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0118798e36
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0118798e36 | ||
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d55a1ed648 | ||
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37f6a55798 |
15 changed files with 495 additions and 42 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -19,3 +19,4 @@ data-pipeline/stage-4-merge/output/
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data-pipeline/db/pipeline.db
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data-pipeline/reports/
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data-pipeline/.env
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.aider*
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|
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@ -1,6 +1,7 @@
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import { describe, it, expect, vi, beforeEach } from "vitest";
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import request from "supertest";
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import type { GameSession, AnswerResult } from "@lila/shared";
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import { auth } from "../lib/auth.js";
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type SuccessResponse<T> = { success: true; data: T };
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type ErrorResponse = { success: false; error: string };
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@ -48,6 +49,36 @@ vi.mock("better-auth/node", () => ({
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toNodeHandler: vi.fn().mockReturnValue(vi.fn()),
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}));
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const mockGetSession = vi.mocked(auth.api.getSession);
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function setAuthenticatedUser(userId: string) {
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mockGetSession.mockResolvedValue({
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session: {
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id: "session-1",
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userId,
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token: "fake-token",
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expiresAt: new Date(Date.now() + 1000 * 60 * 60),
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createdAt: new Date(),
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updatedAt: new Date(),
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ipAddress: null,
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userAgent: null,
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},
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user: {
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id: userId,
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name: "Test User",
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email: "test@test.com",
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emailVerified: false,
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image: null,
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createdAt: new Date(),
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updatedAt: new Date(),
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},
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});
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}
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function setGuestUser() {
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mockGetSession.mockResolvedValue(null);
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}
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import { getGameTerms, getDistractors } from "@lila/db";
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import { createApp } from "../app.js";
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@ -76,6 +107,7 @@ const fakeTerms = [
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beforeEach(() => {
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vi.clearAllMocks();
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setAuthenticatedUser("user-1"); // default: authenticated
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mockGetGameTerms.mockResolvedValue(fakeTerms);
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mockGetDistractors.mockResolvedValue(["wrong1", "wrong2", "wrong3"]);
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});
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@ -221,3 +253,87 @@ describe("POST /api/v1/game/answer", () => {
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expect(body.success).toBe(false);
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});
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});
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describe("POST /api/v1/game/start — guest", () => {
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beforeEach(() => {
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setGuestUser();
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});
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it("returns 200 for a guest with valid game settings", async () => {
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const res = await request(app).post("/api/v1/game/start").send(validBody);
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const body = res.body as GameStartResponse;
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expect(res.status).toBe(200);
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expect(body.success).toBe(true);
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expect(body.data.sessionId).toBeDefined();
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expect(body.data.questions).toHaveLength(3);
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});
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it("creates a session without userId for guests", async () => {
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const startRes = await request(app)
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.post("/api/v1/game/start")
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.send(validBody);
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const startBody = startRes.body as GameStartResponse;
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const { sessionId, questions } = startBody.data;
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// Guest can answer — no 404 from userId mismatch
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const res = await request(app)
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.post("/api/v1/game/answer")
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.send({
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sessionId,
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questionId: questions[0]!.questionId,
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selectedOptionId: 0,
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});
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expect(res.status).toBe(200);
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});
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});
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describe("POST /api/v1/game/answer — guest", () => {
