Commit graph

46 commits

Author SHA1 Message Date
lila
91a3112d8b feat(api): integrate Better Auth with Drizzle adapter and social providers
- Add Better Auth config with Google + GitHub social providers
- Mount auth handler on /api/auth/* in Express
- Generate and migrate auth tables (user, session, account, verification)
- Deduplicate term_glosses data for tighter unique constraint
- Drop legacy users table
2026-04-12 11:46:38 +02:00
lila
ea33b7fcc8 feat(web): add minimal playable quiz at /play
- Add Vite proxy for /api → localhost:3000 (no CORS needed in dev)
- Create /play route with hardcoded game settings (en→it, nouns, easy)
- Three-phase state machine: loading → playing → finished
- Show prompt, optional gloss, and 4 answer buttons per question
- Submit answers to /api/v1/game/answer, show correct/wrong feedback
- Manual Next button to advance after answering
- Score screen on completion
- Add selectedOptionId to AnswerResult schema (discovered during
  frontend work that the result needs to be self-contained for
  rendering feedback without separate client state)

Intentionally unstyled — component extraction and polish come next.
2026-04-11 12:56:03 +02:00
lila
0755c57439 feat(api): wire GameSessionStore into createGameSession
The service now tracks the correct optionId for each question and
stores the answer key in the GameSessionStore after building the
session. The client response is unchanged — the store is invisible
to the outside.

- Build answerKey (questionId → correctOptionId) during question
  assembly by finding the correct answer's position after shuffle
- Store the answer key via gameSessionStore.create() before returning
- Add excludeText parameter to getDistractors to prevent a distractor
  from having identical text to the correct answer (different term,
  same translation). Solved at the query level, not with post-filtering.
- Module-level InMemoryGameSessionStore singleton in the service
2026-04-11 11:52:38 +02:00
lila
1940ff3965 feat(api): add in-memory GameSessionStore
Add the session storage infrastructure for tracking correct answers
during a game. Designed for easy swap to Valkey in Phase 4.

- GameSessionStore interface with create/get/delete methods, all async
  to match the eventual Valkey implementation
- InMemoryGameSessionStore backed by a Map
- GameSessionData holds only the answer key (questionId → correctOptionId)
- Also fix root build script to build packages in dependency order
2026-04-11 11:42:13 +02:00
lila
f53ac618bb feat(api): assemble full GameSession with shuffled answer options
Extend the game flow from raw term rows to a complete GameSession
matching the shared schema:

- Add getDistractors model query: fetches N same-POS, same-difficulty,
  same-target-language terms excluding a given termId. Returns bare
  strings since distractors only need their display text.
- Fix getGameTerms select clause to use the neutral field names
  (sourceText, targetText, sourceGloss) that the type already declared.
- Rename gameService entry point to createGameSession; signature now
  takes a GameRequest and returns a GameSession.
- Per question: fetch 3 distractors, combine with the correct answer,
  shuffle (Fisher-Yates), assign optionIds 0-3 by post-shuffle index,
  and assemble into a GameQuestion with a fresh UUID.
- Wrap the questions in a GameSession with its own UUID.
- Run per-question distractor fetches in parallel via Promise.all.

Known gap: the correct option is not yet remembered server-side, so
/game/answer cannot evaluate submissions. SessionStore lands next.
2026-04-10 21:44:36 +02:00
lila
ce6dc4fa32 feat(shared): add quiz session Zod schemas
Add the shared schemas for the quiz request/response cycle, defining
the contract between the API and the frontend.

