feat(web): add game settings screen and submit confirmation
- Add GameSetup component with Duolingo-style button selectors for language pair, POS, difficulty, and rounds - Language swap: selecting the same language for source and target automatically swaps them instead of allowing duplicates - Add selection-before-submission flow: user clicks an option to highlight it, then confirms with a Submit button to prevent misclicks - Add selected state to OptionButton (purple ring highlight) - Play Again on score screen returns to settings instead of auto-restarting with the same configuration - Remove hardcoded GAME_SETTINGS, game configuration is now user-driven
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4 changed files with 209 additions and 26 deletions
140
apps/web/src/components/game/GameSetup.tsx
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140
apps/web/src/components/game/GameSetup.tsx
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@ -0,0 +1,140 @@
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import { useState } from "react";
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import {
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SUPPORTED_LANGUAGE_CODES,
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SUPPORTED_POS,
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DIFFICULTY_LEVELS,
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GAME_ROUNDS,
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} from "@glossa/shared";
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import type { GameRequest } from "@glossa/shared";
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const LABELS: Record<string, string> = {
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en: "English",
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it: "Italian",
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noun: "Nouns",
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verb: "Verbs",
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easy: "Easy",
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intermediate: "Intermediate",
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hard: "Hard",
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"3": "3 rounds",
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"10": "10 rounds",
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};
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type GameSetupProps = { onStart: (settings: GameRequest) => void };
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type SettingGroupProps = {
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label: string;
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options: readonly string[];
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selected: string;
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onSelect: (value: string) => void;
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};
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const SettingGroup = ({
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label,
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options,
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selected,
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onSelect,
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}: SettingGroupProps) => (
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<div className="w-full">
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<p className="text-sm font-medium text-purple-400 mb-2">{label}</p>
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<div className="flex gap-2 flex-wrap">
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{options.map((option) => (
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<button
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key={option}
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onClick={() => onSelect(option)}
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className={`py-2 px-5 rounded-xl font-semibold text-sm border-b-4 transition-all duration-200 cursor-pointer ${
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selected === option
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? "bg-purple-600 text-white border-purple-800"
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: "bg-white text-purple-900 border-purple-200 hover:bg-purple-50 hover:border-purple-300"
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}`}
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>
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{LABELS[option] ?? option}
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</button>
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))}
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</div>
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</div>
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);
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export const GameSetup = ({ onStart }: GameSetupProps) => {
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const [sourceLanguage, setSourceLanguage] = useState<string>(
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SUPPORTED_LANGUAGE_CODES[0],
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);
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const [targetLanguage, setTargetLanguage] = useState<string>(
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SUPPORTED_LANGUAGE_CODES[1],
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);
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const [pos, setPos] = useState<string>(SUPPORTED_POS[0]);
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const [difficulty, setDifficulty] = useState<string>(DIFFICULTY_LEVELS[0]);
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const [rounds, setRounds] = useState<string>(GAME_ROUNDS[0]);
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const handleSourceLanguage = (value: string) => {
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if (value === targetLanguage) {
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setTargetLanguage(sourceLanguage);
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}
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setSourceLanguage(value);
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};
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const handleTargetLanguage = (value: string) => {
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if (value === sourceLanguage) {
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setSourceLanguage(targetLanguage);
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}
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setTargetLanguage(value);
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};
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const handleStart = () => {
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onStart({
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source_language: sourceLanguage,
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target_language: targetLanguage,
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pos,
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difficulty,
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rounds,
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} as GameRequest);
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};
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return (
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<div className="flex flex-col items-center gap-6 w-full max-w-md mx-auto">
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<div className="bg-white rounded-3xl shadow-lg p-8 w-full text-center">
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<h1 className="text-3xl font-bold text-purple-900 mb-1">Glossa</h1>
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<p className="text-sm text-gray-400">Set up your quiz</p>
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</div>
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<div className="bg-white rounded-3xl shadow-lg p-6 w-full flex flex-col gap-5">
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<SettingGroup
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label="I speak"
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options={SUPPORTED_LANGUAGE_CODES}
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selected={sourceLanguage}
