getElementById("root")!;
|
||||
if (!rootElement.innerHTML) {
|
||||
const root = ReactDOM.createRoot(rootElement);
|
||||
root.render(
|
||||
<StrictMode>
|
||||
<RouterProvider router={router} />
|
||||
</StrictMode>,
|
||||
);
|
||||
root.render(<RouterProvider router={router} />);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,13 @@
|
|||
import { createFileRoute, Outlet, redirect } from "@tanstack/react-router";
|
||||
import { WsProvider } from "../lib/ws-provider.js";
|
||||
import { useEffect } from "react";
|
||||
import { authClient } from "../lib/auth-client.js";
|
||||
import { WsProvider } from "../lib/ws-provider.js";
|
||||
import { useWsConnect } from "../lib/ws-hooks.js";
|
||||
|
||||
const wsBaseUrl =
|
||||
(import.meta.env["VITE_WS_URL"] as string) ||
|
||||
(import.meta.env["VITE_API_URL"] as string) ||
|
||||
"";
|
||||
|
||||
export const Route = createFileRoute("/multiplayer")({
|
||||
component: MultiplayerLayout,
|
||||
|
|
@ -13,9 +20,23 @@ export const Route = createFileRoute("/multiplayer")({
|
|||
},
|
||||
});
|
||||
|
||||
function WsConnector() {
|
||||
const connect = useWsConnect();
|
||||
|
||||
useEffect(() => {
|
||||
void connect(wsBaseUrl).catch((err) => {
|
||||
console.error("WebSocket connection failed:", err);
|
||||
});
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, []);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
function MultiplayerLayout() {
|
||||
return (
|
||||
<WsProvider>
|
||||
<WsConnector />
|
||||
<Outlet />
|
||||
</WsProvider>
|
||||
);
|
||||
|
|
|
|||
|
|
@ -1,10 +1,9 @@
|
|||
import { createFileRoute } from "@tanstack/react-router";
|
||||
import { useEffect, useState, useCallback, useRef } from "react";
|
||||
import { useWsClient, useWsConnect } from "../../lib/ws-hooks.js";
|
||||
import { useEffect, useState, useCallback } from "react";
|
||||
import { useWsClient, useWsConnected } from "../../lib/ws-hooks.js";
|
||||
import { QuestionCard } from "../../components/game/QuestionCard.js";
|
||||
import { MultiplayerScoreScreen } from "../../components/multiplayer/MultiplayerScoreScreen.js";
|
||||
import { GameRouteSearchSchema } from "@lila/shared";
|
||||
|
||||
import type {
|
||||
WsGameQuestion,
|
||||
WsGameAnswerResult,
|
||||
|
|
@ -12,8 +11,6 @@ import type {
|
|||
WsError,
|
||||
} from "@lila/shared";
|
||||
|
||||
const API_URL = (import.meta.env["VITE_API_URL"] as string) || "";
|
||||
|
||||
export const Route = createFileRoute("/multiplayer/game/$code")({
|
||||
component: GamePage,
|
||||
validateSearch: GameRouteSearchSchema,
|
||||
|
|
@ -25,7 +22,7 @@ function GamePage() {
|
|||
const { session } = Route.useRouteContext();
|
||||
const currentUserId = session.user.id;
|
||||
const client = useWsClient();
|
||||
const connect = useWsConnect();
|
||||
const isConnected = useWsConnected();
|
||||
|
||||
const [currentQuestion, setCurrentQuestion] = useState<WsGameQuestion | null>(
|
||||
null,
|
||||
|
|
@ -36,7 +33,6 @@ function GamePage() {
|
|||
const [gameFinished, setGameFinished] = useState<WsGameFinished | null>(null);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [hasAnswered, setHasAnswered] = useState(false);
|
||||
const isConnectedRef = useRef(false);
|
||||
|
||||
const handleGameQuestion = useCallback((msg: WsGameQuestion) => {
|
||||
setCurrentQuestion(msg);
|
||||
|
|
@ -58,25 +54,14 @@ function GamePage() {
|
|||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
if (!isConnected) return;
|
||||
|
||||
client.on("game:question", handleGameQuestion);
|
||||
client.on("game:answer_result", handleAnswerResult);
|
||||
client.on("game:finished", handleGameFinished);
|
||||
client.on("error", handleWsError);
|
||||
|
||||
if (!client.isConnected()) {
|
||||
void connect(API_URL)
|
||||
.then(() => {
|
||||
client.send({ type: "game:ready", lobbyId });
|
||||
isConnectedRef.current = true;
|
||||
})
|
||||
.catch((err) => {
|
||||
console.error("Failed to connect to WebSocket:", err);
|
||||
setError("Could not connect to server. Please try again.");
|
||||
});
|
||||
} else {
|
||||
client.send({ type: "game:ready", lobbyId });
|
||||
isConnectedRef.current = true;
|
||||
}
|
||||
|
||||
return () => {
|
||||
client.off("game:question", handleGameQuestion);
|
||||
|
|
@ -84,10 +69,8 @@ function GamePage() {
|
|||
client.off("game:finished", handleGameFinished);
|
||||
client.off("error", handleWsError);
|
||||
};
|
||||
// stable deps: client, connect, lobbyId is a search param stable for
|
||||
// this route. handlers wrapped in useCallback with stable deps.
