# Vocabulary Trainer — Roadmap Each phase produces a working, deployable increment. Nothing is built speculatively. --- ## Phase 0 — Foundation **Goal**: Empty repo that builds, lints, and runs end-to-end. **Done when**: `pnpm dev` starts both apps; `GET /api/health` returns 200; React renders a hello page. - [x] Initialise pnpm workspace monorepo: `apps/web`, `apps/api`, `packages/shared`, `packages/db` - [x] Configure TypeScript project references across packages - [x] Set up ESLint + Prettier with shared configs in root - [x] Set up Vitest in `api` and `web` and both packages - [x] Scaffold Express app with `GET /api/health` - [x] Scaffold Vite + React app with TanStack Router (single root route) - [ ] Configure Drizzle ORM + connection to local PostgreSQL - [ ] Write first migration (empty — just validates the pipeline works) - [ ] `docker-compose.yml` for local dev: `api`, `web`, `postgres`, `valkey` - [ ] `.env.example` files for `apps/api` and `apps/web` - [ ] update decisions.md --- ## Phase 1 — Vocabulary Data **Goal**: Word data lives in the DB and can be queried via the API. **Done when**: `GET /api/terms?pair=en-it&limit=10` returns 10 terms, each with 3 distractors attached. - [ ] Run `scripts/extract_omw.py` locally → generates `packages/db/src/seed.json` - [ ] Write Drizzle schema: `terms`, `translations`, `language_pairs` - [ ] Write and run migration - [ ] Write `packages/db/src/seed.ts` (reads `seed.json`, populates tables) - [ ] Implement `TermRepository.getRandom(pairId, limit)` - [ ] Implement `QuizService.attachDistractors(terms)` — same POS, server-side, no duplicates - [ ] Implement `GET /language-pairs` and `GET /terms` endpoints - [ ] Define Zod response schemas in `packages/shared` - [ ] Unit tests for `QuizService` (correct POS filtering, never includes the answer) - [ ] update decisions.md --- ## Phase 2 — Auth **Goal**: Users can log in via Google or GitHub and stay logged in. **Done when**: JWT from OpenAuth is validated by the API; protected routes redirect unauthenticated users; user row is created on first login. - [ ] Add OpenAuth service to `docker-compose.yml` - [ ] Write Drizzle schema: `users` - [ ] Write and run migration - [ ] Implement JWT validation middleware in `apps/api` - [ ] Implement `GET /api/auth/me` (validate token, upsert user row, return user) - [ ] Define auth Zod schemas in `packages/shared` - [ ] Frontend: login page with "Continue with Google" + "Continue with GitHub" buttons - [ ] Frontend: redirect to `auth.yourdomain.com` → receive JWT → store in memory + HttpOnly cookie - [ ] Frontend: TanStack Router auth guard (redirects unauthenticated users) - [ ] Frontend: TanStack Query `api.ts` attaches token to every request - [ ] Unit tests for JWT middleware - [ ] update decisions.md --- ## Phase 3 — Single-player Mode **Goal**: A logged-in user can complete a full solo quiz session. **Done when**: User sees 10 questions, picks answers, sees their final score. - [ ] Frontend: `/singleplayer` route - [ ] `useQuizSession` hook: fetch terms, manage question index + score state - [ ] `QuestionCard` component: prompt word + 4 answer buttons - [ ] `OptionButton` component: idle / correct / wrong states - [ ] `ScoreScreen` component: final score + play-again button - [ ] TanStack Query integration for `GET /terms` - [ ] RTL tests for `QuestionCard` and `OptionButton` - [ ] update decisions.md --- ## Phase 4 — Multiplayer Rooms (Lobby) **Goal**: Players can create and join rooms; the host sees all joined players in real time. **Done when**: Two browser tabs can join the same room and see each other's display names update live via