adding script to programmatically add issues to the forgejo project kanban
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scripts/create-issues.sh
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scripts/create-issues.sh
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#!/bin/bash
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# Forgejo batch issue creator for lila
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# Usage: FORGEJO_TOKEN=your_token ./create-issues.sh
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FORGEJO_URL="https://git.lilastudy.com"
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OWNER="forgejo-lila"
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REPO="lila"
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TOKEN="${FORGEJO_TOKEN:?Set FORGEJO_TOKEN environment variable}"
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API="${FORGEJO_URL}/api/v1/repos/${OWNER}/${REPO}"
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# Helper: create a label (ignores if already exists)
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create_label() {
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local name="$1" color="$2" description="$3"
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curl -s -X POST "${API}/labels" \
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-H "Authorization: token ${TOKEN}" \
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-H "Content-Type: application/json" \
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-d "{\"name\":\"${name}\",\"color\":\"${color}\",\"description\":\"${description}\"}" > /dev/null
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echo "Label: ${name}"
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}
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# Helper: create an issue with labels
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create_issue() {
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local title="$1" body="$2"
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shift 2
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local labels="$*"
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# Build labels JSON array
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local label_ids=""
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for label in $labels; do
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local id
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id=$(curl -s "${API}/labels" \
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-H "Authorization: token ${TOKEN}" | \
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python3 -c "import sys,json; [print(l['id']) for l in json.load(sys.stdin) if l['name']=='${label}']")
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if [ -n "$label_ids" ]; then
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label_ids="${label_ids},${id}"
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else
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label_ids="${id}"
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fi
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done
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curl -s -X POST "${API}/issues" \
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-H "Authorization: token ${TOKEN}" \
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-H "Content-Type: application/json" \
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-d "{\"title\":$(echo "$title" | python3 -c 'import sys,json; print(json.dumps(sys.stdin.read().strip()))'),\"body\":$(echo "$body" | python3 -c 'import sys,json; print(json.dumps(sys.stdin.read().strip()))'),\"labels\":[${label_ids}]}" > /dev/null
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echo "Issue: ${title}"
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}
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echo "=== Creating labels ==="
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create_label "feature" "#0075ca" "New user-facing functionality"
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create_label "infra" "#e4e669" "Infrastructure, deployment, DevOps"
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create_label "debt" "#d876e3" "Technical cleanup, refactoring"
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create_label "security" "#b60205" "Security improvements"
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create_label "ux" "#1d76db" "User experience, accessibility, polish"
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create_label "multiplayer" "#0e8a16" "Multiplayer lobby and game features"
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echo ""
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echo "=== Creating issues ==="
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# ── feature ──
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create_issue \
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"Add guest/try-now option — play without account" \
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"Allow users to play a quiz without signing in so they can see what the app offers before creating an account. Make auth middleware optional on game routes, add a 'Try without account' button on the login/landing page." \
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feature
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create_issue \
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"Add Apple login provider" \
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"Add Apple as a social login option via Better Auth. Requires Apple Developer account and Sign in with Apple configuration." \
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feature
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create_issue \
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"Add email+password login" \
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"Add traditional email and password authentication as an alternative to social login. Configure via Better Auth." \
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feature
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create_issue \
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"User stats endpoint + profile page" \
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"Add GET /users/me/stats endpoint returning games played, score history, etc. Build a frontend profile page displaying the stats." \
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feature
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# ── infra ──
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create_issue \
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"Google OAuth app verification and publishing" \
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"Currently only test users can log in via Google. Publish the OAuth consent screen so any Google user can sign in. Requires branding verification through Google Cloud Console." \
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infra
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create_issue \
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"Set up Docker credential helper on dev laptop" \
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"Docker credentials are stored unencrypted in ~/.docker/config.json. Set up a credential helper to store them securely. See https://docs.docker.com/go/credential-store/" \
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infra
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create_issue \
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"VPS monitoring and logging" \
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"Set up monitoring and centralized logging on the VPS. Options: chkrootkit/rkhunter for security, logwatch/monit for daily summaries, uptime monitoring for service health." \
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infra
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create_issue \
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"Move to offsite backup storage" \
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"Currently database backups live on the same VPS. Add offsite copies to Hetzner Object Storage or similar S3-compatible service to protect against VPS failure." \
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infra
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create_issue \
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"Replace in-memory game session store with Valkey" \
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"Add Valkey container to the production Docker stack. Implement ValkeyGameSessionStore using the existing GameSessionStore interface. Required before multiplayer." \
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infra
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create_issue \
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"Modern env management approach" \
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"Evaluate replacing .env files with a more robust approach (e.g. dotenvx, infisical, or similar). Current setup works but .env files are error-prone and not versioned." \
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infra
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create_issue \
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"Pin dependencies in package.json files" \
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"Pin all dependency versions in package.json files to exact versions to prevent unexpected updates from breaking builds." \
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infra
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# ── debt ──
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create_issue \
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"Rethink organization of datafiles and wordlists" \
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"The current layout of data-sources/, scripts/datafiles/, scripts/data-sources/, and packages/db/src/data/ is confusing with overlapping content. Consolidate into a clear structure." \
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debt
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create_issue \
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"Resolve eslint peer dependency warning" \
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"eslint-plugin-react-hooks 7.0.1 expects eslint ^3.0.0-^9.0.0 but found 10.0.3. Resolve the peer dependency mismatch." \
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debt
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# ── security ──
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create_issue \
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"Rate limiting on API endpoints" \
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"Add rate limiting to prevent abuse. At minimum: auth endpoints (brute force prevention), game endpoints (spam prevention). Consider express-rate-limit or similar." \
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security
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# ── ux ──
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create_issue \
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"404/redirect handling for unknown routes and subdomains" \