- Reorganise packages/shared: move schemas into a schemas/ subdirectory
  grouped by domain. Delete the old flat schema.ts.
- Add AnswerOption, GameQuestion, GameSession, AnswerSubmission, and
  AnswerResult alongside the existing GameRequest.
- optionId is an integer 0-3 (positional, shuffled at session-build
  time so position carries no information).
- questionId and sessionId are UUIDs (globally unique, opaque, natural
  keys for Valkey storage later).
- gloss is  rather than optional, for a predictable
  shape on the frontend.
- options array enforced to exactly 4 elements at the schema level.
2026-04-10 21:43:53 +02:00
lila
b3b32167c9 formatting 2026-04-10 20:09:46 +02:00
lila
b59fac493d feat(api): implement game terms query with double join
- Add double join on translations for source/target languages
- Left join term_glosses for optional source-language glosses
- Filter difficulty on target side only (intentionally asymmetric:
  a word's difficulty can differ between languages, and what matters
  is the difficulty of the word being learned)
- Return neutral field names (sourceText, targetText, sourceGloss)
  instead of quiz semantics; service layer maps to prompt/answer
- Tighten term_glosses unique constraint to (term_id, language_code)
  to prevent the left join from multiplying question rows
- Add TODO for ORDER BY RANDOM() scaling post-MVP
2026-04-10 18:02:03 +02:00
lila
9fc3ba375a feat: scaffold quiz API vertical slice
- Add GameRequestSchema and derived types to packages/shared
- Add SupportedLanguageCode, SupportedPos, DifficultyLevel type exports
- Add getGameTerms() model to packages/db with pos/language/difficulty/limit filters
- Add prepareGameQuestions() service skeleton in apps/api
- Add createGame controller with Zod safeParse validation
- Wire POST /api/v1/game/start route
- Add scripts/gametest/test-game.ts for manual end-to-end testing
2026-04-09 13:47:01 +02:00
lila
13cc709b09 adding script to check cefr coverage between json files and database, adding script to write cefr levels from json to db 2026-04-09 10:25:20 +02:00
lila
3596f76492 extraction datafiles with cefr annotations 2026-04-08 13:09:47 +02:00
lila
e79fa6922b updating schema 2026-04-07 01:03:22 +02:00
lila
0cb9fe1485 adding datafiles + updating documentation 2026-04-07 00:00:58 +02:00
lila
570dbff25e updating seeding script 2026-04-06 17:01:17 +02:00
lila
6cb0068d1a adding datafiles for all english and italian nousn and verbs 2026-04-05 19:35:52 +02:00
lila
2a8630660e generating and migrating new schema 2026-04-05 19:30:05 +02:00
lila
dfeb6a4cb0 updating seeding pipeline 2026-04-05 19:29:17 +02:00
lila
e80f291c41 refactoring data model 2026-04-05 18:57:09 +02:00
lila
b16b5db3f7 updating data models 2026-04-05 01:21:32 +02:00
lila
7d80b20390 wip version of the api 2026-04-05 00:33:34 +02:00
lila
1accb10f49 typo 2026-04-04 03:37:58 +02:00
lila
5180ecc864 installing zod + adding zod schemas 2026-04-02 20:02:26 +02:00
lila
a9cbcb719c refactoring schema + generate + migrate 2026-04-02 15:48:48 +02:00
lila
38a62ca3a4 refactoring 2026-04-02 15:48:31 +02:00
lila
cdedbc44cd refactoring 2026-04-02 13:37:54 +02:00
lila
3bb8bfdb39 feat(db): complete deck generation script for top english nouns
- add deck_terms to schema imports
- add addTermsToDeck — diffs source term IDs against existing deck_terms,
  inserts only new ones, returns count of inserted terms
- add updateValidatedLanguages — recalculates and persists validated_languages
  on every run so coverage stays accurate as translation data grows
- wire both functions into main with isNewDeck guard to avoid redundant
  validated_languages update on deck creation
- add final summary report
- fix possible undefined on result[0] in createDeck
- tick off remaining roadmap items
2026-04-01 17:56:31 +02:00
lila
7fdcedd1dd wip 2026-04-01 02:43:55 +02:00
lila
4ef70b3876 updating decks to include source language 2026-04-01 01:03:41 +02:00
lila
5603f15fe3 adding bug description as todo comment 2026-03-31 18:34:23 +02:00
lila
488f0dab11 wip 2026-03-31 18:28:29 +02:00
lila
9d1a82bdf0 reviewing and updating deck generation 2026-03-31 16:48:40 +02:00
lila
521ffe3b6e adding migration script 2026-03-31 10:09:30 +02:00
lila
e3a2136720 formatting 2026-03-31 10:06:06 +02:00
lila
20fa6a9331 adding datafiles and seeding script 2026-03-31 10:05:36 +02:00
lila
2b177aad5b feat(db): add incremental upsert seed script for WordNet vocabulary
Implements packages/db/src/seed.ts — reads all JSON files from
scripts/datafiles/, validates filenames against supported language
codes and POS, and upserts synsets into  and
via onConflictDoNothing. Safe to re-run; produces 0 writes on
a duplicate run.
2026-03-30 15:58:01 +02:00
lila
55885336ba feat(db): add drizzle schema for vocabulary and deck tables
- terms, translations, term_glosses with cascade deletes and pos check constraint
- language_pairs with source/target language check constraints and no-self-pair guard
- users with openauth_sub as identity provider key
- decks and deck_terms with composite PK and position ordering
- indexes on all hot query paths (distractor generation, deck lookups, FK joins)
- SUPPORTED_POS and SUPPORTED_LANGUAGE_CODES as single source of truth in @glossa/shared
2026-03-28 19:02:10 +01:00
lila
2ebf0d0a83 infra: add Docker Compose setup for local development
- Configure PostgreSQL 18 and Valkey 9.1 services
- Create multi-stage Dockerfiles for API and Web apps
- Set up pnpm workspace support in container builds
- Configure hot reload via volume mounts for both services
- Add healthchecks for service orchestration
- Support dev/production stage targets (tsx watch vs compiled)
2026-03-25 18:56:04 +01:00
lila
671d542d2d chore(db): add drizzle migration pipeline with empty schema 2026-03-24 11:04:40 +01:00
lila
a8e247829c feat(db): configure drizzle orm and postgres connection 2026-03-24 10:59:03 +01:00
lila
3faa3d4ffb installing drizzle, confirm working db connection via test script 2026-03-23 09:10:48 +01:00
lila
9ebbf83f93 formatting 2026-03-21 19:33:07 +01:00
lila
1765923cb6 feat: scaffold vite react app and configure web package 2026-03-21 11:59:52 +01:00
lila
04acd4b580 chore: configure vitest with project-based setup and coverage 2026-03-20 19:25:00 +01:00
lila
ce42eb1811 chore: configure prettier with ignore rules and format scripts + running format 2026-03-20 18:37:38 +01:00
lila
3dfb75ea83 chore: configure typescript project references and shared compiler options 2026-03-20 14:01:48 +01:00
lila
66848f282f chore: initialise pnpm workspace monorepo 2026-03-20 10:00:21 +01:00