WebSocket. - [ ] Write Drizzle schema: `rooms`, `room_players` - [ ] Write and run migration - [ ] `POST /rooms` and `POST /rooms/:code/join` REST endpoints - [ ] `RoomService`: create room with short code, join room, enforce max player limit - [ ] WebSocket server: attach `ws` upgrade handler to the Express HTTP server - [ ] WS auth middleware: validate OpenAuth JWT on upgrade - [ ] WS message router: dispatch incoming messages by `type` - [ ] `room:join` / `room:leave` handlers → broadcast `room:state` to all room members - [ ] Room membership tracked in Valkey (ephemeral) + `room_players` in PostgreSQL (durable) - [ ] Define all WS event Zod schemas in `packages/shared` - [ ] Frontend: `/multiplayer/lobby` — create room form + join-by-code form - [ ] Frontend: `/multiplayer/room/:code` — player list, room code display, "Start Game" (host only) - [ ] Frontend: `ws.ts` singleton WS client with reconnect on drop - [ ] Frontend: Zustand `gameStore` handles incoming `room:state` events - [ ] update decisions.md --- ## Phase 5 — Multiplayer Game **Goal**: Host starts a game; all players answer simultaneously in real time; a winner is declared. **Done when**: 2–4 players complete a 10-round game with correct live scores and a winner screen. - [ ] `GameService`: generate question sequence for a room, enforce server-side 15 s timer - [ ] `room:start` WS handler → begin question loop, broadcast first `game:question` - [ ] `game:answer` WS handler → collect per-player answers - [ ] On all-answered or timeout → evaluate, broadcast `game:answer_result` - [ ] After N rounds → broadcast `game:finished`, update `rooms.status` + `room_players.score` in DB - [ ] Frontend: `/multiplayer/game/:code` route - [ ] Frontend: extend Zustand store with `currentQuestion`, `roundAnswers`, `scores` - [ ] Frontend: reuse `QuestionCard` + `OptionButton`; add countdown timer ring - [ ] Frontend: `ScoreBoard` component — live per-player scores after each round - [ ] Frontend: `GameFinished` screen — winner highlight, final scores, "Play Again" button - [ ] Unit tests for `GameService` (round evaluation, tie-breaking, timeout auto-advance) - [ ] update decisions.md --- ## Phase 6 — Production Deployment **Goal**: App is live on Hetzner, accessible via HTTPS on all subdomains. **Done when**: `https://app.yourdomain.com` loads; `wss://api.yourdomain.com` connects; auth flow works end-to-end. - [ ] `docker-compose.prod.yml`: all services + `nginx-proxy` + `acme-companion` - [ ] Nginx config per container: `VIRTUAL_HOST` + `LETSENCRYPT_HOST` env vars - [ ] Production `.env` files on VPS (OpenAuth secrets, DB credentials, Valkey URL) - [ ] Drizzle migration runs on `api` container start - [ ] Seed production DB (run `seed.ts` once) - [ ] Smoke test: login → solo game → create room → multiplayer game end-to-end - [ ] update decisions.md --- ## Phase 7 — Polish & Hardening _(post-MVP)_ Not required to ship, but address before real users arrive. - [ ] Rate limiting on API endpoints (`express-rate-limit`) - [ ] Graceful WS reconnect with exponential back-off - [ ] React error boundaries - [ ] `GET /users/me/stats` endpoint + profile page - [ ] Accessibility pass (keyboard nav, ARIA on quiz buttons) - [ ] Favicon, page titles, Open Graph meta - [ ] CI/CD pipeline (GitHub Actions → SSH deploy on push to `main`) - [ ] Database backups (cron → Hetzner Object Storage) - [ ] update decisions.md --- ## Dependency Graph ``` Phase 0 (Foundation) └── Phase 1 (Vocabulary Data) └── Phase 2 (Auth) ├── Phase 3 (Singleplayer) ← parallel with Phase 4 └── Phase 4 (Room Lobby) └── Phase 5 (Multiplayer Game) └── Phase 6 (Deployment) ```