adding documentation and roadmap for the most minimal mvp

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# glossa mvp
> **This document is the single source of truth for the project.**
> It is written to be handed to any LLM as context. It contains the project vision, the current MVP scope, the tech stack, the working methodology, and the roadmap.
---
## 1. Project Overview
A vocabulary trainer for EnglishItalian words. The quiz format is Duolingo-style: one word is shown as a prompt, and the user picks the correct translation from four choices (1 correct + 3 distractors of the same part-of-speech). The long-term vision is a multiplayer competitive game, but the MVP is a polished singleplayer experience.
**The core learning loop:**
Show word → pick answer → see result → next word → final score
The vocabulary data comes from WordNet + the Open Multilingual Wordnet (OMW). A one-time Python script extracts EnglishItalian noun pairs and seeds the database. The data model is language-pair agnostic by design — adding a new language later requires no schema changes.
---
## 2. What the Full Product Looks Like (Long-Term Vision)
- Users log in via Google or GitHub (OpenAuth)
- Singleplayer mode: 10-round quiz, score screen
- Multiplayer mode: create a room, share a code, 24 players answer simultaneously in real time, live scores, winner screen
- 1000+ EnglishItalian nouns seeded from WordNet
This is documented in `spec.md` and the full `roadmap.md`. The MVP deliberately ignores most of it.
---
## 3. MVP Scope
**Goal:** A working, presentable singleplayer quiz that can be shown to real people.
### What is IN the MVP
- Vocabulary data in a PostgreSQL database (already seeded)
- REST API that returns quiz terms with distractors
- Singleplayer quiz UI: 10 questions, answer feedback, score screen
- Clean, mobile-friendly UI (Tailwind + shadcn/ui)
- Local dev only (no deployment for MVP)
### What is CUT from the MVP
| Feature | Why cut |
|---|---|
| Authentication (OpenAuth) | No user accounts needed for a demo |
| Multiplayer (WebSockets, rooms) | Core quiz works without it |
| Valkey / Redis cache | Only needed for multiplayer room state |
| Deployment to Hetzner | Ship to people locally first |
| User stats / profiles | Needs auth |
| Testing suite | Add after the UI stabilises |
These are not deleted from the plan — they are deferred. The architecture is already designed to support them. See Section 9 (Post-MVP Ladder).
---
## 4. Technology Stack
The monorepo structure and tooling are already set up (Phase 0 complete). This is the full stack — the MVP uses a subset of it.
| Layer | Technology | MVP? |
|---|---|---|
| Monorepo | pnpm workspaces | ✅ |
| Frontend | React 18, Vite, TypeScript | ✅ |
| Routing | TanStack Router | ✅ |
| Server state | TanStack Query | ✅ |
| Client state | Zustand | ✅ |
| Styling | Tailwind CSS + shadcn/ui | ✅ |
| Backend | Node.js, Express, TypeScript | ✅ |
| Database | PostgreSQL + Drizzle ORM | ✅ |
| Validation | Zod (shared schemas) | ✅ |
| Auth | OpenAuth (Google + GitHub) | ❌ post-MVP |
| Realtime | WebSockets (`ws` library) | ❌ post-MVP |
| Cache | Valkey | ❌ post-MVP |
| Testing | Vitest, React Testing Library | ❌ post-MVP |
| Deployment | Docker Compose, Hetzner, Nginx | ❌ post-MVP |
### Repository Structure (actual, as of Phase 1 data pipeline complete)
```
vocab-trainer/
├── apps/
│ ├── api/
│ │ └── src/
│ │ ├── app.ts # createApp() factory — routes registered here
│ │ └── server.ts # calls app.listen()
│ └── web/
│ └── src/
│ ├── routes/
│ │ ├── __root.tsx
│ │ ├── index.tsx # placeholder landing page
│ │ └── about.tsx
│ ├── main.tsx
│ └── index.css
├── packages/
│ ├── shared/
│ │ └── src/
│ │ ├── index.ts # empty — Zod schemas go here next
│ │ └── constants.ts
│ └── db/
│ ├── drizzle/ # migration SQL files
│ └── src/
│ ├── db/schema.ts # full Drizzle schema
│ ├── seeding-datafiles.ts # seeds terms + translations
│ ├── generating-deck.ts # builds curated decks
│ └── index.ts
├── documentation/ # all project docs live here
│ ├── spec.md
│ ├── roadmap.md
│ ├── decisions.md
│ ├── mvp.md # this file
│ └── CLAUDE.md
├── scripts/
│ ├── extract-en-it-nouns.py
│ └── datafiles/en-it-noun.json
├── docker-compose.yml
└── pnpm-workspace.yaml
```
**What does not exist yet (to be built in MVP phases):**
- `apps/api/src/routes/` — no route handlers yet
- `apps/api/src/services/` — no business logic yet
- `apps/api/src/repositories/` — no DB queries yet
- `apps/web/src/components/` — no UI components yet
- `apps/web/src/stores/` — no Zustand store yet
- `apps/web/src/lib/api.ts` — no TanStack Query wrappers yet
- `packages/shared/src/schemas/` — no Zod schemas yet
`packages/shared` is the contract between frontend and backend. All request/response shapes are defined there as Zod schemas — never duplicated.