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beforeEach(() => {
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setGuestUser();
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});
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it("allows a guest to submit an answer", async () => {
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const startRes = await request(app)
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.post("/api/v1/game/start")
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.send(validBody);
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const startBody = startRes.body as GameStartResponse;
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const { sessionId, questions } = startBody.data;
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const question = questions[0]!;
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const res = await request(app)
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.post("/api/v1/game/answer")
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.send({
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sessionId,
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questionId: question.questionId,
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selectedOptionId: 0,
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});
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const body = res.body as GameAnswerResponse;
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expect(res.status).toBe(200);
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expect(body.success).toBe(true);
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expect(body.data.questionId).toBe(question.questionId);
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});
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it("returns 404 when a guest tries to answer an authenticated user's session", async () => {
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// First: create session as authenticated user
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setAuthenticatedUser("user-1");
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const startRes = await request(app)
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.post("/api/v1/game/start")
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.send(validBody);
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const startBody = startRes.body as GameStartResponse;
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const { sessionId, questions } = startBody.data;
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// Then: try to answer as guest
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setGuestUser();
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const res = await request(app)
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.post("/api/v1/game/answer")
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.send({
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sessionId,
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questionId: questions[0]!.questionId,
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selectedOptionId: 0,
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});
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const body = res.body as ErrorResponse;
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expect(res.status).toBe(404);
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expect(body.success).toBe(false);
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expect(body.error).toContain("Game session not found");
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});
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});
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@ -16,10 +16,11 @@ export const createGameController = (store: GameSessionStore) => ({
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if (!gameSettings.success) {
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throw new ValidationError("Invalid game settings");
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}
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const userId = req.session?.user.id ?? null;
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const gameQuestions = await createGameSession(
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gameSettings.data,
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store,
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req.session.user.id,
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userId,
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);
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res.json({ success: true, data: gameQuestions });
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} catch (error) {
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@ -37,11 +38,8 @@ export const createGameController = (store: GameSessionStore) => ({
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if (!submission.success) {
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throw new ValidationError("Invalid answer submission");
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}
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const result = await evaluateAnswer(
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submission.data,
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store,
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req.session.user.id,
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);
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const userId = req.session?.user.id ?? null;
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const result = await evaluateAnswer(submission.data, store, userId);
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res.json({ success: true, data: result });
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} catch (error) {
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next(error);
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@ -1,6 +1,6 @@
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export type GameSessionData = {
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answers: Map<string, { correctOptionId: number }>;
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userId: string;
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userId: string | null;
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};
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export interface GameSessionStore {
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103
apps/api/src/middleware/authMiddleware.test.ts
Normal file
103
apps/api/src/middleware/authMiddleware.test.ts
Normal file
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@ -0,0 +1,103 @@
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import express from "express";
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import request from "supertest";
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import { describe, it, expect, vi, beforeEach } from "vitest";
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import type { Session, User } from "better-auth";
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vi.mock("../lib/auth.js", () => ({ auth: { api: { getSession: vi.fn() } } }));
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vi.mock("better-auth/node", () => ({
