# glossa mvp > **This document is the single source of truth for the project.** > It is written to be handed to any LLM as context. It contains the project vision, the current MVP scope, the tech stack, the working methodology, and the roadmap. --- ## 1. Project Overview A vocabulary trainer for English–Italian words. The quiz format is Duolingo-style: one word is shown as a prompt, and the user picks the correct translation from four choices (1 correct + 3 distractors of the same part-of-speech). The long-term vision is a multiplayer competitive game, but the MVP is a polished singleplayer experience. **The core learning loop:** Show word → pick answer → see result → next word → final score The vocabulary data comes from WordNet + the Open Multilingual Wordnet (OMW). A one-time Python script extracts English–Italian noun pairs and seeds the database. The data model is language-pair agnostic by design — adding a new language later requires no schema changes. --- ## 2. What the Full Product Looks Like (Long-Term Vision) - Users log in via Google or GitHub (OpenAuth) - Singleplayer mode: 10-round quiz, score screen - Multiplayer mode: create a room, share a code, 2–4 players answer simultaneously in real time, live scores, winner screen - 1000+ English–Italian nouns seeded from WordNet This is documented in `spec.md` and the full `roadmap.md`. The MVP deliberately ignores most of it. --- ## 3. MVP Scope **Goal:** A working, presentable singleplayer quiz that can be shown to real people. ### What is IN the MVP - Vocabulary data in a PostgreSQL database (already seeded) - REST API that returns quiz terms with distractors - Singleplayer quiz UI: 10 questions, answer feedback, score screen - Clean, mobile-friendly UI (Tailwind + shadcn/ui) - Local dev only (no deployment for MVP) ### What is CUT from the MVP | Feature | Why cut | |---|---| | Authentication (OpenAuth) | No user accounts needed for a demo | | Multiplayer (WebSockets, rooms) | Core quiz works without it | | Valkey / Redis cache | Only needed for multiplayer room state | | Deployment to Hetzner | Ship to people locally first | | User stats / profiles | Needs auth | | Testing suite | Add after the UI stabilises | These are not deleted from the plan — they are deferred. The architecture is already designed to support them. See Section 9 (Post-MVP Ladder). --- ## 4. Technology Stack The monorepo structure and tooling are already set up (Phase 0 complete). This is the full stack — the MVP uses a subset of it. | Layer | Technology | MVP? | |---|---|---| | Monorepo | pnpm workspaces | ✅ | | Frontend | React 18, Vite, TypeScript | ✅ | | Routing | TanStack Router | ✅ | | Server state | TanStack Query | ✅ | | Client state | Zustand | ✅ | | Styling | Tailwind CSS + shadcn/ui | ✅ | | Backend | Node.js, Express, TypeScript | ✅ | | Database | PostgreSQL + Drizzle ORM | ✅ | | Validation | Zod (shared schemas) | ✅ | | Auth | OpenAuth (Google + GitHub) | ❌ post-MVP | | Realtime | WebSockets (`ws` library) | ❌ post-MVP | | Cache | Valkey | ❌ post-MVP | | Testing | Vitest, React Testing Library | ❌ post-MVP | | Deployment | Docker Compose, Hetzner, Nginx | ❌ post-MVP | ### Repository Structure (actual, as of Phase 1 data pipeline complete) ``` vocab-trainer/ ├── apps/ │ ├── api/ │ │ └── src/ │ │ ├── app.ts # createApp() factory — routes registered here │ │ └── server.ts # calls app.listen() │ └── web/ │ └── src/ │ ├── routes/ │ │ ├── __root.tsx │ │ ├── index.tsx # placeholder landing page │ │ └── about.tsx │ ├── main.tsx │ └── index.css ├── packages/ │ ├── shared/ │ │ └── src/ │ │ ├── index.ts # empty — Zod schemas go here next │ │ └── constants.ts │ └── db/ │ ├── drizzle/ # migration SQL files │ └── src/ │ ├── db/schema.ts # full Drizzle schema │ ├── seeding-datafiles.ts # seeds terms + translations │ ├── generating-deck.ts # builds curated decks │ └── index.ts ├── documentation/ # all project docs live here │ ├── spec.md │ ├── roadmap.md │ ├── decisions.md │ ├── mvp.md # this file │ └── CLAUDE.md ├── scripts/ │ ├── extract-en-it-nouns.py │ └── datafiles/en-it-noun.json ├── docker-compose.yml └── pnpm-workspace.yaml ``` **What does not exist yet (to be built in MVP phases):** - `apps/api/src/routes/` — no route handlers