WebSocket server:
- WS auth via Better Auth session on upgrade request
- Router with discriminated union dispatch and two-layer error handling
- In-memory connections map with broadcastToLobby
- Lobby handlers: join, leave, start
- Game handlers: answer, resolve round, end game, game:ready for state sync
- Shared game state store (LobbyGameStore interface + InMemory impl)
- Timer map separate from store for Valkey-readiness
REST API:
- POST /api/v1/lobbies — create lobby + add host as first player
- POST /api/v1/lobbies/:code/join — atomic join with capacity/status checks
- getLobbyWithPlayers added to model for id-based lookup
Frontend:
- WsClient class with typed on/off, connect/disconnect, isConnected
- WsProvider owns connection lifecycle (connect/disconnect/isConnected state)
- WsConnector component triggers connection at multiplayer layout mount
- Lobby waiting room: live player list, copyable code, host Start button
- Game view: reuses QuestionCard, game:ready on mount, round results
- MultiplayerScoreScreen: sorted scores, winner highlight, tie handling
- Vite proxy: /ws and /api proxied to localhost:3000 for dev cookie fix
Tests:
- lobbyService.test.ts: create, join, retry, idempotency, full lobby
- auth.test.ts: 401 reject, upgrade success, 500 on error
- router.test.ts: dispatch all message types, error handling
- vitest.config.ts: exclude dist folder
Fixes:
- server.ts: server.listen() instead of app.listen() for WS support
- StrictMode removed from main.tsx (incompatible with WS lifecycle)
- getLobbyWithPlayers(id) added for handleLobbyStart lookup
- server.ts: switch from app.listen() to server.listen() so WebSocket
upgrade handler is on the same server as HTTP requests
- lobbyService: add host as first player on lobby creation
- ws-client: guard against reconnect when already connecting
- ws-provider: skip connect if already connected
- connect(apiUrl) derives wss:// from https:// automatically, returns
Promise<void> resolving on open, rejecting on error
- disconnect() closes connection, no-op if already closed
- isConnected() checks readyState === OPEN
- send(message) typed to WsClientMessage discriminated union
- on/off typed with Extract<WsServerMessage, { type: T }> for
precise callback narrowing per message type
- callbacks stored as Map<string, Set<fn>> supporting multiple
listeners per message type
- clearCallbacks() for explicit cleanup on provider unmount
- onError/onClose as separate lifecycle properties distinct
from message handlers
- Add docker-compose.prod.yml and Caddyfile for Caddy reverse proxy
- Add production stages to frontend Dockerfile (nginx for static files)
- Fix monorepo package exports for production builds (dist/src paths)
- Add CORS_ORIGIN env var for cross-origin config
- Add Better Auth baseURL, cookie domain, and trusted origins from env
- Use VITE_API_URL for API calls in auth-client and play route
- Add credentials: include for cross-origin fetch requests
- Remove unused users table from schema