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fromNodeHeaders: vi.fn().mockReturnValue({}),
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}));
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import { auth } from "../lib/auth.js";
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import { requireAuth, optionalAuth } from "./authMiddleware.js";
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const mockGetSession = vi.mocked(auth.api.getSession);
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function createOptionalAuthApp() {
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const app = express();
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app.use(optionalAuth);
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app.get("/test", (req, res) => {
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res
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.status(200)
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.json({
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hasSession: !!req.session,
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userId: req.session?.user?.id ?? null,
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});
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});
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return app;
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}
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describe("optionalAuth", () => {
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beforeEach(() => {
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vi.clearAllMocks();
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});
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it("allows the request through when no session exists (guest)", async () => {
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mockGetSession.mockResolvedValue(null);
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const app = createOptionalAuthApp();
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const res = await request(app).get("/test");
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expect(res.status).toBe(200);
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expect(res.body).toEqual({ hasSession: false, userId: null });
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});
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it("attaches session to req when user is authenticated", async () => {
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mockGetSession.mockResolvedValue({
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session: { id: "session-1" } as Session,
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user: { id: "user-1" } as User,
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});
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const app = createOptionalAuthApp();
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const res = await request(app).get("/test");
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expect(res.status).toBe(200);
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expect(res.body).toEqual({ hasSession: true, userId: "user-1" });
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});
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it("allows the request through even when getSession throws", async () => {
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mockGetSession.mockRejectedValue(new Error("auth service down"));
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const app = createOptionalAuthApp();
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const res = await request(app).get("/test");
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expect(res.status).toBe(200);
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expect(res.body).toEqual({ hasSession: false, userId: null });
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});
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});
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describe("requireAuth", () => {
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beforeEach(() => {
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vi.clearAllMocks();
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});
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it("returns 401 when no session exists", async () => {
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mockGetSession.mockResolvedValue(null);
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const app = express();
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app.use(requireAuth);
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app.get("/test", (_req, res) => res.status(200).json({ ok: true }));
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const res = await request(app).get("/test");
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expect(res.status).toBe(401);
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expect(res.body).toEqual({ success: false, error: "Unauthorized" });
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});
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it("allows the request through when session exists", async () => {
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mockGetSession.mockResolvedValue({
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session: { id: "session-1" } as Session,
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user: { id: "user-1" } as User,
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});
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const app = express();
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app.use(requireAuth);
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app.get("/test", (req, res) => {
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res.status(200).json({ userId: req.session?.user?.id });
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});
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const res = await request(app).get("/test");
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expect(res.status).toBe(200);
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expect(res.body).toEqual({ userId: "user-1" });
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});
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});
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@ -20,3 +20,23 @@ export const requireAuth = async (
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next();
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};
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export const optionalAuth = async (
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req: Request,
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_res: Response,
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next: NextFunction,
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) => {
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try {
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const session = await auth.api.getSession({
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headers: fromNodeHeaders(req.headers),
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});
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if (session) {
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req.session = session;