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, []);
|
||||
}, [isConnected]);
|
||||
|
||||
const handleAnswer = useCallback(
|
||||
(optionId: number) => {
|
||||
|
|
@ -116,11 +99,11 @@ function GamePage() {
|
|||
}
|
||||
|
||||
// Phase: loading
|
||||
if (!currentQuestion) {
|
||||
if (!isConnected || !currentQuestion) {
|
||||
return (
|
||||
<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center">
|
||||
<p className="text-purple-400 text-lg font-medium">
|
||||
{error ?? "Loading game..."}
|
||||
{error ?? (isConnected ? "Loading game..." : "Connecting...")}
|
||||
</p>
|
||||
</div>
|
||||
);
|
||||
|
|
|
|||
|
|
@ -1,10 +1,6 @@
|
|||
import { createFileRoute, useNavigate } from "@tanstack/react-router";
|
||||
import { useEffect, useState, useCallback, useRef } from "react";
|
||||
import {
|
||||
useWsClient,
|
||||
useWsConnect,
|
||||
useWsDisconnect,
|
||||
} from "../../lib/ws-hooks.js";
|
||||
import { useWsClient, useWsConnected } from "../../lib/ws-hooks.js";
|
||||
import type {
|
||||
Lobby,
|
||||
WsLobbyState,
|
||||
|
|
@ -12,8 +8,6 @@ import type {
|
|||
WsGameQuestion,
|
||||
} from "@lila/shared";
|
||||
|
||||
const API_URL = (import.meta.env["VITE_API_URL"] as string) || "";
|
||||
|
||||
export const Route = createFileRoute("/multiplayer/lobby/$code")({
|
||||
component: LobbyPage,
|
||||
});
|
||||
|
|
@ -24,13 +18,11 @@ function LobbyPage() {
|
|||
const currentUserId = session.user.id;
|
||||
const navigate = useNavigate();
|
||||
const client = useWsClient();
|
||||
const connect = useWsConnect();
|
||||
const disconnect = useWsDisconnect();
|
||||
const isConnected = useWsConnected();
|
||||
|
||||
const [lobby, setLobby] = useState<Lobby | null>(null);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [isStarting, setIsStarting] = useState(false);
|
||||
|
||||
const lobbyIdRef = useRef<string | null>(null);
|
||||
|
||||
const handleLobbyState = useCallback((msg: WsLobbyState) => {
|
||||
|
|
@ -56,31 +48,24 @@ function LobbyPage() {
|
|||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
if (!isConnected) return;
|
||||
|
||||
client.on("lobby:state", handleLobbyState);
|
||||
client.on("game:question", handleGameQuestion);
|
||||
client.on("error", handleWsError);
|
||||
|
||||
void connect(API_URL)
|
||||
.then(() => {
|
||||
client.send({ type: "lobby:join", code });
|
||||
})
|
||||
.catch((err) => {
|
||||
console.error("Failed to connect to WebSocket:", err);
|
||||
setError("Could not connect to server. Please try again.");
|
||||
});
|
||||
|
||||
return () => {
|
||||
client.off("lobby:state", handleLobbyState);
|
||||
client.off("game:question", handleGameQuestion);
|
||||
client.off("error", handleWsError);
|
||||
client.send({ type: "lobby:leave", lobbyId: lobby?.id ?? "" });
|
||||
disconnect();
|
||||
if (lobbyIdRef.current) {
|
||||
client.send({ type: "lobby:leave", lobbyId: lobbyIdRef.current });
|
||||
}
|
||||
};
|
||||
// Effect runs once on mount. All referenced values are stable:
|
||||
// client/connect/disconnect from context (useCallback), handlers
|
||||
// wrapped in useCallback, code is a URL param. lobbyIdRef is a ref.
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, []);
|
||||
}, [isConnected]);
|
||||
|
||||
const handleStart = useCallback(() => {
|
||||
if (!lobby) return;
|
||||
|
|
@ -88,11 +73,11 @@ function LobbyPage() {
|
|||
client.send({ type: "lobby:start", lobbyId: lobby.id });
|
||||
}, [lobby, client]);
|
||||
|
||||
if (!lobby) {
|
||||
if (!isConnected || !lobby) {
|
||||
return (
|
||||
<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center">
|
||||
<p className="text-purple-400 text-lg font-medium">
|
||||
{error ?? "Connecting..."}
|
||||
{error ?? (isConnected ? "Joining lobby..." : "Connecting...")}
|
||||
</p>
|
||||
</div>
|
||||
);
|
||||
|
|
|
|||
|
|
@ -10,5 +10,22 @@ export default defineConfig({
|
|||
react(),
|
||||
tailwindcss(),
|
||||
],
|
||||
server: { proxy: { "/api": "http://localhost:3000" } },
|
||||
server: {
|
||||
proxy: {
|
||||
"/ws": {
|
||||
target: "http://localhost:3000",
|
||||
ws: true,
|
||||
rewriteWsOrigin: true,
|
||||
configure: (proxy) => {
|
||||
proxy.on("error", (err) => {
|
||||
console.log("[ws proxy error]", err.message);
|
||||
});
|
||||
proxy.on("proxyReqWs", (_proxyReq, req) => {
|
||||
console.log("[ws proxy] forwarding", req.url);
|
||||
});
|
||||
},
|
||||
},
|
||||
"/api": { target: "http://localhost:3000", changeOrigin: true },
|
||||
},
|
||||
},
|
||||
});
|
||||
|
|
|
|||
|
|
@ -37,6 +37,17 @@ export const getLobbyByCodeWithPlayers = async (
|
|||
});
|
||||
};
|
||||
|
||||
export const getLobbyByIdWithPlayers = async (
|
||||
lobbyId: string,
|
||||
): Promise<LobbyWithPlayers | undefined> => {
|
||||
return db.query.lobbies.findFirst({
|
||||
where: eq(lobbies.id, lobbyId),
|
||||
with: {
|
||||
players: { with: { user: { columns: { id: true, name: true } } } },
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
export const updateLobbyStatus = async (
|
||||
lobbyId: string,
|
||||
status: LobbyStatus,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue