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4 commits

Author SHA1 Message Date
lila
3971642848 Merge branch 'dev'
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Build and Deploy / build-and-deploy (push) Successful in 1m51s
2026-04-24 10:15:23 +02:00
lila
ee719aaa58 test: add test file for multiplayerGameService
Covers generateMultiplayerQuestions: question count, option structure,
correct answer inclusion, correctOptionId integrity, prompt/gloss
passthrough, DB call arguments, and error propagation.
2026-04-24 10:14:28 +02:00
lila
4ece995385 test: fill coverage gaps in lobbyService and gameService
- joinLobby: addPlayer returns falsy (race condition fallback)
- joinLobby: lobby disappears between addPlayer and final fetch
- createLobby: non-unique-violation errors re-thrown immediately
- createGameSession: unexpected DB errors propagate correctly
2026-04-24 10:11:36 +02:00
lila
762cf91f86 updating tasks 2026-04-24 09:30:20 +02:00
4 changed files with 160 additions and 3 deletions

View file

@ -126,6 +126,14 @@ describe("createGameSession", () => {
expect(mockGetDistractors).toHaveBeenCalledTimes(3); expect(mockGetDistractors).toHaveBeenCalledTimes(3);
}); });
it("propagates unexpected errors from getGameTerms", async () => {
mockGetGameTerms.mockRejectedValue(new Error("connection refused"));
await expect(createGameSession(validRequest)).rejects.toThrow(
"connection refused",
);
});
}); });
describe("evaluateAnswer", () => { describe("evaluateAnswer", () => {

View file

@ -87,6 +87,14 @@ describe("createLobby", () => {
"Could not generate a unique lobby code", "Could not generate a unique lobby code",
); );
}); });
it("re-throws non-unique-violation errors immediately", async () => {
const dbError = new Error("connection refused");
mockCreateLobby.mockRejectedValue(dbError);
await expect(createLobby("user-1")).rejects.toThrow("connection refused");
expect(mockCreateLobby).toHaveBeenCalledTimes(1);
});
}); });
describe("joinLobby", () => { describe("joinLobby", () => {
@ -173,4 +181,22 @@ describe("joinLobby", () => {
"Lobby is full", "Lobby is full",
); );
}); });
it("throws ConflictError when addPlayer returns falsy (race condition)", async () => {
mockAddPlayer.mockResolvedValue(undefined);
await expect(joinLobby("ABC123", "user-2")).rejects.toThrow(
"Lobby is no longer available",
);
});
it("throws AppError when lobby disappears after addPlayer succeeds", async () => {
mockGetLobbyByCodeWithPlayers
.mockResolvedValueOnce(fakeLobbyWithPlayers)
.mockResolvedValueOnce(undefined);
await expect(joinLobby("ABC123", "user-2")).rejects.toThrow(
"Lobby disappeared during join",
);
});
}); });

