lila/documentation/tickets/t00008.md
2026-04-30 01:20:12 +02:00

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# fix: deduplicate distractors, replace tautological test
## Problem
Two issues in `createGameSession` and its test suite:
1. If `getDistractors` returned the correct answer as one of the distractors, `createGameSession` would include it in the options array without filtering it out. `indexOf` would then find the first occurrence, which might not be the one intended as the correct answer — producing a question where the correct answer appears twice and the stored `correctOptionId` is wrong.
2. The test `"distractors are never the correct answer"` was tautological — it filtered the correct answer out of the options array, then asserted the remaining items were not the correct answer. It was testing that `Array.filter()` works. It could never fail.
## Options considered
### Option A — Filter duplicates after fetching, request extra distractors as buffer ✅
Filter out any distractor that matches the correct answer after fetching. Request 6 distractors instead of 3 to ensure enough remain after deduplication. Take the first 3 valid ones with `slice(0, 3)`.
Chosen because: deduplication at the service layer is the right place — `getDistractors` shouldn't need to know what the correct answer is. Requesting extra provides a buffer against collisions.
### Option B — Fix `getDistractors` to never return the correct answer
Add a NOT filter in the database query.
Not chosen for this ticket — the database query is in `@lila/db` and is a separate concern. The service layer should be defensive regardless of what the model layer returns.
## Solution
- Filter distractors against the correct answer before building options:
```ts
const uniqueDistractors = distractorTexts.filter(
(t) => t !== term.targetText,
);
const optionTexts = [term.targetText, ...uniqueDistractors.slice(0, 3)];
```
- Request 6 distractors instead of 3 to account for potential duplicates
- Replaced tautological test with a test that actually exercises the duplicate case:
```ts
it("correct answer appears exactly once even if getDistractors returns a duplicate", ...)
```
- Added distractor failure propagation test:
```ts
it("propagates getDistractors failure", ...)
```
## Files changed
- `apps/api/src/services/gameService.ts` — deduplication logic, distractor count increased to 6
- `apps/api/src/services/gameService.test.ts` — tautological test replaced, failure test added
## Commit
`fix: deduplicate distractors, replace tautological test, add distractor failure test`