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}
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} catch (err) {
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console.warn("Auth check failed, continuing as guest:", err);
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}
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next();
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};
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|
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@ -1,4 +1,4 @@
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import rateLimit from "express-rate-limit";
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import rateLimit, { ipKeyGenerator } from "express-rate-limit";
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import type { Request } from "express";
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// TODO: When Valkey is wired up, swap the default in-memory store for
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@ -33,7 +33,8 @@ export const gameLimiter = rateLimit({
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limit: 150,
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standardHeaders: "draft-8",
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legacyHeaders: false,
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keyGenerator: (req: Request) => req.session!.user.id,
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keyGenerator: (req: Request) =>
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req.session?.user.id ?? ipKeyGenerator(req.ip ?? "unknown"),
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message: {
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success: false,
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error: "Too many requests, please try again later.",
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@ -45,7 +46,8 @@ export const lobbyLimiter = rateLimit({
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limit: 20,
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standardHeaders: "draft-8",
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legacyHeaders: false,
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keyGenerator: (req: Request) => req.session!.user.id,
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keyGenerator: (req: Request) =>
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req.session?.user.id ?? ipKeyGenerator(req.ip ?? "unknown"),
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message: {
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success: false,
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error: "Too many requests, please try again later.",
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|
|
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|
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@ -1,7 +1,7 @@
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import express from "express";
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import type { Router } from "express";
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import { createGameController } from "../controllers/gameController.js";
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import { requireAuth } from "../middleware/authMiddleware.js";
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import { optionalAuth } from "../middleware/authMiddleware.js";
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import { gameLimiter } from "../middleware/rateLimiters.js";
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import type { GameSessionStore } from "../gameSessionStore/index.js";
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@ -9,11 +9,11 @@ export const createGameRouter = (store: GameSessionStore): Router => {
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const router = express.Router();
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const controller = createGameController(store);
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router.use(requireAuth);
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router.use(optionalAuth);
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router.use(gameLimiter);
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router.post("/start", controller.createGame as express.RequestHandler);
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router.post("/answer", controller.submitAnswer as express.RequestHandler);
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|
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return router;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -332,3 +332,89 @@ describe("evaluateAnswer", () => {
|
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).rejects.toMatchObject({ statusCode: 422 });
|
||||
});
|
||||
});
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||||
|
||||
// Add to existing gameService.test.ts
|
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|
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describe("createGameSession — guest", () => {
|
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let store: InMemoryGameSessionStore;
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|
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beforeEach(() => {
|
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store = new InMemoryGameSessionStore();
|
||||
});
|
||||
|
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it("creates a session with userId null for guests", async () => {
|
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const session = await createGameSession(validRequest, store, null);
|
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|
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expect(session.sessionId).toBeDefined();
|
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expect(session.questions).toHaveLength(3);
|
||||
});
|
||||
|
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it("stores userId as null in the session store", async () => {
|
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const session = await createGameSession(validRequest, store, null);
|
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const stored = await store.get(session.sessionId);
|
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|
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expect(stored).not.toBeNull();
|
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expect(stored!.userId).toBeNull();
|
||||
});
|
||||
});
|
||||
|
||||
describe("evaluateAnswer — guest", () => {
|
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let store: InMemoryGameSessionStore;
|
||||
|
||||
beforeEach(() => {
|
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store = new InMemoryGameSessionStore();
|
||||
});
|
||||
|
||||
it("allows a guest to answer their own session", async () => {
|
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const session = await createGameSession(validRequest, store, null);
|
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const question = session.questions[0]!;
|
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const correctText = fakeTerms[0]!.targetText;
|
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const correctOption = question.options.find((o) => o.text === correctText)!;
|
||||
|
||||
const result = await evaluateAnswer(
|
||||
{
|
||||
