feat: scaffold quiz API vertical slice
- Add GameRequestSchema and derived types to packages/shared - Add SupportedLanguageCode, SupportedPos, DifficultyLevel type exports - Add getGameTerms() model to packages/db with pos/language/difficulty/limit filters - Add prepareGameQuestions() service skeleton in apps/api - Add createGame controller with Zod safeParse validation - Wire POST /api/v1/game/start route - Add scripts/gametest/test-game.ts for manual end-to-end testing
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11 changed files with 99 additions and 94 deletions
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@ -4,7 +4,7 @@ import { apiRouter } from "./routes/apiRouter.js";
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export function createApp() {
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const app: Express = express();
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app.use(express.json());
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app.use("/api/v1", apiRouter);
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return app;
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@ -1,8 +1,17 @@
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import type { Request, Response } from "express";
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import { prepareQuestions } from "../services/gameService.js";
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import { GameRequestSchema } from "@glossa/shared";
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import { prepareGameQuestions } from "../services/gameService.js";
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export const getGame = async (req: Request, res: Response) => {
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const query = gameRequestSchema.parse(req.query);
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const questions = await prepareQuestions(query);
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res.json({ success: true, data: questions });
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export const createGame = async (req: Request, res: Response) => {
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const gameSettings = GameRequestSchema.safeParse(req.body);
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// TODO: remove when global error handler is implemented
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if (!gameSettings.success) {
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res.status(400).json({ success: false });
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return;
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}
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const gameQuestions = await prepareGameQuestions(gameSettings.data);
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res.json({ success: true, data: gameQuestions });
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};
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@ -4,4 +4,4 @@ import { createGame } from "../controllers/gameController.js";
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export const gameRouter: Router = express.Router();
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gameRouter.get("/", createGame);
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gameRouter.post("/start", createGame);
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@ -1,3 +1,16 @@
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export const prepareQuestions = async (params: object) => {
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console.log(params);
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import type { GameRequestType } from "@glossa/shared";
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import { getGameTerms } from "@glossa/db";
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export const prepareGameQuestions = async (gameSettings: GameRequestType) => {
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const { source_language, target_language, pos, difficulty, rounds } =
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gameSettings;
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const terms = await getGameTerms(
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source_language,
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target_language,
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pos,
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difficulty,
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Number(rounds),
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);
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return terms;
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};
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@ -2,7 +2,7 @@
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"extends": "../../tsconfig.base.json",
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"references": [
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{ "path": "../../packages/shared" },
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{ "path": "../../packages/db" }
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{ "path": "../../packages/db" },
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],
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"compilerOptions": {
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"module": "NodeNext",
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@ -10,7 +10,7 @@
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"outDir": "./dist",
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"resolveJsonModule": true,
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"rootDir": ".",
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"types": ["vitest/globals"]
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"types": ["vitest/globals"],
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},
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"include": ["src", "vitest.config.ts"]
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"include": ["src", "vitest.config.ts", "../../packages/db/src/models"],
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}
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@ -159,7 +159,7 @@ this would be the flow to start a single player game:
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main menu => singleplayer, multiplayer, settings
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singleplayer => language selection
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"i speak english" => "i want to learn italian" (both languages are dropdowns to select the fitting language)
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language selection => category selection => pure grammar, media (as disussed, practicing on song lyrics or breaking bad subtitles)
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language selection => category selection => pure grammar, media (practicing on song lyrics or breaking bad subtitles)
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pure grammar => pos selection => nouns or verbs (in mvp)
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nouns has 3 subcategories => singular (1-on-1 translation dog => cane), plural (plural practices cane => cani for example), gender/articles (il cane or la cane for example)
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verbs has 2 subcategories => infinitv (1-on-1 translation to talk => parlare) or conjugations (user gets shown the infinitiv and a table with all personal pronouns and has to fill in the gaps with the according conjugations)
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@ -9,3 +9,5 @@ config({
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});
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export const db = drizzle(process.env["DATABASE_URL"]!);
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export { getGameTerms } from "./models/termModel.js";
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32
packages/db/src/models/termModel.ts
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32
packages/db/src/models/termModel.ts
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@ -0,0 +1,32 @@
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import { db } from "@glossa/db";
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import { eq, and } from "drizzle-orm";
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import { terms, translations } from "@glossa/db/schema";
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import type {
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SupportedLanguageCode,
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SupportedPos,
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DifficultyLevel,
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} from "@glossa/shared";
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export const getGameTerms = async (
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sourceLanguage: SupportedLanguageCode,
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targetLanguage: SupportedLanguageCode,
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pos: SupportedPos,
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difficulty: DifficultyLevel,
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count: number,
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) => {
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const rows = await db
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.select()
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.from(terms)