yet - `apps/api/src/services/` — no business logic yet - `apps/api/src/repositories/` — no DB queries yet - `apps/web/src/components/` — no UI components yet - `apps/web/src/stores/` — no Zustand store yet - `apps/web/src/lib/api.ts` — no TanStack Query wrappers yet - `packages/shared/src/schemas/` — no Zod schemas yet `packages/shared` is the contract between frontend and backend. All request/response shapes are defined there as Zod schemas — never duplicated. --- ## 5. Data Model (relevant tables for MVP) ``` export const terms = pgTable( "terms", { id: uuid().primaryKey().defaultRandom(), synset_id: text().unique().notNull(), pos: varchar({ length: 20 }).notNull(), created_at: timestamp({ withTimezone: true }).defaultNow().notNull(), }, (table) => [ check( "pos_check", sql`${table.pos} IN (${sql.raw(SUPPORTED_POS.map((p) => `'${p}'`).join(", "))})`, ), index("idx_terms_pos").on(table.pos), ], ); export const translations = pgTable( "translations", { id: uuid().primaryKey().defaultRandom(), term_id: uuid() .notNull() .references(() => terms.id, { onDelete: "cascade" }), language_code: varchar({ length: 10 }).notNull(), text: text().notNull(), created_at: timestamp({ withTimezone: true }).defaultNow().notNull(), }, (table) => [ unique("unique_translations").on( table.term_id, table.language_code, table.text, ), index("idx_translations_lang").on(table.language_code, table.term_id), ], ); export const decks = pgTable( "decks", { id: uuid().primaryKey().defaultRandom(), name: text().notNull(), description: text(), source_language: varchar({ length: 10 }).notNull(), validated_languages: varchar({ length: 10 }).array().notNull().default([]), is_public: boolean().default(false).notNull(), created_at: timestamp({ withTimezone: true }).defaultNow().notNull(), }, (table) => [ check( "source_language_check", sql`${table.source_language} IN (${sql.raw(SUPPORTED_LANGUAGE_CODES.map((l) => `'${l}'`).join(", "))})`, ), check( "validated_languages_check", sql`validated_languages <@ ARRAY[${sql.raw(SUPPORTED_LANGUAGE_CODES.map((l) => `'${l}'`).join(", "))}]::varchar[]`, ), check( "validated_languages_excludes_source", sql`NOT (${table.source_language} = ANY(${table.validated_languages}))`, ), unique("unique_deck_name").on(table.name, table.source_language), ], ); export const deck_terms = pgTable( "deck_terms", { deck_id: uuid() .notNull() .references(() => decks.id, { onDelete: "cascade" }), term_id: uuid() .notNull() .references(() => terms.id, { onDelete: "cascade" }), added_at: timestamp({ withTimezone: true }).defaultNow().notNull(), }, (table) => [primaryKey({ columns: [table.deck_id, table.term_id] })], ); ``` The seed + deck-build scripts have already been run. Data exists in the database. --- ## 6. API Endpoints (MVP) All endpoints prefixed `/api`. Schemas live in `packages/shared` and are validated with Zod on both sides. | Method | Path | Description | |---|---|---| | GET | `/api/health` | Health check (already done) | | GET | `/api/language-pairs` | List active language pairs | | GET | `/api/decks` | List available decks | | GET | `/api/decks/:id/terms` | Fetch terms with distractors for a quiz | ### Distractor Logic The `QuizService` picks 3 distractors server-side: - Same part-of-speech as the correct answer - Never the correct answer - Never repeated within a session --- ## 7. Frontend Structure (MVP) ``` apps/web/src/ ├── routes/ │ ├── index.tsx # Landing page / mode select │ └── singleplayer/ │ └── index.tsx # The quiz ├── components/ │ ├── quiz/ │ │ ├── QuestionCard.tsx # Prompt word + 4 answer buttons │ │ ├── OptionButton.tsx # idle / correct / wrong states │ │ └── ScoreScreen.tsx # Final score + play again │ └── ui/ # shadcn/ui wrappers ├── stores/ │ └── gameStore.ts # Zustand: question index, score, answers └── lib/ └── api.ts # TanStack Query fetch wrappers ``` ### State Management TanStack Query handles fetching quiz data from the API. Zustand handles the local quiz session (current question index, score, selected answers). There is no overlap between the two. --- ## 8. Working Methodology > **Read this section before asking for help with any task.