sessionId: session.sessionId,
|
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questionId: question.questionId,
|
||||
selectedOptionId: correctOption.optionId,
|
||||
},
|
||||
store,
|
||||
null,
|
||||
);
|
||||
|
||||
expect(result.isCorrect).toBe(true);
|
||||
});
|
||||
|
||||
it("throws NotFoundError when guest tries to answer an authenticated session", async () => {
|
||||
const authSession = await createGameSession(validRequest, store, "user-1");
|
||||
const question = authSession.questions[0]!;
|
||||
|
||||
await expect(
|
||||
evaluateAnswer(
|
||||
{
|
||||
sessionId: authSession.sessionId,
|
||||
questionId: question.questionId,
|
||||
selectedOptionId: 0,
|
||||
},
|
||||
store,
|
||||
null,
|
||||
),
|
||||
).rejects.toThrow("Game session not found");
|
||||
});
|
||||
|
||||
it("throws NotFoundError when authenticated user tries to answer a guest session", async () => {
|
||||
const guestSession = await createGameSession(validRequest, store, null);
|
||||
const question = guestSession.questions[0]!;
|
||||
|
||||
await expect(
|
||||
evaluateAnswer(
|
||||
{
|
||||
sessionId: guestSession.sessionId,
|
||||
questionId: question.questionId,
|
||||
selectedOptionId: 0,
|
||||
},
|
||||
store,
|
||||
"user-1",
|
||||
),
|
||||
).rejects.toThrow("Game session not found");
|
||||
});
|
||||
});
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ import { shuffleArray } from "../lib/utils.js";
|
|||
export const createGameSession = async (
|
||||
request: GameRequest,
|
||||
store: GameSessionStore,
|
||||
userId: string,
|
||||
userId: string | null,
|
||||
): Promise<GameSession> => {
|
||||
const terms = await getGameTerms(
|
||||
request.source_language,
|
||||
|
|
@ -87,11 +87,15 @@ export const createGameSession = async (
|
|||
export const evaluateAnswer = async (
|
||||
submission: AnswerSubmission,
|
||||
store: GameSessionStore,
|
||||
userId: string,
|
||||
userId: string | null,
|
||||
): Promise<AnswerResult> => {
|
||||
const session = await store.get(submission.sessionId);
|
||||
|
||||
if (!session || session.userId !== userId) {
|
||||
if (!session) {
|
||||
throw new NotFoundError(`Game session not found: ${submission.sessionId}`);
|
||||
}
|
||||
|
||||
if (session.userId !== userId) {
|
||||
throw new NotFoundError(`Game session not found: ${submission.sessionId}`);
|
||||
}
|
||||
|
||||
|
|
|
|||
4
apps/api/src/types/express.d.ts
vendored
4
apps/api/src/types/express.d.ts
vendored
|
|
@ -18,3 +18,7 @@ declare module "ws" {
|
|||
export type AuthenticatedRequest = Request & {
|
||||
session: { session: Session; user: User };
|
||||
};
|
||||
|
||||
export type GuestRequest = Request & {
|
||||
session?: { session: Session; user: User };
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,9 +1,17 @@
|
|||
import type { AnswerResult } from "@lila/shared";
|
||||
import { ConfettiBurst } from "../ui/ConfettiBurst";
|
||||
|
||||
type ScoreScreenProps = { results: AnswerResult[]; onPlayAgain: () => void };
|
||||
type ScoreScreenProps = {
|
||||
results: AnswerResult[];
|
||||
onPlayAgain: () => void;
|
||||
showAuthPrompt?: boolean;
|
||||
};
|
||||
|
||||
export const ScoreScreen = ({ results, onPlayAgain }: ScoreScreenProps) => {
|
||||
export const ScoreScreen = ({
|
||||
results,
|
||||
onPlayAgain,
|
||||
showAuthPrompt = false,
|
||||
}: ScoreScreenProps) => {
|
||||
const score = results.filter((r) => r.isCorrect).length;
|
||||
const total = results.length;
|
||||
const percentage = Math.round((score / total) * 100);
|
||||
|
|
@ -58,12 +66,34 @@ export const ScoreScreen = ({ results, onPlayAgain }: ScoreScreenProps) => {
|
|||
))}
|
||||
</div>
|
||||
|
||||
<button
|
||||
onClick={onPlayAgain}
|
||||
className="w-full py-3 px-10 rounded-2xl text-lg font-black bg-(--color-primary) text-white shadow-sm hover:shadow-md hover:bg-(--color-primary-dark) hover:-translate-y-0.5 active:translate-y-0 transition-all duration-200 cursor-pointer"
|
||||
>
|
||||
Play again
|
||||
</button>
|
||||
{showAuthPrompt && (
|
||||
<div className="w-full rounded-2xl border border-(--color-primary-light) bg-white/60 dark:bg-black/10 backdrop-blur p-6 text-center">
|
||||
<p className="text-sm text-(--color-text-muted) mb-3">
|
||||
Want to save your progress and compete with friends?
|
||||
</p>
|
||||
<a
|
||||
href="/?modal=auth&redirect=/play"
|
||||
className="inline-block w-full py-3 rounded-xl text-base font-bold bg-linear-to-r from-pink-400 to-purple-500 text-white shadow-sm hover:shadow-md hover:-translate-y-0.5 active:translate-y-0 transition-all duration-200"
|
||||
>
|
||||
Create an account
|
||||
</a>
|
||||
<button
|
||||
onClick={onPlayAgain}
|
||||
className="mt-3 text-sm text-(--color-text-muted) hover:text-(--color-primary) transition-colors cursor-pointer"
|
||||
>
|
||||
Continue as guest →
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{!showAuthPrompt && (
|
||||
<button
|
||||
onClick={onPlayAgain}
|
||||
className="w-full py-3 px-10 rounded-2xl text-lg font-black bg-(--color-primary) text-white shadow-sm hover:shadow-md hover:bg-(--color-primary-dark) hover:-translate-y-0.5 active:translate-y-0 transition-all duration-200 cursor-pointer"
|
||||
>
|
||||
Play again
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
import { createFileRoute, redirect } from "@tanstack/react-router";
|
||||
import { useState, useCallback } from "react";
|
||||
import { createFileRoute } from "@tanstack/react-router";
|
||||
import { useState, useCallback, useEffect } from "react";
|
||||
import type { GameSession, GameRequest, AnswerResult } from "@lila/shared";
|
||||
import { QuestionCard } from "../components/game/QuestionCard";
|
||||
import { ScoreScreen } from "../components/game/ScoreScreen";
|
||||
|
|
@ -18,6 +18,13 @@ function Play() {
|
|||
const [currentQuestionIndex, setCurrentQuestionIndex] = useState(0);
|
||||
const [results, setResults] = useState<AnswerResult[]>([]);
|
||||
const [currentResult, setCurrentResult] = useState<AnswerResult | null>(null);
|
||||
const [isAuthenticated, setIsAuthenticated] = useState<boolean | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
void authClient.getSession().then(({ data }) => {
|
||||
setIsAuthenticated(!!data);
|
||||
});
|
||||
}, []);
|
||||
|
||||
const startGame = useCallback(async (settings: GameRequest) => {
|
||||
setIsLoading(true);
|
||||
|
|
@ -100,7 +107,11 @@ function Play() {
|
|||
if (currentQuestionIndex >= gameSession.questions.length) {
|
||||
return (
|
||||
<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center p-6">
|
||||
<ScoreScreen results={results} onPlayAgain={resetToSetup} />
|
||||
<ScoreScreen
|
||||
results={results}
|
||||
onPlayAgain={resetToSetup}
|
||||
showAuthPrompt={isAuthenticated === false}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
|
@ -129,10 +140,4 @@ function Play() {
|
|||
export const Route = createFileRoute("/play")({
|
||||
component: Play,
|
||||
errorComponent: RouteError,
|
||||
beforeLoad: async () => {
|
||||
const { data: session } = await authClient.getSession();
|
||||
if (!session) {
|
||||
throw redirect({ to: "/", search: { modal: "auth", redirect: "/play" } });
|
||||
}
|
||||
},
|
||||
});
|
||||
|
|
|
|||
|
|
@ -34,6 +34,7 @@ Example: "Implement guest play flow so users can try a 3-round quiz without crea
|
|||
[List files you've identified. The LLM may ask for additional ones.]
