lila/apps/api/src
lila 6975384751 feat(api): add game:ready message for client state sync
- WsGameReadySchema added to shared schemas and WsClientMessageSchema
- handleGameReady sends current game:question directly to requesting
  client socket (not broadcast) — foundation for reconnection slice
- router dispatches game:ready to handleGameReady handler
2026-04-18 09:54:31 +02:00
..
controllers fix(lint): resolve all eslint errors across monorepo 2026-04-17 16:46:33 +02:00
errors feat(api): attach session to request in requireAuth 2026-04-16 19:51:10 +02:00
gameSessionStore fix(lint): resolve all eslint errors across monorepo 2026-04-17 16:46:33 +02:00
lib feat: add production deployment config 2026-04-14 11:38:40 +02:00
lobbyGameStore fix(lint): resolve all eslint errors across monorepo 2026-04-17 16:46:33 +02:00
middleware feat(api): attach session to request in requireAuth 2026-04-16 19:51:10 +02:00
routes feat(api): add REST endpoints for lobby create and join 2026-04-16 19:51:38 +02:00
services feat(api): add WebSocket foundation and multiplayer game store 2026-04-17 09:36:16 +02:00
types fix(lint): resolve all eslint errors across monorepo 2026-04-17 16:46:33 +02:00
ws feat(api): add game:ready message for client state sync 2026-04-18 09:54:31 +02:00
app.ts feat: add production deployment config 2026-04-14 11:38:40 +02:00
server.ts feat(api): add WebSocket foundation and multiplayer game store 2026-04-17 09:36:16 +02:00