** This project is a learning exercise. The goal is to understand the code, not just to ship it. ### How tasks are structured The roadmap (Section 10) lists broad phases. When work starts on a phase, it gets broken into smaller, concrete subtasks with clear done-conditions before any code is written. ### How to use an LLM for help When asking an LLM for help: 1. **Paste this document** (or the relevant sections) as context 2. **Describe what you're working on** and what specifically you're stuck on 3. **Ask for hints, not solutions.** Example prompts: - "I'm trying to implement X. My current approach is Y. What am I missing conceptually?" - "Here is my code. What would you change about the structure and why?" - "Can you point me to the relevant docs for Z?" ### Refactoring workflow After completing a task or a block of work: 1. Share the current state of the code with the LLM 2. Ask: *"What would you refactor here, and why? Don't show me the code — point me in the right direction and link relevant documentation."* 3. The LLM should explain the *what* and *why*, link to relevant docs/guides, and let you implement the fix yourself **The LLM should never write the implementation for you.** If it does, ask it to delete it and explain the concept instead. ### Decisions log Keep a `decisions.md` file in the root. When you make a non-obvious choice (a library, a pattern, a trade-off), write one short paragraph explaining what you chose and why. This is also useful context for any LLM session. --- ## 9. Game Mechanics - **Format**: source-language word prompt + 4 target-language choices - **Distractors**: same POS, server-side, never the correct answer, no repeats in a session - **Session length**: 10 questions - **Scoring**: +1 per correct answer (no speed bonus for MVP) - **Timer**: none in singleplayer MVP - **No auth required**: anonymous users --- ## 10. MVP Roadmap > Tasks are written at a high level. When starting a phase, break it into smaller subtasks before writing any code. ### Current Status **Phase 0 (Foundation) — ✅ Complete** **Phase 1 (Vocabulary Data) — 🔄 Data pipeline complete. API layer is the immediate next step.** What is already in the database: - 999 unique English terms (nouns), fully seeded from WordNet/OMW - 3171 term IDs resolved (higher than word count due to homonyms) - Full Italian translation coverage (3171/3171 terms) - Decks created and populated via `packages/db/src/generating-decks.ts` - 34 words from the source wordlist had no WordNet match (expected, not a bug) --- ### Phase 1 — Finish the API Layer **Goal:** The frontend can fetch quiz data from the API. **Done when:** `GET /api/decks/1/terms?limit=10` returns 10 terms, each with 3 distractors of the same POS attached. **Broadly, what needs to happen:** - Define Zod response schemas in `packages/shared` for terms, decks, and language pairs - Implement a repository layer that queries the DB for terms belonging to a deck - Implement a service layer that attaches distractors to each term (same POS, no duplicates, no correct answer included) - Wire up the REST endpoints (`GET /language-pairs`, `GET /decks`, `GET /decks/:id/terms`) - Manually test the endpoints (curl or a REST client like Bruno/Insomnia) **Key concepts to understand before starting:** - Drizzle ORM query patterns (joins, where clauses) - The repository pattern (data access separated from business logic) - Zod schema definition and inference - How pnpm workspace packages reference each other --- ### Phase 2 — Singleplayer Quiz UI **Goal:** A user can complete a full 10-question quiz in the browser. **Done when:** User visits `/singleplayer`, answers 10 questions, sees a score screen, and can play again. **Broadly, what needs to happen:** - Build the `QuestionCard` component (prompt word + 4 answer buttons) - Build the `OptionButton` component with three visual states: idle, correct, wrong - Build the `ScoreScreen` component (score summary + play again) - Implement a Zustand store to track quiz session state (current question index, score, whether an answer has been picked) - Wire up TanStack Query to fetch terms from the API on mount - Create the `/singleplayer` route and assemble the components - Handle the between-question transition (brief delay showing result → next question) **Key concepts to understand before