|
||||
|
||||
Example:
|
||||
|
||||
- `apps/api/src/controllers/gameController.ts` — needs guest variant
|
||||
- `apps/api/src/middleware/authMiddleware.ts` — needs optional auth path
|
||||
- `packages/shared/src/schemas/game.ts` — needs GuestGameRequestSchema
|
||||
|
|
@ -43,20 +44,24 @@ Example:
|
|||
## Constraints & Requirements
|
||||
|
||||
**Must have:**
|
||||
|
||||
- [ ]
|
||||
- [ ]
|
||||
|
||||
**Nice to have:**
|
||||
|
||||
- [ ]
|
||||
- [ ]
|
||||
|
||||
**Must NOT break:**
|
||||
|
||||
- [ ] Existing auth flow (logged-in users still work normally)
|
||||
- [ ] WebSocket protocol (if applicable)
|
||||
- [ ] Database schema (additive changes only unless migration planned)
|
||||
- [ ] Zod schemas in `packages/shared` (no silent drift)
|
||||
|
||||
**Known blockers or open questions:**
|
||||
|
||||
- [ ]
|
||||
|
||||
---
|
||||
|
|
@ -80,17 +85,18 @@ After the task is complete, ask the LLM:
|
|||
|
||||
The LLM should check:
|
||||
|
||||
| File | Check if... |
|
||||
|------|-------------|
|
||||
| `documentation/STATUS.md` | Task changes what's working or what's blocked |
|
||||
| `documentation/BACKLOG.md` | Task completes a backlog item or creates a new one |
|
||||
| `documentation/DECISIONS.md` | Task involved choosing between alternatives with long-term consequences |
|
||||
| `documentation/ARCHITECTURE.md` | Task changes monorepo structure, data flow, or layer boundaries |
|
||||
| `documentation/ai-context/*.md` | Task changes schemas, endpoints, protocol, or pipeline stages |
|
||||
| `packages/shared/src/schemas/*.ts` | Task changes request/response shapes or WS message types |
|
||||
| `README.md` | Task changes quickstart steps, stack, or current status |
|
||||
| File | Check if... |
|
||||
| ---------------------------------- | ----------------------------------------------------------------------- |
|
||||
| `documentation/STATUS.md` | Task changes what's working or what's blocked |
|
||||
| `documentation/BACKLOG.md` | Task completes a backlog item or creates a new one |
|
||||
| `documentation/DECISIONS.md` | Task involved choosing between alternatives with long-term consequences |
|
||||
| `documentation/ARCHITECTURE.md` | Task changes monorepo structure, data flow, or layer boundaries |
|
||||
| `documentation/ai-context/*.md` | Task changes schemas, endpoints, protocol, or pipeline stages |
|
||||
| `packages/shared/src/schemas/*.ts` | Task changes request/response shapes or WS message types |
|
||||
| `README.md` | Task changes quickstart steps, stack, or current status |
|
||||
|
||||
**Expected output format:**
|
||||
|
||||
```
|
||||
- FILE: [filename] — REASON: [what changed and why the doc needs updating]
|
||||
```
|
||||
78
documentation/ai-context/99-current-task.md
Normal file
78
documentation/ai-context/99-current-task.md
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
# 99 — Current Task
|
||||
|
||||
## Task Description
|
||||
|
||||
Implement guest play flow so users can try a 3-round singleplayer quiz without creating an account. After completing the quiz, optionally prompt them to sign up to save progress.