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onSelect={handleSourceLanguage}
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/>
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<SettingGroup
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label="I want to learn"
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options={SUPPORTED_LANGUAGE_CODES}
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selected={targetLanguage}
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onSelect={handleTargetLanguage}
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/>
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<SettingGroup
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label="Word type"
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options={SUPPORTED_POS}
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selected={pos}
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onSelect={setPos}
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/>
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<SettingGroup
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label="Difficulty"
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options={DIFFICULTY_LEVELS}
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selected={difficulty}
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onSelect={setDifficulty}
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/>
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<SettingGroup
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label="Rounds"
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options={GAME_ROUNDS}
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selected={rounds}
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onSelect={setRounds}
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/>
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</div>
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<button
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onClick={handleStart}
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className="w-full py-4 rounded-2xl text-xl font-bold bg-linear-to-r from-pink-400 to-purple-500 text-white border-b-4 border-purple-700 hover:-translate-y-0.5 active:translate-y-0 active:border-b-2 transition-all duration-200 cursor-pointer"
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>
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Start Quiz
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</button>
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</div>
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);
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};
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@ -1,6 +1,6 @@
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type OptionButtonProps = {
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text: string;
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state: "idle" | "disabled" | "correct" | "wrong";
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state: "idle" | "selected" | "disabled" | "correct" | "wrong";
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onSelect: () => void;
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};
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@ -10,6 +10,8 @@ export const OptionButton = ({ text, state, onSelect }: OptionButtonProps) => {
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const styles = {
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idle: "bg-white text-purple-900 border-purple-200 hover:bg-purple-50 hover:border-purple-300 hover:-translate-y-0.5 active:translate-y-0 active:border-b-2",
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selected:
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"bg-purple-100 text-purple-900 border-purple-400 ring-2 ring-purple-400",
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disabled: "bg-gray-100 text-gray-400 border-gray-200 cursor-default",
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correct: "bg-emerald-400 text-white border-emerald-600 scale-[1.02]",
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wrong: "bg-pink-400 text-white border-pink-600",
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@ -19,7 +21,9 @@ export const OptionButton = ({ text, state, onSelect }: OptionButtonProps) => {
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<button
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className={`${base} ${styles[state]}`}
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onClick={onSelect}
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disabled={state !== "idle"}
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disabled={
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state === "disabled" || state === "correct" || state === "wrong"
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}
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>
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{text}
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</button>
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@ -1,3 +1,4 @@
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import { useState } from "react";
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import type { GameQuestion, AnswerResult } from "@glossa/shared";
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import { OptionButton } from "./OptionButton";
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@ -18,11 +19,31 @@ export const QuestionCard = ({
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onAnswer,
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onNext,
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}: QuestionCardProps) => {
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const [selectedOptionId, setSelectedOptionId] = useState<number | null>(null);
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const getOptionState = (optionId: number) => {
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if (!currentResult) return "idle" as const;
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if (optionId === currentResult.correctOptionId) return "correct" as const;
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if (optionId === currentResult.selectedOptionId) return "wrong" as const;
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return "disabled" as const;
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if (currentResult) {
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if (optionId === currentResult.correctOptionId) return "correct" as const;
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if (optionId === currentResult.selectedOptionId) return "wrong" as const;
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return "disabled" as const;
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}
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if (optionId === selectedOptionId) return "selected" as const;
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return "idle" as const;
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};
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const handleSelect = (optionId: number) => {
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if (currentResult) return;
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setSelectedOptionId(optionId);
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};
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const handleSubmit = () => {
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if (selectedOptionId === null) return;
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onAnswer(selectedOptionId);
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};
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const handleNext = () => {
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setSelectedOptionId(null);
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onNext();
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};
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return (
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@ -48,15 +69,24 @@ export const QuestionCard = ({
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key={option.optionId}
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text={option.text}
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state={getOptionState(option.optionId)}