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.innerJoin(translations, eq(translations.term_id, terms.id))
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.where(
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and(
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eq(terms.pos, pos),
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eq(translations.language_code, targetLanguage),
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eq(translations.difficulty, difficulty),
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),
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)
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.limit(count);
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return rows;
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};
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@ -1,11 +1,15 @@
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export const SUPPORTED_LANGUAGE_CODES = ["en", "it"] as const;
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export type SupportedLanguageCode = (typeof SUPPORTED_LANGUAGE_CODES)[number];
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export const SUPPORTED_POS = ["noun", "verb"] as const;
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export type SupportedPos = (typeof SUPPORTED_POS)[number];
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export const GAME_ROUNDS = ["3", "10"] as const;
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export type GameRounds = (typeof GAME_ROUNDS)[number];
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export const CEFR_LEVELS = ["A1", "A2", "B1", "B2", "C1", "C2"] as const;
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export const SUPPORTED_DECK_TYPES = ["grammar", "media"] as const;
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export const DIFFICULTY_LEVELS = ["easy", "intermediate", "hard"] as const;
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export type DifficultyLevel = (typeof DIFFICULTY_LEVELS)[number];
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@ -4,88 +4,15 @@ import {
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SUPPORTED_LANGUAGE_CODES,
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SUPPORTED_POS,
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GAME_ROUNDS,
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DIFFICULTY_LEVELS,
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} from "./constants.js";
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export const Term = z.object({
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id: z.uuid(),
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synset_id: z.string(),
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pos: z.string(),
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created_at: z.iso.datetime(),
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});
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export type Term = z.infer<typeof Term>;
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export const Translation = z.object({
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id: z.uuid(),
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term_id: z.string(),
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language_code: z.string(),
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text: z.string(),
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created_at: z.iso.datetime(),
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});
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export type Translation = z.infer<typeof Translation>;
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export const TermGloss = z.object({
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id: z.uuid(),
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term_id: z.uuid(),
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language_code: z.string(),
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text: z.string(),
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created_at: z.iso.datetime(),
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});
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export type TermGloss = z.infer<typeof TermGloss>;
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export const LanguagePair = z.object({
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id: z.uuid(),
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source_language: z.string(),
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target_language: z.string(),
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label: z.string(),
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active: z.boolean(),
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created_at: z.iso.datetime(),
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});
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export type LanguagePair = z.infer<typeof LanguagePair>;
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export const User = z.object({
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id: z.uuid(),
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openauth_sub: z.string(),
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email: z.email(),
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display_name: z.string(),
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created_at: z.iso.datetime(),
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last_login_at: z.iso.datetime(),
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});
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export type User = z.infer<typeof User>;
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export const Deck = z.object({
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id: z.uuid(),
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name: z.string(),
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description: z.string(),
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source_language: z.string(),
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validated_languages: z.array(z.string()),
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is_public: z.boolean(),
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created_at: z.iso.datetime(),
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});
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export type Deck = z.infer<typeof Deck>;
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export const DeckTerm = z.object({
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deck_id: z.uuid(),
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term_id: z.uuid(),
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added: z.iso.datetime(),
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});
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export type DeckTerm = z.infer<typeof DeckTerm>;
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export const GameRequestSchema = z
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.object({
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export const GameRequestSchema = z.object({
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source_language: z.enum(SUPPORTED_LANGUAGE_CODES),
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target_language: z.enum(SUPPORTED_LANGUAGE_CODES),
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pos: z.enum(SUPPORTED_POS),
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rounds: z.enum(GAME_ROUNDS).transform(Number),
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})
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.refine((game) => game.target_language !== game.source_language, {
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error: "source and target language must be different",
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});
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difficulty: z.enum(DIFFICULTY_LEVELS),
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rounds: z.enum(GAME_ROUNDS),
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});
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export type GameRequestSchema = z.infer<typeof GameRequestSchema>;
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export type GameRequestType = z.infer<typeof GameRequestSchema>;
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18
scripts/gametest/test-game.ts
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18
scripts/gametest/test-game.ts
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@ -0,0 +1,18 @@
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async function main() {
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const response = await fetch("http://localhost:3000/api/v1/game/start", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({
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source_language: "en",
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target_language: "it",
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pos: "noun",
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difficulty: "easy",
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rounds: "3",
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}),
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});
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const data = await response.json();
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console.log(data);
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}
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main();
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