diff --git a/scripts/create-issues.sh b/scripts/create-issues.sh new file mode 100644 index 0000000..fefb072 --- /dev/null +++ b/scripts/create-issues.sh @@ -0,0 +1,280 @@ +#!/bin/bash + +# Forgejo batch issue creator for lila +# Usage: FORGEJO_TOKEN=your_token ./create-issues.sh + +FORGEJO_URL="https://git.lilastudy.com" +OWNER="forgejo-lila" +REPO="lila" +TOKEN="${FORGEJO_TOKEN:?Set FORGEJO_TOKEN environment variable}" + +API="${FORGEJO_URL}/api/v1/repos/${OWNER}/${REPO}" + +# Helper: create a label (ignores if already exists) +create_label() { + local name="$1" color="$2" description="$3" + curl -s -X POST "${API}/labels" \ + -H "Authorization: token ${TOKEN}" \ + -H "Content-Type: application/json" \ + -d "{\"name\":\"${name}\",\"color\":\"${color}\",\"description\":\"${description}\"}" > /dev/null + echo "Label: ${name}" +} + +# Helper: create an issue with labels +create_issue() { + local title="$1" body="$2" + shift 2 + local labels="$*" + + # Build labels JSON array + local label_ids="" + for label in $labels; do + local id + id=$(curl -s "${API}/labels" \ + -H "Authorization: token ${TOKEN}" | \ + python3 -c "import sys,json; [print(l['id']) for l in json.load(sys.stdin) if l['name']=='${label}']") + if [ -n "$label_ids" ]; then + label_ids="${label_ids},${id}" + else + label_ids="${id}" + fi + done + + curl -s -X POST "${API}/issues" \ + -H "Authorization: token ${TOKEN}" \ + -H "Content-Type: application/json" \ + -d "{\"title\":$(echo "$title" | python3 -c 'import sys,json; print(json.dumps(sys.stdin.read().strip()))'),\"body\":$(echo "$body" | python3 -c 'import sys,json; print(json.dumps(sys.stdin.read().strip()))'),\"labels\":[${label_ids}]}" > /dev/null + + echo "Issue: ${title}" +} + +echo "=== Creating labels ===" +create_label "feature" "#0075ca" "New user-facing functionality" +create_label "infra" "#e4e669" "Infrastructure, deployment, DevOps" +create_label "debt" "#d876e3" "Technical cleanup, refactoring" +create_label "security" "#b60205" "Security improvements" +create_label "ux" "#1d76db" "User experience, accessibility, polish" +create_label "multiplayer" "#0e8a16" "Multiplayer lobby and game features" + +echo "" +echo "=== Creating issues ===" + +# ── feature ── + +create_issue \ + "Add guest/try-now option — play without account" \ + "Allow users to play a quiz without signing in so they can see what the app offers before creating an account. Make auth middleware optional on game routes, add a 'Try without account' button on the login/landing page." \ + feature + +create_issue \ + "Add Apple login provider" \ + "Add Apple as a social login option via Better Auth. Requires Apple Developer account and Sign in with Apple configuration." \ + feature + +create_issue \ + "Add email+password login" \ + "Add traditional email and password authentication as an alternative to social login. Configure via Better Auth." \ + feature + +create_issue \ + "User stats endpoint + profile page" \ + "Add GET /users/me/stats endpoint returning games played, score history, etc. Build a frontend profile page displaying the stats." \ + feature + +# ── infra ── + +create_issue \ + "Google OAuth app verification and publishing" \ + "Currently only test users can log in via Google. Publish the OAuth consent screen so any Google user can sign in. Requires branding verification through Google Cloud Console." \ + infra + +create_issue \ + "Set up Docker credential helper on dev laptop" \ + "Docker credentials are stored unencrypted in ~/.docker/config.json. Set up a credential helper to store them securely. See https://docs.docker.com/go/credential-store/" \ + infra + +create_issue \ + "VPS monitoring and logging" \ + "Set up monitoring and centralized logging on the VPS. Options: chkrootkit/rkhunter for security, logwatch/monit for daily summaries, uptime monitoring for service health." \ + infra + +create_issue \ + "Move to offsite backup storage" \ + "Currently database backups live on the same VPS. Add offsite copies to Hetzner Object Storage or similar S3-compatible service to protect against VPS failure." \ + infra + +create_issue \ + "Replace in-memory game session store with Valkey" \ + "Add Valkey container to the production Docker stack. Implement ValkeyGameSessionStore using the existing GameSessionStore interface. Required before multiplayer." \ + infra + +create_issue \ + "Modern env management approach" \ + "Evaluate replacing .env files with a more robust approach (e.g. dotenvx, infisical, or similar). Current setup works but .env files are error-prone and not versioned." \ + infra + +create_issue \ + "Pin dependencies in package.json files" \ + "Pin all dependency versions in package.json files to exact versions to prevent unexpected updates from breaking builds." \ + infra + +# ── debt ── + +create_issue \ + "Rethink organization of datafiles and wordlists" \ + "The current layout of data-sources/, scripts/datafiles/, scripts/data-sources/, and packages/db/src/data/ is confusing with overlapping content. Consolidate into a clear structure." \ + debt + +create_issue \ + "Resolve eslint peer dependency warning" \ + "eslint-plugin-react-hooks 7.0.1 expects eslint ^3.0.0-^9.0.0 but found 10.0.3. Resolve the peer dependency mismatch." \ + debt + +# ── security ── + +create_issue \ + "Rate limiting on API endpoints" \ + "Add rate limiting to prevent abuse. At minimum: auth endpoints (brute force prevention), game endpoints (spam prevention). Consider express-rate-limit or similar." \ + security + +# ── ux ── + +create_issue \ + "404/redirect handling for unknown routes and subdomains" \ + "Unknown routes return raw errors. Add a catch-all route on the frontend for client-side 404s. Consider