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onSelect={() => onAnswer(option.optionId)}
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onSelect={() => handleSelect(option.optionId)}
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/>
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))}
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</div>
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{!currentResult && selectedOptionId !== null && (
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<button
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onClick={handleSubmit}
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className="w-full py-3 rounded-2xl text-lg font-bold bg-linear-to-r from-pink-400 to-purple-500 text-white border-b-4 border-purple-700 hover:-translate-y-0.5 active:translate-y-0 active:border-b-2 transition-all duration-200 cursor-pointer"
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>
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Submit
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</button>
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)}
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{currentResult && (
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<button
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onClick={onNext}
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className="mt-2 py-3 px-10 rounded-2xl text-lg font-bold bg-purple-600 text-white border-b-4 border-purple-800 hover:bg-purple-500 hover:-translate-y-0.5 active:translate-y-0 active:border-b-2 transition-all duration-200 cursor-pointer"
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onClick={handleNext}
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className="w-full py-3 rounded-2xl text-lg font-bold bg-purple-600 text-white border-b-4 border-purple-800 hover:bg-purple-500 hover:-translate-y-0.5 active:translate-y-0 active:border-b-2 transition-all duration-200 cursor-pointer"
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>
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{questionNumber === totalQuestions ? "See Results" : "Next"}
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</button>
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@ -1,38 +1,38 @@
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import { createFileRoute } from "@tanstack/react-router";
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import { useState, useEffect } from "react";
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import type { GameSession, AnswerResult } from "@glossa/shared";
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import { useState, useCallback } from "react";
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import type { GameSession, GameRequest, AnswerResult } from "@glossa/shared";
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import { QuestionCard } from "../components/game/QuestionCard";
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import { ScoreScreen } from "../components/game/ScoreScreen";
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const GAME_SETTINGS = {
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source_language: "en",
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target_language: "it",
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pos: "noun",
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difficulty: "easy",
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rounds: "3",
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} as const;
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import { GameSetup } from "../components/game/GameSetup";
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function Play() {
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const [gameSession, setGameSession] = useState<GameSession | null>(null);
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const [isLoading, setIsLoading] = useState(false);
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const [currentQuestionIndex, setCurrentQuestionIndex] = useState(0);
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const [results, setResults] = useState<AnswerResult[]>([]);
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const [currentResult, setCurrentResult] = useState<AnswerResult | null>(null);
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const startGame = async () => {
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const startGame = useCallback(async (settings: GameRequest) => {
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setIsLoading(true);
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const response = await fetch("/api/v1/game/start", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify(GAME_SETTINGS),
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body: JSON.stringify(settings),
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});
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const data = await response.json();
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setGameSession(data.data);
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setCurrentQuestionIndex(0);
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setResults([]);
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setCurrentResult(null);
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};
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setIsLoading(false);
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}, []);
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useEffect(() => {
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startGame();
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const resetToSetup = useCallback(() => {
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setGameSession(null);
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setIsLoading(false);
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setCurrentQuestionIndex(0);
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setResults([]);
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setCurrentResult(null);
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}, []);
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const handleAnswer = async (optionId: number) => {
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@ -61,8 +61,17 @@ function Play() {
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setCurrentResult(null);
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};
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// Phase: setup
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if (!gameSession && !isLoading) {
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return (
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<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center p-6">
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<GameSetup onStart={startGame} />
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</div>
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);
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}
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// Phase: loading
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if (!gameSession) {
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if (isLoading || !gameSession) {
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return (
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<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center">
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<p className="text-purple-400 text-lg font-medium">Loading...</p>
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@ -74,7 +83,7 @@ function Play() {
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if (currentQuestionIndex >= gameSession.questions.length) {
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return (
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<div className="min-h-screen bg-linear-to-b from-purple-100 to-pink-50 flex items-center justify-center p-6">
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<ScoreScreen results={results} onPlayAgain={startGame} />
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<ScoreScreen results={results} onPlayAgain={resetToSetup} />
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</div>
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);
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}
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