WebSocket server: - WS auth via Better Auth session on upgrade request - Router with discriminated union dispatch and two-layer error handling - In-memory connections map with broadcastToLobby - Lobby handlers: join, leave, start - Game handlers: answer, resolve round, end game, game:ready for state sync - Shared game state store (LobbyGameStore interface + InMemory impl) - Timer map separate from store for Valkey-readiness REST API: - POST /api/v1/lobbies — create lobby + add host as first player - POST /api/v1/lobbies/:code/join — atomic join with capacity/status checks - getLobbyWithPlayers added to model for id-based lookup Frontend: - WsClient class with typed on/off, connect/disconnect, isConnected - WsProvider owns connection lifecycle (connect/disconnect/isConnected state) - WsConnector component triggers connection at multiplayer layout mount - Lobby waiting room: live player list, copyable code, host Start button - Game view: reuses QuestionCard, game:ready on mount, round results - MultiplayerScoreScreen: sorted scores, winner highlight, tie handling - Vite proxy: /ws and /api proxied to localhost:3000 for dev cookie fix Tests: - lobbyService.test.ts: create, join, retry, idempotency, full lobby - auth.test.ts: 401 reject, upgrade success, 500 on error - router.test.ts: dispatch all message types, error handling - vitest.config.ts: exclude dist folder Fixes: - server.ts: server.listen() instead of app.listen() for WS support - StrictMode removed from main.tsx (incompatible with WS lifecycle) - getLobbyWithPlayers(id) added for handleLobbyStart lookup
43 lines
1 KiB
TypeScript
43 lines
1 KiB
TypeScript
import { createFileRoute, Outlet, redirect } from "@tanstack/react-router";
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import { useEffect } from "react";
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import { authClient } from "../lib/auth-client.js";
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import { WsProvider } from "../lib/ws-provider.js";
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import { useWsConnect } from "../lib/ws-hooks.js";
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const wsBaseUrl =
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(import.meta.env["VITE_WS_URL"] as string) ||
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(import.meta.env["VITE_API_URL"] as string) ||
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"";
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export const Route = createFileRoute("/multiplayer")({
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component: MultiplayerLayout,
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beforeLoad: async () => {
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const { data: session } = await authClient.getSession();
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if (!session) {
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throw redirect({ to: "/login" });
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}
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return { session };
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},
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});
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function WsConnector() {
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const connect = useWsConnect();
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useEffect(() => {
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void connect(wsBaseUrl).catch((err) => {
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console.error("WebSocket connection failed:", err);
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});
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, []);
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return null;
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}
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function MultiplayerLayout() {
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return (
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<WsProvider>
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<WsConnector />
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<Outlet />
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</WsProvider>
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);
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}
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