feat(api): assemble full GameSession with shuffled answer options
Extend the game flow from raw term rows to a complete GameSession matching the shared schema: - Add getDistractors model query: fetches N same-POS, same-difficulty, same-target-language terms excluding a given termId. Returns bare strings since distractors only need their display text. - Fix getGameTerms select clause to use the neutral field names (sourceText, targetText, sourceGloss) that the type already declared. - Rename gameService entry point to createGameSession; signature now takes a GameRequest and returns a GameSession. - Per question: fetch 3 distractors, combine with the correct answer, shuffle (Fisher-Yates), assign optionIds 0-3 by post-shuffle index, and assemble into a GameQuestion with a fresh UUID. - Wrap the questions in a GameSession with its own UUID. - Run per-question distractor fetches in parallel via Promise.all. Known gap: the correct option is not yet remembered server-side, so /game/answer cannot evaluate submissions. SessionStore lands next.
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@ -10,4 +10,4 @@ config({
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export const db = drizzle(process.env["DATABASE_URL"]!);
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export { getGameTerms } from "./models/termModel.js";
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export * from "./models/termModel.js";
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