No description
- handleLobbyJoin: validates DB membership and waiting status, registers connection, tags ws.lobbyId, broadcasts lobby:state - handleLobbyLeave: host leave deletes lobby, non-host leave removes player and broadcasts updated state - handleLobbyStart: validates host + connected players >= 2, generates questions, initializes LobbyGameData, broadcasts first game:question, starts 15s round timer - handleGameAnswer: stores answer, resolves round when all players answered or timer fires - resolveRound: evaluates answers, updates scores, broadcasts game:answer_result, advances to next question or ends game - endGame: persists final scores via finishGame transaction, determines winnerIds handling ties, broadcasts game:finished - gameState.ts: shared lobbyGameStore singleton and timers Map - LobbyGameData extended with code field to avoid mid-game DB lookups by ID |
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| .forgejo/workflows | ||
| apps | ||
| data-sources | ||
| documentation | ||
| packages | ||
| scripts | ||
| .dockerignore | ||
| .env.example | ||
| .gitignore | ||
| .prettierignore | ||
| .prettierrc | ||
| Caddyfile | ||
| docker-compose.yml | ||
| eslint.config.mjs | ||
| mise.toml | ||
| package.json | ||
| pnpm-lock.yaml | ||
| pnpm-workspace.yaml | ||
| README.md | ||
| tsconfig.base.json | ||
| tsconfig.json | ||
| vitest.config.ts | ||