starting:** - TanStack Query: `useQuery`, loading/error states - Zustand: defining a store, reading and writing state from components - TanStack Router: defining routes, navigating between them - React component composition - Controlled state for the answer selection (which button is selected, when to lock input) --- ### Phase 3 — UI Polish **Goal:** The app looks good enough to show to people. **Done when:** The quiz is usable on mobile, readable on desktop, and has a coherent visual style. **Broadly, what needs to happen:** - Apply Tailwind utility classes and shadcn/ui components consistently - Make the layout mobile-first (touch-friendly buttons, readable font sizes) - Add a simple landing page (`/`) with a "Start Quiz" button - Add loading and error states for the API fetch - Visual feedback on correct/wrong answers (colour, maybe a brief animation) - Deck selection: let the user pick a deck from a list before starting **Key concepts to understand before starting:** - Tailwind CSS utility-first approach - shadcn/ui component library and how to add components - Responsive design with Tailwind breakpoints - CSS transitions for simple animations --- ## 11. Key Technical Decisions These are the non-obvious decisions already made. Any LLM helping with this project should be aware of them and not suggest alternatives without good reason. ### Architecture **Express app: factory function pattern** `app.ts` exports `createApp()`. `server.ts` imports it and calls `.listen()`. This keeps tests isolated — a test can import the app without starting a server. **Layered architecture: routes → services → repositories** Business logic lives in services, not route handlers or repositories. Each layer only talks to the layer directly below it. For the MVP API, this means: - `routes/` — parse request, call service, return response - `services/` — business logic (e.g. attaching distractors) - `repositories/` — all DB queries live here, nowhere else **Shared Zod schemas in `packages/shared`** All request/response shapes are defined once as Zod schemas in `packages/shared` and imported by both `apps/api` and `apps/web`. Types are inferred from schemas (`z.infer`), never written by hand. ### Data Model **Decks separate from terms (not frequency-rank filtering)** Terms are raw WordNet data. Decks are curated lists. This separation exists because WordNet frequency data is unreliable for learning — common chemical element symbols ranked highly, for example. Bad words are excluded at the deck level, not filtered from `terms`. **Deck language model: `source_language` + `validated_languages` array** A deck is not tied to a single language pair. `source_language` is the language the wordlist was curated from. `validated_languages` is an array of target languages with full translation coverage — calculated and updated by the deck generation script on every run. ### Tooling **Drizzle ORM (not Prisma):** No binary, no engine. Queries map closely to SQL. Works naturally with Zod. Migrations are plain SQL files. **`tsx` as TypeScript runner (not `ts-node`):** Faster, zero config, uses esbuild. Does not type-check — that is handled by `tsc` and the editor. **pnpm workspaces (not Turborepo):** Two apps don't need the extra build caching complexity. --- ## 12. Post-MVP Ladder These phases are deferred but planned. The architecture already supports them. | Phase | What it adds | |---|---| | Auth | OpenAuth (Google + GitHub), JWT middleware, user rows in DB | | User Stats | Games played, score history, profile page | | Multiplayer Lobby | Room creation, join by code, WebSocket connection | | Multiplayer Game | Simultaneous answers, server timer, live scores, winner screen | | Deployment | Docker Compose prod config, Nginx, Let's Encrypt, Hetzner VPS | | Hardening | Rate limiting, error boundaries, CI/CD, DB backups | Each of these maps to a phase in the full `roadmap.md`. --- ## 13. Definition of Done (MVP) - [ ] `GET /api/decks/:id/terms` returns terms with correct distractors - [ ] User can complete a 10-question quiz without errors - [ ] Score screen shows final result and a play-again option - [ ] App is usable on a mobile screen - [ ] No hardcoded data — everything comes from the database