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Author SHA1 Message Date
lila
3971642848 Merge branch 'dev'
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2026-04-24 10:15:23 +02:00
lila
ee719aaa58 test: add test file for multiplayerGameService
Covers generateMultiplayerQuestions: question count, option structure,
correct answer inclusion, correctOptionId integrity, prompt/gloss
passthrough, DB call arguments, and error propagation.
2026-04-24 10:14:28 +02:00
lila
4ece995385 test: fill coverage gaps in lobbyService and gameService
- joinLobby: addPlayer returns falsy (race condition fallback)
- joinLobby: lobby disappears between addPlayer and final fetch
- createLobby: non-unique-violation errors re-thrown immediately
- createGameSession: unexpected DB errors propagate correctly
2026-04-24 10:11:36 +02:00
lila
762cf91f86 updating tasks 2026-04-24 09:30:20 +02:00
lila
5b266d7435 adding task to test gameservice
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2026-04-24 09:15:59 +02:00
lila
ec84f76fb2 updating backlog
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2026-04-23 23:32:30 +02:00
lila
59049002fc fix(api): skip rate limiting for non-sensitive auth endpoints
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The authLimiter was blocking legitimate users because Better Auth's
client polls /get-session frequently (on mount, route changes, focus),
and /sign-out was also getting blocked after repeated session polls.

Skip rate limiting for:
- /get-session — read-only, requires valid cookie, no attack surface
- /sign-out — no attack value in blocking logout
- /callback/* — OAuth callbacks from providers

Brute force protection remains on /sign-in, /sign-up, and other
sensitive endpoints.
2026-04-23 22:12:38 +02:00
lila
c57fc5a98b Merge branch 'dev'
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2026-04-23 21:46:01 +02:00
lila
cc0d2c7f8f removing dummy table for db migration pipeline test
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2026-04-23 09:39:18 +02:00
lila
d67263e44a updating file path
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2026-04-23 09:33:11 +02:00
lila
2328ad445d updating pnpm 2026-04-23 09:32:27 +02:00
12 changed files with 1400 additions and 20 deletions

View file

@ -5,7 +5,6 @@ import { authLimiter, gameLimiter, lobbyLimiter } from "./rateLimiters.js";
import type { Session, User } from "better-auth";
// Minimal app to test the limiter in isolation
function createTestApp() {
const app = express();
app.set("trust proxy", 1);
@ -20,29 +19,51 @@ describe("authLimiter", () => {
let app: ReturnType<typeof createTestApp>;
beforeEach(() => {
// Fresh app = fresh in-memory store = counters reset between tests
app = createTestApp();
});
it("allows requests under the limit through", async () => {
it("allows requests under the limit through on sensitive endpoints", async () => {
const res = await request(app).post("/api/auth/sign-in");
expect(res.status).toBe(200);
});
it("returns 429 after exceeding the limit", async () => {
it("returns 429 after exceeding the limit on sensitive endpoints", async () => {
const limit = 20;
for (let i = 0; i < limit; i++) {
await request(app).post("/api/auth/sign-in");
}
const res = await request(app).post("/api/auth/sign-in");
expect(res.status).toBe(429);
expect(res.body).toEqual({
success: false,
error: "Too many requests, please try again later.",
});
});
it("sets RateLimit headers on responses", async () => {
it("does not rate limit /get-session", async () => {
const limit = 20;
for (let i = 0; i < limit + 5; i++) {
await request(app).get("/api/auth/get-session");
}
const res = await request(app).get("/api/auth/get-session");
expect(res.status).toBe(200);
});
it("does not rate limit /sign-out", async () => {
const limit = 20;
for (let i = 0; i < limit + 5; i++) {
await request(app).post("/api/auth/sign-out");
}
const res = await request(app).post("/api/auth/sign-out");
expect(res.status).toBe(200);
});
it("does not rate limit OAuth callbacks", async () => {
const limit = 20;
for (let i = 0; i < limit + 5; i++) {
await request(app).get("/api/auth/callback/google");
}
const res = await request(app).get("/api/auth/callback/google");
expect(res.status).toBe(200);
});
it("sets RateLimit headers on sensitive responses", async () => {
const res = await request(app).post("/api/auth/sign-in");
expect(res.headers).toHaveProperty("ratelimit");
});

View file

@ -13,6 +13,15 @@ export const authLimiter = rateLimit({
limit: 20,
standardHeaders: "draft-8",
legacyHeaders: false,
skip: (req) => {
const path = req.path;
return (
path.includes("/get-session") ||
path.includes("/sign-out") ||
path.startsWith("/callback/") ||
path.includes("/callback/")
);
},
message: {
success: false,
error: "Too many requests, please try again later.",

