- handleLobbyJoin: validates DB membership and waiting status, registers connection, tags ws.lobbyId, broadcasts lobby:state - handleLobbyLeave: host leave deletes lobby, non-host leave removes player and broadcasts updated state - handleLobbyStart: validates host + connected players >= 2, generates questions, initializes LobbyGameData, broadcasts first game:question, starts 15s round timer - handleGameAnswer: stores answer, resolves round when all players answered or timer fires - resolveRound: evaluates answers, updates scores, broadcasts game:answer_result, advances to next question or ends game - endGame: persists final scores via finishGame transaction, determines winnerIds handling ties, broadcasts game:finished - gameState.ts: shared lobbyGameStore singleton and timers Map - LobbyGameData extended with code field to avoid mid-game DB lookups by ID
4 lines
187 B
TypeScript
4 lines
187 B
TypeScript
import { InMemoryLobbyGameStore } from "../lobbyGameStore/index.js";
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export const lobbyGameStore = new InMemoryLobbyGameStore();
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export const timers = new Map<string, NodeJS.Timeout>();
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