- Add docker-compose.prod.yml and Caddyfile for Caddy reverse proxy - Add production stages to frontend Dockerfile (nginx for static files) - Fix monorepo package exports for production builds (dist/src paths) - Add CORS_ORIGIN env var for cross-origin config - Add Better Auth baseURL, cookie domain, and trusted origins from env - Use VITE_API_URL for API calls in auth-client and play route - Add credentials: include for cross-origin fetch requests - Remove unused users table from schema
121 lines
3.8 KiB
TypeScript
121 lines
3.8 KiB
TypeScript
import { createFileRoute, redirect } from "@tanstack/react-router";
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import { useState, useCallback } from "react";
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import type { GameSession, GameRequest, AnswerResult } from "@lila/shared";
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import { QuestionCard } from "../components/game/QuestionCard";
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import { ScoreScreen } from "../components/game/ScoreScreen";
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import { GameSetup } from "../components/game/GameSetup";
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import { authClient } from "../lib/auth-client";
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function Play() {
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const API_URL = import.meta.env["VITE_API_URL"] || "";
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const [gameSession, setGameSession] = useState<GameSession | null>(null);
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const [isLoading, setIsLoading] = useState(false);
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const [currentQuestionIndex, setCurrentQuestionIndex] = useState(0);
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const [results, setResults] = useState<AnswerResult[]>([]);
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const [currentResult, setCurrentResult] = useState<AnswerResult | null>(null);
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const startGame = useCallback(async (settings: GameRequest) => {
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setIsLoading(true);
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const response = await fetch(`${API_URL}/api/v1/game/start`, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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credentials: "include",
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body: JSON.stringify(settings),
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});
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const data = await response.json();
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setGameSession(data.data);
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setCurrentQuestionIndex(0);
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setResults([]);
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setCurrentResult(null);
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setIsLoading(false);
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}, []);
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const resetToSetup = useCallback(() => {
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setGameSession(null);
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setIsLoading(false);
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setCurrentQuestionIndex(0);
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setResults([]);
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setCurrentResult(null);
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}, []);
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const handleAnswer = async (optionId: number) => {
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if (!gameSession || currentResult) return;
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const question = gameSession.questions[currentQuestionIndex];
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if (!question) return;
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const response = await fetch(`${API_URL}/api/v1/game/answer`, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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credentials: "include",
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body: JSON.stringify({
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sessionId: gameSession.sessionId,
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questionId: question.questionId,
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selectedOptionId: optionId,
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}),
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});
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const data = await response.json();
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setCurrentResult(data.data);
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};
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const handleNext = () => {
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if (!currentResult) return;
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setResults((prev) => [...prev, currentResult]);
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setCurrentQuestionIndex((prev) => prev + 1);
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setCurrentResult(null);
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};
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// Phase: setup
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if (!gameSession && !isLoading) {
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return (
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<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center p-6">
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<GameSetup onStart={startGame} />
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</div>
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);
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}
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// Phase: loading
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if (isLoading || !gameSession) {
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return (
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<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center">
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<p className="text-purple-400 text-lg font-medium">Loading...</p>
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</div>
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);
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}
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// Phase: finished
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if (currentQuestionIndex >= gameSession.questions.length) {
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return (
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<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center p-6">
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<ScoreScreen results={results} onPlayAgain={resetToSetup} />
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</div>
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);
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}
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// Phase: playing
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const question = gameSession.questions[currentQuestionIndex]!;
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return (
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<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center p-6">
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<QuestionCard
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question={question}
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questionNumber={currentQuestionIndex + 1}
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totalQuestions={gameSession.questions.length}
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currentResult={currentResult}
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onAnswer={handleAnswer}
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onNext={handleNext}
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/>
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</div>
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);
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}
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export const Route = createFileRoute("/play")({
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component: Play,
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beforeLoad: async () => {
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const { data: session } = await authClient.getSession();
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if (!session) {
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throw redirect({ to: "/login" });
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}
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},
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});
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