- connects WebSocket on mount, sends lobby:join after connection open - registers handlers for lobby:state, game:question, error messages - lobby:state updates player list in real time - game:question navigates to game route (server re-sends via game:ready) - displays lobby code as copyable button - host sees Start Game button, disabled until 2+ players connected - non-host sees waiting message - cleanup sends lobby:leave and disconnects on unmount - lobbyIdRef tracks lobby id for reliable cleanup before lobby state arrives |
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| api | ||
| web | ||