fix(lint): resolve all eslint errors across monorepo

- Type response bodies in gameController.test.ts to fix no-unsafe-member-access
- Replace async methods with Promise.resolve() in InMemoryGameSessionStore
  and InMemoryLobbyGameStore to satisfy require-await rule
- Add argsIgnorePattern and varsIgnorePattern to eslint config so
  underscore-prefixed params are globally ignored
- Fix no-misused-promises in ws/index.ts, lobbyHandlers, gameHandlers,
  __root.tsx, login.tsx and play.tsx by using void + .catch()
- Fix no-floating-promises on navigate calls in login.tsx
- Move API_URL outside Play component to fix useCallback dependency warning
- Type fetch response bodies in play.tsx to fix no-unsafe-assignment
- Add only-throw-error: off for route files (TanStack Router throw redirect)
- Remove unused WebSocket import from express.d.ts
- Fix unsafe return in connections.ts by typing empty Map constructor
- Exclude scripts/ folder from eslint
- Add targeted override for better-auth auth-client.ts (upstream typing issue)
This commit is contained in:
lila 2026-04-17 16:46:33 +02:00
parent a6d8ddec3b
commit ce19740cc8
12 changed files with 160 additions and 91 deletions

View file

@ -24,9 +24,13 @@ const RootLayout = () => {
{session ? (
<button
className="text-sm text-gray-600 hover:text-gray-900"
onClick={async () => {
await signOut();
navigate({ to: "/" });
onClick={() => {
void (async () => {
await signOut();
void navigate({ to: "/" });
})().catch((err) => {
console.error("Sign out error:", err);
});
}}
>
Sign out ({session.user.name})

View file

@ -8,7 +8,7 @@ const LoginPage = () => {
if (isPending) return <div className="p-4">Loading...</div>;
if (session) {
navigate({ to: "/" });
void navigate({ to: "/" });
return null;
}
@ -17,23 +17,25 @@ const LoginPage = () => {
<h1 className="text-2xl font-bold">sign in to lila</h1>
<button
className="w-64 rounded bg-gray-800 px-4 py-2 text-white hover:bg-gray-700"
onClick={() =>
signIn.social({
provider: "github",
callbackURL: window.location.origin,
})
}
onClick={() => {
void signIn
.social({ provider: "github", callbackURL: window.location.origin })
.catch((err) => {
console.error("GitHub sign in error:", err);
});
}}
>
Continue with GitHub
</button>
<button
className="w-64 rounded bg-blue-600 px-4 py-2 text-white hover:bg-blue-500"
onClick={() =>
signIn.social({
provider: "google",
callbackURL: window.location.origin,
})
}
onClick={() => {
void signIn
.social({ provider: "google", callbackURL: window.location.origin })
.catch((err) => {
console.error("Google sign in error:", err);
});
}}
>
Continue with Google
</button>

View file

@ -6,9 +6,12 @@ import { ScoreScreen } from "../components/game/ScoreScreen";
import { GameSetup } from "../components/game/GameSetup";
import { authClient } from "../lib/auth-client";
function Play() {
const API_URL = import.meta.env["VITE_API_URL"] || "";
type GameStartResponse = { success: true; data: GameSession };
type GameAnswerResponse = { success: true; data: AnswerResult };
const API_URL = (import.meta.env["VITE_API_URL"] as string) || "";
function Play() {
const [gameSession, setGameSession] = useState<GameSession | null>(null);
const [isLoading, setIsLoading] = useState(false);
const [currentQuestionIndex, setCurrentQuestionIndex] = useState(0);
@ -17,13 +20,15 @@ function Play() {
const startGame = useCallback(async (settings: GameRequest) => {
setIsLoading(true);
const response = await fetch(`${API_URL}/api/v1/game/start`, {
method: "POST",
headers: { "Content-Type": "application/json" },
credentials: "include",
body: JSON.stringify(settings),
});
const data = await response.json();
const data = (await response.json()) as GameStartResponse;
setGameSession(data.data);
setCurrentQuestionIndex(0);
setResults([]);
@ -55,7 +60,7 @@ function Play() {
selectedOptionId: optionId,
}),
});
const data = await response.json();
const data = (await response.json()) as GameAnswerResponse;
setCurrentResult(data.data);
};
@ -70,7 +75,13 @@ function Play() {
if (!gameSession && !isLoading) {
return (
<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center p-6">
<GameSetup onStart={startGame} />
<GameSetup
onStart={(settings) => {
void startGame(settings).catch((err) => {
console.error("Start game error:", err);
});
}}
/>
</div>
);
}
@ -99,11 +110,15 @@ function Play() {
return (
<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center p-6">
<QuestionCard
onAnswer={(optionId) => {
void handleAnswer(optionId).catch((err) => {
console.error("Answer error:", err);
});
}}
question={question}
questionNumber={currentQuestionIndex + 1}
totalQuestions={gameSession.questions.length}
currentResult={currentResult}
onAnswer={handleAnswer}
onNext={handleNext}
/>
</div>