feat(api): add WebSocket handlers and game state management
- handleLobbyJoin: validates DB membership and waiting status, registers connection, tags ws.lobbyId, broadcasts lobby:state - handleLobbyLeave: host leave deletes lobby, non-host leave removes player and broadcasts updated state - handleLobbyStart: validates host + connected players >= 2, generates questions, initializes LobbyGameData, broadcasts first game:question, starts 15s round timer - handleGameAnswer: stores answer, resolves round when all players answered or timer fires - resolveRound: evaluates answers, updates scores, broadcasts game:answer_result, advances to next question or ends game - endGame: persists final scores via finishGame transaction, determines winnerIds handling ties, broadcasts game:finished - gameState.ts: shared lobbyGameStore singleton and timers Map - LobbyGameData extended with code field to avoid mid-game DB lookups by ID
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4 changed files with 274 additions and 2 deletions
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import type { MultiplayerQuestion } from "../services/multiplayerGameService.js";
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export type LobbyGameData = {
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code: string;
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questions: MultiplayerQuestion[];
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currentIndex: number;
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// NOTE: Map types are used here for O(1) lookups in-process.
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