|
||||
|
||||
## Context
|
||||
|
||||
**Which parts of the codebase does this touch?**
|
||||
|
||||
- [x] Frontend (`apps/web/`)
|
||||
- [x] Backend API (`apps/api/`)
|
||||
- [ ] Database schema (`packages/db/`) — no schema changes needed
|
||||
- [x] Shared schemas (`packages/shared/`) — may need GuestGameRequestSchema
|
||||
- [ ] WebSocket protocol (`apps/api/src/ws/`) — not touched (guest play is singleplayer only)
|
||||
- [ ] Data pipeline (`data-pipeline/`)
|
||||
- [ ] Infrastructure / deployment (`docker-compose.yml`, Caddyfile, etc.)
|
||||
- [x] Documentation
|
||||
|
||||
**Relevant files I already know about:**
|
||||
|
||||
- `apps/api/src/middleware/authMiddleware.ts` — needs optional auth path
|
||||
- `apps/api/src/controllers/gameController.ts` — needs guest variant of start/answer
|
||||
- `apps/api/src/services/gameService.ts` — may need guest session logic
|
||||
- `apps/api/src/routes/gameRouter.ts` — route definitions
|
||||
- `apps/web/src/routes/play.tsx` — singleplayer route
|
||||
- `apps/web/src/components/game/GameSetup.tsx` — start quiz UI
|
||||
- `packages/shared/src/schemas/game.ts` — request/response schemas
|
||||
- `apps/web/src/components/auth/AuthModal.tsx` — post-game auth prompt
|
||||
|
||||
## Constraints & Requirements
|
||||
|
||||
**Must have:**
|
||||
|
||||
- [ ] Guest users can start and complete a singleplayer quiz (3 or 10 rounds)
|
||||
- [ ] No login required to reach `/play` or call `POST /api/v1/game/start`
|
||||
- [ ] Server-side answer evaluation still works (correct answer never sent to frontend)
|
||||
- [ ] Guest sessions are ephemeral (no database storage of guest progress)
|
||||
- [ ] After quiz completion, show a friendly "Save your progress?" prompt with auth options
|
||||
|
||||
**Nice to have:**
|
||||
|
||||
- [ ] Guest sessions stored in-memory with a TTL (e.g., 24h) so refreshing the page doesn't lose the current quiz
|
||||
- [ ] Post-game prompt includes a "Continue as guest" option to play again without signing up
|
||||
|
||||
**Must NOT break:**
|
||||
|
||||
- [x] Existing auth flow (logged-in users still work normally)
|
||||
- [x] WebSocket protocol (if applicable)
|
||||
- [x] Database schema (additive changes only unless migration planned)
|
||||
- [x] Zod schemas in `packages/shared` (no silent drift)
|
||||
|
||||
**Known blockers or open questions:**
|
||||
|
||||
- [ ] Should guest sessions use the same `GameSessionStore` interface with a guest flag, or a separate store?
|
||||
- [ ] Should the post-game auth prompt be a modal or a redirect to a dedicated page?
|
||||
|
||||
## Definition of Done
|
||||
|
||||
- [ ] Code implemented and tested
|
||||
- [ ] No TypeScript errors (`pnpm typecheck` passes)
|
||||
- [ ] Tests pass (`pnpm test`)
|
||||
- [ ] Manual verification in dev environment (both logged-in and guest flows)
|
||||
- [ ] Commit message follows convention
|
||||
- [ ] Feature branch merged to main
|
||||
|
||||
## Post-Work Checklist
|
||||
|
||||
After the task is complete, ask the LLM:
|
||||
|
||||
> "Review the post-work checklist in prompts/meta.md. Which documentation files need updates based on what we just changed?"
|
||||
|
||||
Expected doc updates:
|
||||
|
||||
- `documentation/STATUS.md` — Guest play is now live
|
||||
- `documentation/ai-context/03-api-contract.md` — New guest endpoint or schema changes
|
||||
- `packages/shared/src/schemas/game.ts` — If GuestGameRequestSchema added
|
||||
- `README.md` — Quickstart may mention guest play
|
||||
Loading…
Add table
Add a link
Reference in a new issue