View file

@ -126,6 +126,14 @@ describe("createGameSession", () => {
expect(mockGetDistractors).toHaveBeenCalledTimes(3);
});
it("propagates unexpected errors from getGameTerms", async () => {
mockGetGameTerms.mockRejectedValue(new Error("connection refused"));
await expect(createGameSession(validRequest)).rejects.toThrow(
"connection refused",
);
});
});
describe("evaluateAnswer", () => {

View file

@ -87,6 +87,14 @@ describe("createLobby", () => {
"Could not generate a unique lobby code",
);
});
it("re-throws non-unique-violation errors immediately", async () => {
const dbError = new Error("connection refused");
mockCreateLobby.mockRejectedValue(dbError);
await expect(createLobby("user-1")).rejects.toThrow("connection refused");
expect(mockCreateLobby).toHaveBeenCalledTimes(1);
});
});
describe("joinLobby", () => {
@ -173,4 +181,22 @@ describe("joinLobby", () => {
"Lobby is full",
);
});
it("throws ConflictError when addPlayer returns falsy (race condition)", async () => {
mockAddPlayer.mockResolvedValue(undefined);
await expect(joinLobby("ABC123", "user-2")).rejects.toThrow(
"Lobby is no longer available",
);
});
it("throws AppError when lobby disappears after addPlayer succeeds", async () => {
mockGetLobbyByCodeWithPlayers
.mockResolvedValueOnce(fakeLobbyWithPlayers)
.mockResolvedValueOnce(undefined);
await expect(joinLobby("ABC123", "user-2")).rejects.toThrow(
"Lobby disappeared during join",
);
});
});

View file

@ -0,0 +1,125 @@
import { describe, it, expect, vi, beforeEach } from "vitest";
vi.mock("@lila/db", () => ({ getGameTerms: vi.fn(), getDistractors: vi.fn() }));
import { getGameTerms, getDistractors } from "@lila/db";
import { generateMultiplayerQuestions } from "./multiplayerGameService.js";
const mockGetGameTerms = vi.mocked(getGameTerms);
const mockGetDistractors = vi.mocked(getDistractors);
const fakeTerms = [
{ termId: "t1", sourceText: "dog", targetText: "cane", sourceGloss: null },
{ termId: "t2", sourceText: "cat", targetText: "gatto", sourceGloss: null },
{
termId: "t3",
sourceText: "house",
targetText: "casa",
sourceGloss: "a building for living in",
},
];
beforeEach(() => {
vi.clearAllMocks();
mockGetGameTerms.mockResolvedValue(fakeTerms);
mockGetDistractors.mockResolvedValue(["wrong1", "wrong2", "wrong3"]);
});
describe("generateMultiplayerQuestions", () => {
it("returns the correct number of questions", async () => {
const questions = await generateMultiplayerQuestions();
expect(questions).toHaveLength(3);
});
it("each question has exactly 4 options", async () => {
const questions = await generateMultiplayerQuestions();
for (const question of questions) {
expect(question.options).toHaveLength(4);
}
});
it("each question has a unique questionId", async () => {
const questions = await generateMultiplayerQuestions();
const ids = questions.map((q) => q.questionId);
expect(new Set(ids).size).toBe(ids.length);
});
it("options have sequential optionIds 0-3", async () => {
const questions = await generateMultiplayerQuestions();
for (const question of questions) {
const optionIds = question.options.map((o) => o.optionId);
expect(optionIds).toEqual([0, 1, 2, 3]);
}
});
it("the correct answer is always among the options", async () => {
const questions = await generateMultiplayerQuestions();
for (let i = 0; i < questions.length; i++) {
const question = questions[i]!;
const correctText = fakeTerms[i]!.targetText;
const optionTexts = question.options.map((o) => o.text);
expect(optionTexts).toContain(correctText);
}
});
it("correctOptionId points to the option whose text matches the correct answer", async () => {
const questions = await generateMultiplayerQuestions();
for (let i = 0; i < questions.length; i++) {
const question = questions[i]!;
const correctText = fakeTerms[i]!.targetText;
const correctOption = question.options.find(
(o) => o.optionId === question.correctOptionId,
);
expect(correctOption?.text).toBe(correctText);
}
});
it("sets the prompt from the source text", async () => {
const questions = await generateMultiplayerQuestions();
expect(questions[0]!.prompt).toBe("dog");
expect(questions[1]!.prompt).toBe("cat");
expect(questions[2]!.prompt).toBe("house");
});
it("passes gloss through (null or string)", async () => {
const questions = await generateMultiplayerQuestions();
expect(questions[0]!.gloss).toBeNull();
expect(questions[2]!.gloss).toBe("a building for living in");
});
it("calls getGameTerms with the multiplayer defaults", async () => {
await generateMultiplayerQuestions();
expect(mockGetGameTerms).toHaveBeenCalledWith(
"en",
"it",
"noun",
"easy",
3,
);
});
it("calls getDistractors once per question", async () => {
await generateMultiplayerQuestions();
expect(mockGetDistractors).toHaveBeenCalledTimes(3);
});
it("propagates unexpected errors from getGameTerms", async () => {
mockGetGameTerms.mockRejectedValue(new Error("connection refused"));
await expect(generateMultiplayerQuestions()).rejects.toThrow(
"connection refused",
);
});
});

