# refactor: extract shuffleArray to lib/utils, rename correctAnswers to terms ## Problem Two readability issues in `gameService.ts`: 1. `shuffle` was defined as a private function at the bottom of `gameService.ts`, after the function that calls it. It is a pure generic utility with no dependency on game domain logic, so it had no business living there. 2. The variable holding terms fetched from the database was named `correctAnswers`. These are word pairs — they only become "correct answers" once options are built around them. The name was premature and misleading. ## Options considered ### Option A — Move `shuffle` up in the same file Simple, no new files. Fixes the ordering issue but keeps a generic utility buried in domain code. ### Option B — Extract to `lib/utils.ts` ✅ Move `shuffle` (renamed `shuffleArray`) to `apps/api/src/lib/utils.ts` and import it. Cleaner separation: domain logic stays in services, generic utilities live in `lib/`. Chosen because `lib/` already exists, the function is reusable, and it gives future utilities a home. ## Solution - Created `apps/api/src/lib/utils.ts` with `shuffleArray` - Renamed `shuffle` → `shuffleArray` for clarity at the call site - Removed the inline `shuffle` from `gameService.ts` and imported from `lib/utils.ts` - Renamed `correctAnswers` → `terms` and `correctAnswer` → `term` throughout `gameService.ts` ## Files changed - `apps/api/src/lib/utils.ts` — created - `apps/api/src/services/gameService.ts` — removed `shuffle`, updated import, renamed variables ## Commit `refactor: extract shuffleArray to lib/utils, rename correctAnswers to terms`