- Add docker-compose.prod.yml and Caddyfile for Caddy reverse proxy
- Add production stages to frontend Dockerfile (nginx for static files)
- Fix monorepo package exports for production builds (dist/src paths)
- Add CORS_ORIGIN env var for cross-origin config
- Add Better Auth baseURL, cookie domain, and trusted origins from env
- Use VITE_API_URL for API calls in auth-client and play route
- Add credentials: include for cross-origin fetch requests
- Remove unused users table from schema
- Update all package names from @glossa/* to @lila/*
- Update all imports, container names, volume names
- Update documentation references
- Recreate database with new credentials
- Add Better Auth config with Google + GitHub social providers
- Mount auth handler on /api/auth/* in Express
- Generate and migrate auth tables (user, session, account, verification)
- Deduplicate term_glosses data for tighter unique constraint
- Drop legacy users table
- Unit tests for createGameSession and evaluateAnswer (14 tests)
- Endpoint tests for POST /game/start and /game/answer via supertest (8 tests)
- Mock @glossa/db — no real database dependency
- Add Vite proxy for /api → localhost:3000 (no CORS needed in dev)
- Create /play route with hardcoded game settings (en→it, nouns, easy)
- Three-phase state machine: loading → playing → finished
- Show prompt, optional gloss, and 4 answer buttons per question
- Submit answers to /api/v1/game/answer, show correct/wrong feedback
- Manual Next button to advance after answering
- Score screen on completion
- Add selectedOptionId to AnswerResult schema (discovered during
frontend work that the result needs to be self-contained for
rendering feedback without separate client state)
Intentionally unstyled — component extraction and polish come next.