View file

@ -0,0 +1,125 @@
import { describe, it, expect, vi, beforeEach } from "vitest";
vi.mock("@lila/db", () => ({ getGameTerms: vi.fn(), getDistractors: vi.fn() }));
import { getGameTerms, getDistractors } from "@lila/db";
import { generateMultiplayerQuestions } from "./multiplayerGameService.js";
const mockGetGameTerms = vi.mocked(getGameTerms);
const mockGetDistractors = vi.mocked(getDistractors);
const fakeTerms = [
{ termId: "t1", sourceText: "dog", targetText: "cane", sourceGloss: null },
{ termId: "t2", sourceText: "cat", targetText: "gatto", sourceGloss: null },
{
termId: "t3",
sourceText: "house",
targetText: "casa",
sourceGloss: "a building for living in",
},
];
beforeEach(() => {
vi.clearAllMocks();
mockGetGameTerms.mockResolvedValue(fakeTerms);
mockGetDistractors.mockResolvedValue(["wrong1", "wrong2", "wrong3"]);
});
describe("generateMultiplayerQuestions", () => {
it("returns the correct number of questions", async () => {
const questions = await generateMultiplayerQuestions();
expect(questions).toHaveLength(3);
});
it("each question has exactly 4 options", async () => {
const questions = await generateMultiplayerQuestions();
for (const question of questions) {
expect(question.options).toHaveLength(4);
}
});
it("each question has a unique questionId", async () => {
const questions = await generateMultiplayerQuestions();
const ids = questions.map((q) => q.questionId);
expect(new Set(ids).size).toBe(ids.length);
});
it("options have sequential optionIds 0-3", async () => {
const questions = await generateMultiplayerQuestions();
for (const question of questions) {
const optionIds = question.options.map((o) => o.optionId);
expect(optionIds).toEqual([0, 1, 2, 3]);
}
});
it("the correct answer is always among the options", async () => {
const questions = await generateMultiplayerQuestions();
for (let i = 0; i < questions.length; i++) {
const question = questions[i]!;
const correctText = fakeTerms[i]!.targetText;
const optionTexts = question.options.map((o) => o.text);
expect(optionTexts).toContain(correctText);
}
});
it("correctOptionId points to the option whose text matches the correct answer", async () => {
const questions = await generateMultiplayerQuestions();
for (let i = 0; i < questions.length; i++) {
const question = questions[i]!;
const correctText = fakeTerms[i]!.targetText;
const correctOption = question.options.find(
(o) => o.optionId === question.correctOptionId,
);
expect(correctOption?.text).toBe(correctText);
}
});
it("sets the prompt from the source text", async () => {
const questions = await generateMultiplayerQuestions();
expect(questions[0]!.prompt).toBe("dog");
expect(questions[1]!.prompt).toBe("cat");
expect(questions[2]!.prompt).toBe("house");
});
it("passes gloss through (null or string)", async () => {
const questions = await generateMultiplayerQuestions();
expect(questions[0]!.gloss).toBeNull();
expect(questions[2]!.gloss).toBe("a building for living in");
});
it("calls getGameTerms with the multiplayer defaults", async () => {
await generateMultiplayerQuestions();
expect(mockGetGameTerms).toHaveBeenCalledWith(
"en",
"it",
"noun",
"easy",
3,
);
});
it("calls getDistractors once per question", async () => {
await generateMultiplayerQuestions();
expect(mockGetDistractors).toHaveBeenCalledTimes(3);
});
it("propagates unexpected errors from getGameTerms", async () => {
mockGetGameTerms.mockRejectedValue(new Error("connection refused"));
await expect(generateMultiplayerQuestions()).rejects.toThrow(
"connection refused",
);
});
});

View file

@ -26,9 +26,6 @@ Things that are actively in progress or should be picked up immediately. Mostly
- **Hetzner domain migration check** `[infra]` - **Hetzner domain migration check** `[infra]`
Verify whether the lilastudy.com domain needs to be migrated following a Hetzner DNS change. Check Hetzner dashboard for any pending migration notice. Verify whether the lilastudy.com domain needs to be migrated following a Hetzner DNS change. Check Hetzner dashboard for any pending migration notice.
- **Security headers with helmet** `[security]`
Add helmet middleware to set secure HTTP response headers. One-liner: app.use(helmet()). Covers headers like X-Content-Type-Options, X-Frame-Options, and Content-Security-Policy.
- **Conditionally register OAuth providers** `[debt]` - **Conditionally register OAuth providers** `[debt]`
Better Auth logs warnings when social providers are registered without credentials (`Social provider google is missing clientId or clientSecret`). Instead of registering all providers unconditionally, only add a provider to the config when its credentials are present in the environment. Keeps local dev clean for contributors who don't have OAuth apps set up. Better Auth logs warnings when social providers are registered without credentials (`Social provider google is missing clientId or clientSecret`). Instead of registering all providers unconditionally, only add a provider to the config when its credentials are present in the environment. Keeps local dev clean for contributors who don't have OAuth apps set up.
@ -120,6 +117,7 @@ Directionally right, timing is unclear. Revisit when the next/now work is done.
Shipped milestones, newest first. Shipped milestones, newest first.
- **04 - 2026 - Security headers with helmet** - Add helmet middleware to set secure HTTP response headers.
- **04 - 2026 - Rate limiting on API endpoints** - At minimum: auth endpoints (brute force prevention) and game endpoints (spam prevention) - **04 - 2026 - Rate limiting on API endpoints** - At minimum: auth endpoints (brute force prevention) and game endpoints (spam prevention)
- **04 - 2026 — Migrations in deploy pipeline** — Drizzle migrate runs as a CI/CD step before the API container restarts - **04 - 2026 — Migrations in deploy pipeline** — Drizzle migrate runs as a CI/CD step before the API container restarts
- **04 - 2026 — Phase 6: Production deployment** — Hetzner VPS, Caddy HTTPS, Forgejo CI/CD, daily DB backups, cross-subdomain auth - **04 - 2026 — Phase 6: Production deployment** — Hetzner VPS, Caddy HTTPS, Forgejo CI/CD, daily DB backups, cross-subdomain auth