async function main() { // Step 1: start a game const startResponse = await fetch("http://localhost:3000/api/v1/game/start", { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify({ source_language: "en", target_language: "it", pos: "noun", difficulty: "easy", rounds: "3", }), }); const game = await startResponse.json(); console.log("Game started:", JSON.stringify(game, null, 2)); // Step 2: answer each question (always pick option 0) for (const question of game.data.questions) { const answerResponse = await fetch( "http://localhost:3000/api/v1/game/answer", { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify({ sessionId: game.data.sessionId, questionId: question.questionId, selectedOptionId: 0, }), }, ); const result = await answerResponse.json(); console.log("Raw result:", JSON.stringify(result, null, 2)); console.log( `${question.prompt}: ${result.data.isCorrect ? "✓" : "✗"} (picked ${0}, correct was ${result.data.correctOptionId})`, ); } const badRequest = await fetch("http://localhost:3000/api/v1/game/start", { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify({ source_language: "en" }), }); console.log("400 test:", badRequest.status, await badRequest.json()); // Send a valid shape but a session that doesn't exist const notFound = await fetch("http://localhost:3000/api/v1/game/answer", { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify({ sessionId: "00000000-0000-0000-0000-000000000000", questionId: "00000000-0000-0000-0000-000000000000", selectedOptionId: 0, }), }); console.log("404 test:", notFound.status, await notFound.json()); } main();