feat(api): assemble full GameSession with shuffled answer options
Extend the game flow from raw term rows to a complete GameSession matching the shared schema: - Add getDistractors model query: fetches N same-POS, same-difficulty, same-target-language terms excluding a given termId. Returns bare strings since distractors only need their display text. - Fix getGameTerms select clause to use the neutral field names (sourceText, targetText, sourceGloss) that the type already declared. - Rename gameService entry point to createGameSession; signature now takes a GameRequest and returns a GameSession. - Per question: fetch 3 distractors, combine with the correct answer, shuffle (Fisher-Yates), assign optionIds 0-3 by post-shuffle index, and assemble into a GameQuestion with a fresh UUID. - Wrap the questions in a GameSession with its own UUID. - Run per-question distractor fetches in parallel via Promise.all. Known gap: the correct option is not yet remembered server-side, so /game/answer cannot evaluate submissions. SessionStore lands next.
This commit is contained in:
parent
0cf6a852b2
commit
f53ac618bb
4 changed files with 95 additions and 20 deletions
|
|
@ -1,6 +1,6 @@
|
|||
import type { Request, Response } from "express";
|
||||
import { GameRequestSchema } from "@glossa/shared";
|
||||
import { prepareGameQuestions } from "../services/gameService.js";
|
||||
import { createGameSession } from "../services/gameService.js";
|
||||
|
||||
export const createGame = async (req: Request, res: Response) => {
|
||||
const gameSettings = GameRequestSchema.safeParse(req.body);
|
||||
|
|
@ -11,7 +11,7 @@ export const createGame = async (req: Request, res: Response) => {
|
|||
return;
|
||||
}
|
||||
|
||||
const gameQuestions = await prepareGameQuestions(gameSettings.data);
|
||||
const gameQuestions = await createGameSession(gameSettings.data);
|
||||
|
||||
res.json({ success: true, data: gameQuestions });
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,16 +1,60 @@
|
|||
import type { GameRequestType } from "@glossa/shared";
|
||||
import { getGameTerms } from "@glossa/db";
|
||||
import { randomUUID } from "crypto";
|
||||
import { getGameTerms, getDistractors } from "@glossa/db";
|
||||
import type {
|
||||
GameRequest,
|
||||
GameSession,
|
||||
GameQuestion,
|
||||
AnswerOption,
|
||||
} from "@glossa/shared";
|
||||
|
||||
export const prepareGameQuestions = async (gameSettings: GameRequestType) => {
|
||||
const { source_language, target_language, pos, difficulty, rounds } =
|
||||
gameSettings;
|
||||
|
||||
const terms = await getGameTerms(
|
||||
source_language,
|
||||
target_language,
|
||||
pos,
|
||||
difficulty,
|
||||
Number(rounds),
|
||||
export const createGameSession = async (
|
||||
request: GameRequest,
|
||||
): Promise<GameSession> => {
|
||||
const correctAnswers = await getGameTerms(
|
||||
request.source_language,
|
||||
request.target_language,
|
||||
request.pos,
|
||||
request.difficulty,
|
||||
Number(request.rounds),
|
||||
);
|
||||
return terms;
|
||||
|
||||
const questions: GameQuestion[] = await Promise.all(
|
||||
correctAnswers.map(async (correctAnswer) => {
|
||||
const distractorTexts = await getDistractors(
|
||||
correctAnswer.termId,
|
||||
request.target_language,
|
||||
request.pos,
|
||||
request.difficulty,
|
||||
3,
|
||||
);
|
||||
|
||||
const optionTexts = [correctAnswer.targetText, ...distractorTexts];
|
||||
const shuffledTexts = shuffle(optionTexts);
|
||||
|
||||
const options: AnswerOption[] = shuffledTexts.map((text, index) => ({
|
||||
optionId: index,
|
||||
text,
|
||||
}));
|
||||
|
||||
return {
|
||||
questionId: randomUUID(),
|
||||
prompt: correctAnswer.sourceText,
|
||||
gloss: correctAnswer.sourceGloss,
|
||||
options,
|
||||
};
|
||||
}),
|
||||
);
|
||||
|
||||
return { sessionId: randomUUID(), questions };
|
||||
};
|
||||
|
||||
const shuffle = <T>(array: T[]): T[] => {
|
||||
const result = [...array];
|
||||
for (let i = result.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
const temp = result[i]!;
|
||||
result[i] = result[j]!;
|
||||
result[j] = temp;
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue