- Add GameRequestSchema and derived types to packages/shared
- Add SupportedLanguageCode, SupportedPos, DifficultyLevel type exports
- Add getGameTerms() model to packages/db with pos/language/difficulty/limit filters
- Add prepareGameQuestions() service skeleton in apps/api
- Add createGame controller with Zod safeParse validation
- Wire POST /api/v1/game/start route
- Add scripts/gametest/test-game.ts for manual end-to-end testing
- Add extractors for Italian sources: it_m3.xls and italian.json
- Add comparison script (compare-italian.py) to report source overlaps and conflicts
- Add merge script (merge-italian-json.py) with priority order ['italian', 'it_m3']
- Output authoritative dataset to datafiles/italian-merged.json
- Update README to document both English and Italian pipelines
Implements packages/db/src/seed.ts — reads all JSON files from
scripts/datafiles/, validates filenames against supported language
codes and POS, and upserts synsets into and
via onConflictDoNothing. Safe to re-run; produces 0 writes on
a duplicate run.
Database Schema:
- Add decks table for curated word lists (A1, Most Common, etc.)
- Add deck_terms join table with position ordering
- Link rooms to decks via rooms.deck_id FK
- Remove frequency_rank from terms (now deck-scoped)
- Change users.id to uuid, add openauth_sub for auth mapping
- Add room_players.left_at for disconnect tracking
- Add rooms.updated_at for stale room recovery
- Add CHECK constraints for data integrity (pos, status, etc.)
Extraction Script:
- Rewrite extract.py to mirror complete OMW dataset
- Extract all 25,204 bilingual noun synsets (en-it)
- Remove frequency filtering and block lists
- Output all lemmas per synset for full synonym support
- Seed data now uncurated; decks handle selection
Architecture:
- Separate concerns: raw OMW data in DB, curation in decks
- Enables user-created decks and multiple difficulty levels
- Rooms select vocabulary by choosing a deck