View file

@ -8,9 +8,6 @@ Labels: `[feature]` `[infra]` `[security]` `[ux]` `[debt]`
Things that are actively in progress or should be picked up immediately. Mostly operational risk and the remaining phase 7 hardening work.
- **Rate limiting on API endpoints** `[security]`
At minimum: auth endpoints (brute force prevention) and game endpoints (spam prevention). Consider `express-rate-limit`.
- **404 and redirect handling** `[ux]`
Unknown routes return raw errors. Add a catch-all route on the frontend for client-side 404s. Consider a Caddy fallback for unrecognized subdomains.
@ -29,12 +26,12 @@ Things that are actively in progress or should be picked up immediately. Mostly
- **Hetzner domain migration check** `[infra]`
Verify whether the lilastudy.com domain needs to be migrated following a Hetzner DNS change. Check Hetzner dashboard for any pending migration notice.
- **Security headers with helmet** `[security]`
Add helmet middleware to set secure HTTP response headers. One-liner: app.use(helmet()). Covers headers like X-Content-Type-Options, X-Frame-Options, and Content-Security-Policy.
- **Conditionally register OAuth providers** `[debt]`
Better Auth logs warnings when social providers are registered without credentials (`Social provider google is missing clientId or clientSecret`). Instead of registering all providers unconditionally, only add a provider to the config when its credentials are present in the environment. Keeps local dev clean for contributors who don't have OAuth apps set up.
- **Multiplayer GameService unit tests** `[debt]`
round evaluation, scoring, tie-breaking, timeout handling
---
## next
@ -78,6 +75,9 @@ Clearly planned work, not yet started. No hard ordering — sequence based on wh
- **Configurable game settings in multiplayer lobby** `[feature]`
Game settings (mode, round count, timer duration, target score) are currently hardcoded. The host should be able to configure these when creating a lobby. Settings should be stored in the settings jsonb column on the lobbies table and passed through to the game service at start.
- **Tighten CSP to remove unsafe-inline** `[security]`
Current script-src uses 'unsafe-inline' to accommodate framework-injected inline scripts (likely TanStack Router hydration). Tightening this would require nonce-based CSP, which needs server-rendered HTML or a Caddy layer that injects per-request nonces. Not urgent — pragmatic CSP with 'unsafe-inline' is mainstream for SPAs at this scale. Revisit if the app handles more sensitive data or grows a meaningful user base
---
## later
@ -117,6 +117,8 @@ Directionally right, timing is unclear. Revisit when the next/now work is done.
Shipped milestones, newest first.
- **04 - 2026 - Security headers with helmet** - Add helmet middleware to set secure HTTP response headers.
- **04 - 2026 - Rate limiting on API endpoints** - At minimum: auth endpoints (brute force prevention) and game endpoints (spam prevention)
- **04 - 2026 — Migrations in deploy pipeline** — Drizzle migrate runs as a CI/CD step before the API container restarts
- **04 - 2026 — Phase 6: Production deployment** — Hetzner VPS, Caddy HTTPS, Forgejo CI/CD, daily DB backups, cross-subdomain auth
- **04 - 2026 — Phase 5: Multiplayer game** — real-time simultaneous play, 15s server timer, live scoring, winner screen

View file

@ -12,7 +12,7 @@
"format": "prettier --write .",
"format:check": "prettier --check ."
},
"packageManager": "pnpm@10.33.0",
"packageManager": "pnpm@10.33.1",
"devDependencies": {
"@eslint/js": "^10.0.1",
"@tanstack/eslint-plugin-router": "^1.161.6",

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@ -0,0 +1 @@
DROP TABLE "dummy" CASCADE;

File diff suppressed because it is too large Load diff

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@ -71,6 +71,13 @@
"when": 1776928720684,
"tag": "0009_rapid_cobalt_man",
"breakpoints": true
},
{
"idx": 10,
"version": "7",
"when": 1776929932845,
"tag": "0010_thankful_reaper",
"breakpoints": true
}
]
}

View file

@ -10,7 +10,6 @@ import {
index,
boolean,
integer,
serial,
} from "drizzle-orm/pg-core";
import { sql, relations } from "drizzle-orm";
@ -331,5 +330,3 @@ export const lobbyPlayersRelations = relations(lobby_players, ({ one }) => ({
}),
user: one(user, { fields: [lobby_players.userId], references: [user.id] }),
}));
export const dummy = pgTable("dummy", { id: serial("id").primaryKey() });

View file

@ -17,7 +17,7 @@ console.log("starting database migrations...");
await migrate(db, {
migrationsFolder: resolve(
dirname(fileURLToPath(import.meta.url)),
"../drizzle",
"../../drizzle",
),
});