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"Unknown routes return raw errors. Add a catch-all route on the frontend for client-side 404s. Consider Caddy fallback for unrecognized subdomains." \
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ux
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create_issue \
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"React error boundaries" \
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"Add error boundaries to catch and display runtime errors gracefully instead of crashing the entire app." \
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ux
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create_issue \
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"Accessibility pass" \
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"Keyboard navigation for quiz buttons, ARIA labels on interactive elements, focus management during quiz flow." \
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ux
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create_issue \
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"Favicon, page titles, Open Graph meta" \
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"Add favicon, set proper page titles per route, add Open Graph meta tags for link previews when sharing." \
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ux
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# ── multiplayer ──
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create_issue \
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"Drizzle schema: lobbies, lobby_players + migration" \
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"Create lobbies table (id, code, host_user_id, status, is_private, game_mode, settings, created_at) and lobby_players table (lobby_id, user_id, score, joined_at). Run migration. See game-modes.md for game_mode values." \
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multiplayer
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create_issue \
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"REST endpoints: POST /lobbies, POST /lobbies/:code/join" \
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"Create lobby (generates short code, sets host) and join lobby (validates code, adds player, enforces max limit)." \
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multiplayer
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create_issue \
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"LobbyService: create lobby, join lobby, enforce player limit" \
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"Service layer for lobby management. Generate human-readable codes, validate join requests, track lobby state. Public lobbies are browsable, private lobbies require code." \
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multiplayer
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create_issue \
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"WebSocket server: attach ws upgrade to Express" \
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"Attach ws library upgrade handler to the existing Express HTTP server. Handle connection lifecycle." \
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multiplayer
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create_issue \
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"WS auth middleware: validate session on upgrade" \
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"Validate Better Auth session on WebSocket upgrade request. Reject unauthenticated connections." \
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multiplayer
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create_issue \
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"WS message router: dispatch by type" \
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"Route incoming WebSocket messages by their type field to the appropriate handler. Use Zod discriminated union for type safety." \
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multiplayer
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create_issue \
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"Lobby join/leave handlers + broadcast lobby state" \
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"Handle lobby:join and lobby:leave WebSocket events. Broadcast updated player list to all connected players in the lobby." \
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multiplayer
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create_issue \
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"Lobby state in Valkey (ephemeral) + PostgreSQL (durable)" \
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"Store live lobby state (connected players, current question, timer) in Valkey. Store durable records (who played, final scores) in PostgreSQL." \
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multiplayer
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create_issue \
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"WS event Zod schemas in packages/shared" \
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"Define all WebSocket message types as Zod discriminated unions in packages/shared. Covers lobby events (join, leave, start) and game events (question, answer, result, finished)." \
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multiplayer
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create_issue \
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"Frontend: lobby browser + create/join lobby" \
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"Lobby list showing public open lobbies. Create lobby form (game mode, public/private). Join-by-code input for private lobbies." \
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multiplayer
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create_issue \
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"Frontend: lobby view (player list, code, start game)" \
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"Show lobby code, connected players, game mode. Host sees Start Game button. Players see waiting state. Real-time updates via WebSocket." \
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multiplayer
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create_issue \
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"Frontend: WS client singleton with reconnect" \
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"WebSocket client that maintains a single connection, handles reconnection on disconnect, and dispatches incoming messages to the appropriate state handlers." \
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multiplayer
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create_issue \
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"GameService: question sequence + server timer" \
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"Generate question sequence for a lobby game. Enforce per-question timer (e.g. 15s). Timer logic varies by game mode — see game-modes.md." \
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multiplayer
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create_issue \
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"lobby:start WS handler — broadcast first question" \
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"When host starts the game, generate questions, change lobby status to in_progress, broadcast first question to all players." \
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multiplayer
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create_issue \
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"game:answer WS handler — collect answers" \
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"Receive player answers via WebSocket. Track who has answered. Behavior varies by game mode (simultaneous vs turn-based vs buzzer)." \
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multiplayer
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create_issue \
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"Answer evaluation + broadcast results" \
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"On all-answered or timeout: evaluate answers, calculate scores, broadcast game:answer_result to all players. Then send next question or end game." \
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multiplayer
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create_issue \
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"Game finished: broadcast results, update DB" \
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"After final round: broadcast game:finished with final scores and winner. Write game results to PostgreSQL (transactional). Change lobby status to finished." \
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multiplayer
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create_issue \
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"Frontend: multiplayer game route" \
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"Route for active multiplayer games. Receives questions and results via WebSocket. Reuses QuestionCard and OptionButton components." \
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multiplayer
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create_issue \
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"Frontend: countdown timer component" \
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"Visual countdown timer synchronized with server timer. Shows remaining seconds per question." \
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multiplayer
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create_issue \
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"Frontend: ScoreBoard component (live per-player scores)" \
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"Displays live scores for all players during a multiplayer game. Updates in real-time via WebSocket." \
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multiplayer
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create_issue \
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"Frontend: GameFinished screen" \
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"Winner highlight, final scores, play again option. Returns to lobby on play again." \
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multiplayer
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create_issue \
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"Multiplayer GameService unit tests" \
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"Unit tests for round evaluation, scoring, tie-breaking, timeout handling across different game modes." \
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multiplayer
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create_issue \
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"Graceful WS reconnect with exponential back-off" \
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"Handle WebSocket disconnections gracefully. Reconnect with exponential back-off. Restore game state on reconnection if game is still in progress." \
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multiplayer
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echo ""
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echo "=== Done ==="
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