Extend the game flow from raw term rows to a complete GameSession
matching the shared schema:
- Add getDistractors model query: fetches N same-POS, same-difficulty,
same-target-language terms excluding a given termId. Returns bare
strings since distractors only need their display text.
- Fix getGameTerms select clause to use the neutral field names
(sourceText, targetText, sourceGloss) that the type already declared.
- Rename gameService entry point to createGameSession; signature now
takes a GameRequest and returns a GameSession.
- Per question: fetch 3 distractors, combine with the correct answer,
shuffle (Fisher-Yates), assign optionIds 0-3 by post-shuffle index,
and assemble into a GameQuestion with a fresh UUID.
- Wrap the questions in a GameSession with its own UUID.
- Run per-question distractor fetches in parallel via Promise.all.
Known gap: the correct option is not yet remembered server-side, so
/game/answer cannot evaluate submissions. SessionStore lands next.