lila/apps/web/src/routes/play.tsx
lila ce19740cc8 fix(lint): resolve all eslint errors across monorepo
- Type response bodies in gameController.test.ts to fix no-unsafe-member-access
- Replace async methods with Promise.resolve() in InMemoryGameSessionStore
  and InMemoryLobbyGameStore to satisfy require-await rule
- Add argsIgnorePattern and varsIgnorePattern to eslint config so
  underscore-prefixed params are globally ignored
- Fix no-misused-promises in ws/index.ts, lobbyHandlers, gameHandlers,
  __root.tsx, login.tsx and play.tsx by using void + .catch()
- Fix no-floating-promises on navigate calls in login.tsx
- Move API_URL outside Play component to fix useCallback dependency warning
- Type fetch response bodies in play.tsx to fix no-unsafe-assignment
- Add only-throw-error: off for route files (TanStack Router throw redirect)
- Remove unused WebSocket import from express.d.ts
- Fix unsafe return in connections.ts by typing empty Map constructor
- Exclude scripts/ folder from eslint
- Add targeted override for better-auth auth-client.ts (upstream typing issue)
2026-04-17 16:46:33 +02:00

136 lines
4.3 KiB
TypeScript

import { createFileRoute, redirect } from "@tanstack/react-router";
import { useState, useCallback } from "react";
import type { GameSession, GameRequest, AnswerResult } from "@lila/shared";
import { QuestionCard } from "../components/game/QuestionCard";
import { ScoreScreen } from "../components/game/ScoreScreen";
import { GameSetup } from "../components/game/GameSetup";
import { authClient } from "../lib/auth-client";
type GameStartResponse = { success: true; data: GameSession };
type GameAnswerResponse = { success: true; data: AnswerResult };
const API_URL = (import.meta.env["VITE_API_URL"] as string) || "";
function Play() {
const [gameSession, setGameSession] = useState<GameSession | null>(null);
const [isLoading, setIsLoading] = useState(false);
const [currentQuestionIndex, setCurrentQuestionIndex] = useState(0);
const [results, setResults] = useState<AnswerResult[]>([]);
const [currentResult, setCurrentResult] = useState<AnswerResult | null>(null);
const startGame = useCallback(async (settings: GameRequest) => {
setIsLoading(true);
const response = await fetch(`${API_URL}/api/v1/game/start`, {
method: "POST",
headers: { "Content-Type": "application/json" },
credentials: "include",
body: JSON.stringify(settings),
});
const data = (await response.json()) as GameStartResponse;
setGameSession(data.data);
setCurrentQuestionIndex(0);
setResults([]);
setCurrentResult(null);
setIsLoading(false);
}, []);
const resetToSetup = useCallback(() => {
setGameSession(null);
setIsLoading(false);
setCurrentQuestionIndex(0);
setResults([]);
setCurrentResult(null);
}, []);
const handleAnswer = async (optionId: number) => {
if (!gameSession || currentResult) return;
const question = gameSession.questions[currentQuestionIndex];
if (!question) return;
const response = await fetch(`${API_URL}/api/v1/game/answer`, {
method: "POST",
headers: { "Content-Type": "application/json" },
credentials: "include",
body: JSON.stringify({
sessionId: gameSession.sessionId,
questionId: question.questionId,
selectedOptionId: optionId,
}),
});
const data = (await response.json()) as GameAnswerResponse;
setCurrentResult(data.data);
};
const handleNext = () => {
if (!currentResult) return;
setResults((prev) => [...prev, currentResult]);
setCurrentQuestionIndex((prev) => prev + 1);
setCurrentResult(null);
};
// Phase: setup
if (!gameSession && !isLoading) {
return (
<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center p-6">
<GameSetup
onStart={(settings) => {
void startGame(settings).catch((err) => {
console.error("Start game error:", err);
});
}}
/>
</div>
);
}
// Phase: loading
if (isLoading || !gameSession) {
return (
<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center">
<p className="text-purple-400 text-lg font-medium">Loading...</p>
</div>
);
}
// Phase: finished
if (currentQuestionIndex >= gameSession.questions.length) {
return (
<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center p-6">
<ScoreScreen results={results} onPlayAgain={resetToSetup} />
</div>
);
}
// Phase: playing
const question = gameSession.questions[currentQuestionIndex]!;
return (
<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center p-6">
<QuestionCard
onAnswer={(optionId) => {
void handleAnswer(optionId).catch((err) => {
console.error("Answer error:", err);
});
}}
question={question}
questionNumber={currentQuestionIndex + 1}
totalQuestions={gameSession.questions.length}
currentResult={currentResult}
onNext={handleNext}
/>
</div>
);
}
export const Route = createFileRoute("/play")({
component: Play,
beforeLoad: async () => {
const { data: session } = await authClient.getSession();
if (!session) {
throw redirect({ to: "/login" });
}
},
});