Caddy fallback for unrecognized subdomains." \ + ux + +create_issue \ + "React error boundaries" \ + "Add error boundaries to catch and display runtime errors gracefully instead of crashing the entire app." \ + ux + +create_issue \ + "Accessibility pass" \ + "Keyboard navigation for quiz buttons, ARIA labels on interactive elements, focus management during quiz flow." \ + ux + +create_issue \ + "Favicon, page titles, Open Graph meta" \ + "Add favicon, set proper page titles per route, add Open Graph meta tags for link previews when sharing." \ + ux + +# ── multiplayer ── + +create_issue \ + "Drizzle schema: lobbies, lobby_players + migration" \ + "Create lobbies table (id, code, host_user_id, status, is_private, game_mode, settings, created_at) and lobby_players table (lobby_id, user_id, score, joined_at). Run migration. See game-modes.md for game_mode values." \ + multiplayer + +create_issue \ + "REST endpoints: POST /lobbies, POST /lobbies/:code/join" \ + "Create lobby (generates short code, sets host) and join lobby (validates code, adds player, enforces max limit)." \ + multiplayer + +create_issue \ + "LobbyService: create lobby, join lobby, enforce player limit" \ + "Service layer for lobby management. Generate human-readable codes, validate join requests, track lobby state. Public lobbies are browsable, private lobbies require code." \ + multiplayer + +create_issue \ + "WebSocket server: attach ws upgrade to Express" \ + "Attach ws library upgrade handler to the existing Express HTTP server. Handle connection lifecycle." \ + multiplayer + +create_issue \ + "WS auth middleware: validate session on upgrade" \ + "Validate Better Auth session on WebSocket upgrade request. Reject unauthenticated connections." \ + multiplayer + +create_issue \ + "WS message router: dispatch by type" \ + "Route incoming WebSocket messages by their type field to the appropriate handler. Use Zod discriminated union for type safety." \ + multiplayer + +create_issue \ + "Lobby join/leave handlers + broadcast lobby state" \ + "Handle lobby:join and lobby:leave WebSocket events. Broadcast updated player list to all connected players in the lobby." \ + multiplayer + +create_issue \ + "Lobby state in Valkey (ephemeral) + PostgreSQL (durable)" \ + "Store live lobby state (connected players, current question, timer) in Valkey. Store durable records (who played, final scores) in PostgreSQL." \ + multiplayer + +create_issue \ + "WS event Zod schemas in packages/shared" \ + "Define all WebSocket message types as Zod discriminated unions in packages/shared. Covers lobby events (join, leave, start) and game events (question, answer, result, finished)." \ + multiplayer + +create_issue \ + "Frontend: lobby browser + create/join lobby" \ + "Lobby list showing public open lobbies. Create lobby form (game mode, public/private). Join-by-code input for private lobbies." \ + multiplayer + +create_issue \ + "Frontend: lobby view (player list, code, start game)" \ + "Show lobby code, connected players, game mode. Host sees Start Game button. Players see waiting state. Real-time updates via WebSocket." \ + multiplayer + +create_issue \ + "Frontend: WS client singleton with reconnect" \ + "WebSocket client that maintains a single connection, handles reconnection on disconnect, and dispatches incoming messages to the appropriate state handlers." \ + multiplayer + +create_issue \ + "GameService: question sequence + server timer" \ + "Generate question sequence for a lobby game. Enforce per-question timer (e.g. 15s). Timer logic varies by game mode — see game-modes.md." \ + multiplayer + +create_issue \ + "lobby:start WS handler — broadcast first question" \ + "When host starts the game, generate questions, change lobby status to in_progress, broadcast first question to all players." \ + multiplayer + +create_issue \ + "game:answer WS handler — collect answers" \ + "Receive player answers via WebSocket. Track who has answered. Behavior varies by game mode (simultaneous vs turn-based vs buzzer)." \ + multiplayer + +create_issue \ + "Answer evaluation + broadcast results" \ + "On all-answered or timeout: evaluate answers, calculate scores, broadcast game:answer_result to all players. Then send next question or end game." \ + multiplayer + +create_issue \ + "Game finished: broadcast results, update DB" \ + "After final round: broadcast game:finished with final scores and winner. Write game results to PostgreSQL (transactional). Change lobby status to finished." \ + multiplayer + +create_issue \ + "Frontend: multiplayer game route" \ + "Route for active multiplayer games. Receives questions and results via WebSocket. Reuses QuestionCard and OptionButton components." \ + multiplayer + +create_issue \ + "Frontend: countdown timer component" \ + "Visual countdown timer synchronized with server timer. Shows remaining seconds per question." \ + multiplayer + +create_issue \ + "Frontend: ScoreBoard component (live per-player scores)" \ + "Displays live scores for all players during a multiplayer game. Updates in real-time via WebSocket." \ + multiplayer + +create_issue \ + "Frontend: GameFinished screen" \ + "Winner highlight, final scores, play again option. Returns to lobby on play again." \ + multiplayer + +create_issue \ + "Multiplayer GameService unit tests" \ + "Unit tests for round evaluation, scoring, tie-breaking, timeout handling across different game modes." \ + multiplayer + +create_issue \ + "Graceful WS reconnect with exponential back-off" \ + "Handle WebSocket disconnections gracefully. Reconnect with exponential back-off. Restore game state on reconnection if game is still in progress." \ + multiplayer + +echo "" +echo "=== Done ==="