fix(lint): resolve all eslint errors across monorepo
- Type response bodies in gameController.test.ts to fix no-unsafe-member-access - Replace async methods with Promise.resolve() in InMemoryGameSessionStore and InMemoryLobbyGameStore to satisfy require-await rule - Add argsIgnorePattern and varsIgnorePattern to eslint config so underscore-prefixed params are globally ignored - Fix no-misused-promises in ws/index.ts, lobbyHandlers, gameHandlers, __root.tsx, login.tsx and play.tsx by using void + .catch() - Fix no-floating-promises on navigate calls in login.tsx - Move API_URL outside Play component to fix useCallback dependency warning - Type fetch response bodies in play.tsx to fix no-unsafe-assignment - Add only-throw-error: off for route files (TanStack Router throw redirect) - Remove unused WebSocket import from express.d.ts - Fix unsafe return in connections.ts by typing empty Map constructor - Exclude scripts/ folder from eslint - Add targeted override for better-auth auth-client.ts (upstream typing issue)
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12 changed files with 160 additions and 91 deletions
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@ -6,9 +6,12 @@ import { ScoreScreen } from "../components/game/ScoreScreen";
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import { GameSetup } from "../components/game/GameSetup";
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import { authClient } from "../lib/auth-client";
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function Play() {
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const API_URL = import.meta.env["VITE_API_URL"] || "";
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type GameStartResponse = { success: true; data: GameSession };
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type GameAnswerResponse = { success: true; data: AnswerResult };
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const API_URL = (import.meta.env["VITE_API_URL"] as string) || "";
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function Play() {
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const [gameSession, setGameSession] = useState<GameSession | null>(null);
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const [isLoading, setIsLoading] = useState(false);
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const [currentQuestionIndex, setCurrentQuestionIndex] = useState(0);
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@ -17,13 +20,15 @@ function Play() {
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const startGame = useCallback(async (settings: GameRequest) => {
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setIsLoading(true);
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const response = await fetch(`${API_URL}/api/v1/game/start`, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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credentials: "include",
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body: JSON.stringify(settings),
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});
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const data = await response.json();
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const data = (await response.json()) as GameStartResponse;
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setGameSession(data.data);
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setCurrentQuestionIndex(0);
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setResults([]);
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@ -55,7 +60,7 @@ function Play() {
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selectedOptionId: optionId,
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}),
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});
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const data = await response.json();
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const data = (await response.json()) as GameAnswerResponse;
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setCurrentResult(data.data);
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};
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@ -70,7 +75,13 @@ function Play() {
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if (!gameSession && !isLoading) {
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return (
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<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center p-6">
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<GameSetup onStart={startGame} />
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<GameSetup
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onStart={(settings) => {
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void startGame(settings).catch((err) => {
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console.error("Start game error:", err);
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});
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}}
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/>
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</div>
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);
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}
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@ -99,11 +110,15 @@ function Play() {
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return (
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<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center p-6">
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<QuestionCard
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onAnswer={(optionId) => {
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void handleAnswer(optionId).catch((err) => {
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console.error("Answer error:", err);
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});
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}}
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question={question}
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questionNumber={currentQuestionIndex + 1}
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totalQuestions={gameSession.questions.length}
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currentResult={currentResult}
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onAnswer={handleAnswer}
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onNext={handleNext}
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/>
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</div>
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