lila/apps/api/src/ws/gameState.ts
lila 7f56ad89e6 feat(api): add WebSocket handlers and game state management
- handleLobbyJoin: validates DB membership and waiting status,
  registers connection, tags ws.lobbyId, broadcasts lobby:state
- handleLobbyLeave: host leave deletes lobby, non-host leave
  removes player and broadcasts updated state
- handleLobbyStart: validates host + connected players >= 2,
  generates questions, initializes LobbyGameData, broadcasts
  first game:question, starts 15s round timer
- handleGameAnswer: stores answer, resolves round when all
  players answered or timer fires
- resolveRound: evaluates answers, updates scores, broadcasts
  game:answer_result, advances to next question or ends game
- endGame: persists final scores via finishGame transaction,
  determines winnerIds handling ties, broadcasts game:finished
- gameState.ts: shared lobbyGameStore singleton and timers Map
- LobbyGameData extended with code field to avoid mid-game
  DB lookups by ID
2026-04-17 15:50:08 +02:00

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187 B
TypeScript

import { InMemoryLobbyGameStore } from "../lobbyGameStore/index.js";
export const lobbyGameStore = new InMemoryLobbyGameStore();
export const timers = new Map<string, NodeJS.Timeout>();