Commit graph

4 commits

Author SHA1 Message Date
lila
47a68c0315 feat(db): add lobbies and lobby_players tables + model 2026-04-16 14:45:45 +02:00
lila
f53ac618bb feat(api): assemble full GameSession with shuffled answer options
Extend the game flow from raw term rows to a complete GameSession
matching the shared schema:

- Add getDistractors model query: fetches N same-POS, same-difficulty,
  same-target-language terms excluding a given termId. Returns bare
  strings since distractors only need their display text.
- Fix getGameTerms select clause to use the neutral field names
  (sourceText, targetText, sourceGloss) that the type already declared.
- Rename gameService entry point to createGameSession; signature now
  takes a GameRequest and returns a GameSession.
- Per question: fetch 3 distractors, combine with the correct answer,
  shuffle (Fisher-Yates), assign optionIds 0-3 by post-shuffle index,
  and assemble into a GameQuestion with a fresh UUID.
- Wrap the questions in a GameSession with its own UUID.
- Run per-question distractor fetches in parallel via Promise.all.

Known gap: the correct option is not yet remembered server-side, so
/game/answer cannot evaluate submissions. SessionStore lands next.
2026-04-10 21:44:36 +02:00
lila
9fc3ba375a feat: scaffold quiz API vertical slice
- Add GameRequestSchema and derived types to packages/shared
- Add SupportedLanguageCode, SupportedPos, DifficultyLevel type exports
- Add getGameTerms() model to packages/db with pos/language/difficulty/limit filters
- Add prepareGameQuestions() service skeleton in apps/api
- Add createGame controller with Zod safeParse validation
- Wire POST /api/v1/game/start route
- Add scripts/gametest/test-game.ts for manual end-to-end testing
2026-04-09 13:47:01 +02:00
lila
3faa3d4ffb installing drizzle, confirm working db connection via test script 2026-03-23 09:10:48 +01:00