Commit graph

10 commits

Author SHA1 Message Date
lila
ce19740cc8 fix(lint): resolve all eslint errors across monorepo
- Type response bodies in gameController.test.ts to fix no-unsafe-member-access
- Replace async methods with Promise.resolve() in InMemoryGameSessionStore
  and InMemoryLobbyGameStore to satisfy require-await rule
- Add argsIgnorePattern and varsIgnorePattern to eslint config so
  underscore-prefixed params are globally ignored
- Fix no-misused-promises in ws/index.ts, lobbyHandlers, gameHandlers,
  __root.tsx, login.tsx and play.tsx by using void + .catch()
- Fix no-floating-promises on navigate calls in login.tsx
- Move API_URL outside Play component to fix useCallback dependency warning
- Type fetch response bodies in play.tsx to fix no-unsafe-assignment
- Add only-throw-error: off for route files (TanStack Router throw redirect)
- Remove unused WebSocket import from express.d.ts
- Fix unsafe return in connections.ts by typing empty Map constructor
- Exclude scripts/ folder from eslint
- Add targeted override for better-auth auth-client.ts (upstream typing issue)
2026-04-17 16:46:33 +02:00
lila
bc38137a12 feat: add production deployment config
- Add docker-compose.prod.yml and Caddyfile for Caddy reverse proxy
- Add production stages to frontend Dockerfile (nginx for static files)
- Fix monorepo package exports for production builds (dist/src paths)
- Add CORS_ORIGIN env var for cross-origin config
- Add Better Auth baseURL, cookie domain, and trusted origins from env
- Use VITE_API_URL for API calls in auth-client and play route
- Add credentials: include for cross-origin fetch requests
- Remove unused users table from schema
2026-04-14 11:38:40 +02:00
lila
3f7bc4111e chore: rename project from glossa to lila
- Update all package names from @glossa/* to @lila/*
- Update all imports, container names, volume names
- Update documentation references
- Recreate database with new credentials
2026-04-13 10:00:52 +02:00
lila
a3685a9e68 feat(api): add auth middleware to protect game endpoints
- Add requireAuth middleware using Better Auth session validation
- Apply to all game routes (start, answer)
- Unauthenticated requests return 401
2026-04-12 13:38:32 +02:00
lila
bc7977463e feat(web): add game settings screen and submit confirmation
- Add GameSetup component with Duolingo-style button selectors for
  language pair, POS, difficulty, and rounds
- Language swap: selecting the same language for source and target
  automatically swaps them instead of allowing duplicates
- Add selection-before-submission flow: user clicks an option to
  highlight it, then confirms with a Submit button to prevent misclicks
- Add selected state to OptionButton (purple ring highlight)
- Play Again on score screen returns to settings instead of
  auto-restarting with the same configuration
- Remove hardcoded GAME_SETTINGS, game configuration is now user-driven
2026-04-11 21:18:35 +02:00
lila
b7b1cd383f refactoring ui into separate components, updating ui, adding color scheme 2026-04-11 20:53:10 +02:00
lila
ea33b7fcc8 feat(web): add minimal playable quiz at /play
- Add Vite proxy for /api → localhost:3000 (no CORS needed in dev)
- Create /play route with hardcoded game settings (en→it, nouns, easy)
- Three-phase state machine: loading → playing → finished
- Show prompt, optional gloss, and 4 answer buttons per question
- Submit answers to /api/v1/game/answer, show correct/wrong feedback
- Manual Next button to advance after answering
- Score screen on completion
- Add selectedOptionId to AnswerResult schema (discovered during
  frontend work that the result needs to be self-contained for
  rendering feedback without separate client state)

Intentionally unstyled — component extraction and polish come next.
2026-04-11 12:56:03 +02:00
lila
681c6d2b4f installing and configuring tailwind 2026-03-21 20:59:26 +01:00
lila
2025cc7298 chore: configure root eslint with react and tanstack router rules 2026-03-21 19:32:38 +01:00
lila
1765923cb6 feat: scaffold vite react app and configure web package 2026-03-21 11:59:52 +01:00