test: add test file for multiplayerGameService
Covers generateMultiplayerQuestions: question count, option structure, correct answer inclusion, correctOptionId integrity, prompt/gloss passthrough, DB call arguments, and error propagation.
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apps/api/src/services/multiplayerGameService.test.ts
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125
apps/api/src/services/multiplayerGameService.test.ts
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import { describe, it, expect, vi, beforeEach } from "vitest";
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vi.mock("@lila/db", () => ({ getGameTerms: vi.fn(), getDistractors: vi.fn() }));
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import { getGameTerms, getDistractors } from "@lila/db";
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import { generateMultiplayerQuestions } from "./multiplayerGameService.js";
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const mockGetGameTerms = vi.mocked(getGameTerms);
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const mockGetDistractors = vi.mocked(getDistractors);
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const fakeTerms = [
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{ termId: "t1", sourceText: "dog", targetText: "cane", sourceGloss: null },
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{ termId: "t2", sourceText: "cat", targetText: "gatto", sourceGloss: null },
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{
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termId: "t3",
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sourceText: "house",
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targetText: "casa",
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sourceGloss: "a building for living in",
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},
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];
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beforeEach(() => {
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vi.clearAllMocks();
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mockGetGameTerms.mockResolvedValue(fakeTerms);
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mockGetDistractors.mockResolvedValue(["wrong1", "wrong2", "wrong3"]);
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});
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describe("generateMultiplayerQuestions", () => {
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it("returns the correct number of questions", async () => {
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const questions = await generateMultiplayerQuestions();
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expect(questions).toHaveLength(3);
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});
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it("each question has exactly 4 options", async () => {
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const questions = await generateMultiplayerQuestions();
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for (const question of questions) {
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expect(question.options).toHaveLength(4);
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}
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});
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it("each question has a unique questionId", async () => {
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const questions = await generateMultiplayerQuestions();
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const ids = questions.map((q) => q.questionId);
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expect(new Set(ids).size).toBe(ids.length);
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});
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it("options have sequential optionIds 0-3", async () => {
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const questions = await generateMultiplayerQuestions();
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for (const question of questions) {
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const optionIds = question.options.map((o) => o.optionId);
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expect(optionIds).toEqual([0, 1, 2, 3]);
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}
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});
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it("the correct answer is always among the options", async () => {
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const questions = await generateMultiplayerQuestions();
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for (let i = 0; i < questions.length; i++) {
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const question = questions[i]!;
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const correctText = fakeTerms[i]!.targetText;
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const optionTexts = question.options.map((o) => o.text);
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expect(optionTexts).toContain(correctText);
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}
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});
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it("correctOptionId points to the option whose text matches the correct answer", async () => {
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const questions = await generateMultiplayerQuestions();
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for (let i = 0; i < questions.length; i++) {
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const question = questions[i]!;
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const correctText = fakeTerms[i]!.targetText;
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const correctOption = question.options.find(
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(o) => o.optionId === question.correctOptionId,
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);
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expect(correctOption?.text).toBe(correctText);
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}
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});
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it("sets the prompt from the source text", async () => {
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const questions = await generateMultiplayerQuestions();
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expect(questions[0]!.prompt).toBe("dog");
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expect(questions[1]!.prompt).toBe("cat");
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expect(questions[2]!.prompt).toBe("house");
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});
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it("passes gloss through (null or string)", async () => {
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const questions = await generateMultiplayerQuestions();
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expect(questions[0]!.gloss).toBeNull();
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expect(questions[2]!.gloss).toBe("a building for living in");
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});
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it("calls getGameTerms with the multiplayer defaults", async () => {
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await generateMultiplayerQuestions();
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expect(mockGetGameTerms).toHaveBeenCalledWith(
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"en",
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"it",
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"noun",
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"easy",
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3,
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);
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});
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it("calls getDistractors once per question", async () => {
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await generateMultiplayerQuestions();
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expect(mockGetDistractors).toHaveBeenCalledTimes(3);
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});
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it("propagates unexpected errors from getGameTerms", async () => {
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mockGetGameTerms.mockRejectedValue(new Error("connection refused"));
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await expect(generateMultiplayerQuestions()).rejects.toThrow(
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"connection refused",
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);
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});
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});
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