---
## 5. Data Model (relevant tables for MVP)
```
export const terms = pgTable(
"terms",
{
id: uuid().primaryKey().defaultRandom(),
synset_id: text().unique().notNull(),
pos: varchar({ length: 20 }).notNull(),
created_at: timestamp({ withTimezone: true }).defaultNow().notNull(),
},
(table) => [
check(
"pos_check",
sql`${table.pos} IN (${sql.raw(SUPPORTED_POS.map((p) => `'${p}'`).join(", "))})`,
),
index("idx_terms_pos").on(table.pos),
],
);
export const translations = pgTable(
"translations",
{
id: uuid().primaryKey().defaultRandom(),
term_id: uuid()
.notNull()
.references(() => terms.id, { onDelete: "cascade" }),
language_code: varchar({ length: 10 }).notNull(),
text: text().notNull(),
created_at: timestamp({ withTimezone: true }).defaultNow().notNull(),
},
(table) => [
unique("unique_translations").on(
table.term_id,
table.language_code,
table.text,
),
index("idx_translations_lang").on(table.language_code, table.term_id),
],
);
export const decks = pgTable(
"decks",
{
id: uuid().primaryKey().defaultRandom(),
name: text().notNull(),
description: text(),
source_language: varchar({ length: 10 }).notNull(),
validated_languages: varchar({ length: 10 }).array().notNull().default([]),
is_public: boolean().default(false).notNull(),
created_at: timestamp({ withTimezone: true }).defaultNow().notNull(),
},
(table) => [
check(
"source_language_check",
sql`${table.source_language} IN (${sql.raw(SUPPORTED_LANGUAGE_CODES.map((l) => `'${l}'`).join(", "))})`,
),
check(
"validated_languages_check",
sql`validated_languages <@ ARRAY[${sql.raw(SUPPORTED_LANGUAGE_CODES.map((l) => `'${l}'`).join(", "))}]::varchar[]`,
),
check(
"validated_languages_excludes_source",
sql`NOT (${table.source_language} = ANY(${table.validated_languages}))`,
),
unique("unique_deck_name").on(table.name, table.source_language),
],
);
export const deck_terms = pgTable(
"deck_terms",
{
deck_id: uuid()
.notNull()
.references(() => decks.id, { onDelete: "cascade" }),
term_id: uuid()
.notNull()
.references(() => terms.id, { onDelete: "cascade" }),
added_at: timestamp({ withTimezone: true }).defaultNow().notNull(),
},
(table) => [primaryKey({ columns: [table.deck_id, table.term_id] })],
);
```
The seed + deck-build scripts have already been run. Data exists in the database.
---
## 6. API Endpoints (MVP)
All endpoints prefixed `/api`. Schemas live in `packages/shared` and are validated with Zod on both sides.
| Method | Path | Description |
|---|---|---|
| GET | `/api/health` | Health check (already done) |
| GET | `/api/language-pairs` | List active language pairs |
| GET | `/api/decks` | List available decks |
| GET | `/api/decks/:id/terms` | Fetch terms with distractors for a quiz |
### Distractor Logic
The `QuizService` picks 3 distractors server-side:
- Same part-of-speech as the correct answer
- Never the correct answer
- Never repeated within a session
---
## 7. Frontend Structure (MVP)
```
apps/web/src/
├── routes/
│ ├── index.tsx # Landing page / mode select
│ └── singleplayer/
│ └── index.tsx # The quiz
├── components/
│ ├── quiz/
│ │ ├── QuestionCard.tsx # Prompt word + 4 answer buttons
│ │ ├── OptionButton.tsx # idle / correct / wrong states
│ │ └── ScoreScreen.tsx # Final score + play again
│ └── ui/ # shadcn/ui wrappers
├── stores/
│ └── gameStore.ts # Zustand: question index, score, answers
└── lib/
└── api.ts # TanStack Query fetch wrappers
```
### State Management
TanStack Query handles fetching quiz data from the API. Zustand handles the local quiz session (current question index, score, selected answers). There is no overlap between the two.
---
## 8. Working Methodology
> **Read this section before asking for help with any task.**
This project is a learning exercise. The goal is to understand the code, not just to ship it.
### How tasks are structured
The roadmap (Section 10) lists broad phases. When work starts on a phase, it gets broken into smaller, concrete subtasks with clear done-conditions before any code is written.
### How to use an LLM for help
When asking an LLM for help:
1. **Paste this document** (or the relevant sections) as context
2. **Describe what you're working on** and what specifically you're stuck on
3. **Ask for hints, not solutions.** Example prompts:
- "I'm trying to implement X. My current approach is Y. What am I missing conceptually?"
- "Here is my code. What would you change about the structure and why?"
- "Can you point me to the relevant docs for Z?"
### Refactoring workflow
After completing a task or a block of work:
1. Share the current state of the code with the LLM
2. Ask: *"What would you refactor here, and why? Don't show me the code — point me in the right direction and link relevant documentation."*
3. The LLM should explain the *what* and *why*, link to relevant docs/guides, and let you implement the fix yourself
**The LLM should never write the implementation for you.** If it does, ask it to delete it and explain the concept instead.
### Decisions log
Keep a `decisions.md` file in the root. When you make a non-obvious choice (a library, a pattern, a trade-off), write one short paragraph explaining what you chose and why. This is also useful context for any LLM session.
---
## 9. Game Mechanics
- **Format**: source-language word prompt + 4 target-language choices
- **Distractors**: same POS, server-side, never the correct answer, no repeats in a session
- **Session length**: 10 questions
- **Scoring**: +1 per correct answer (no speed bonus for MVP)
- **Timer**: none in singleplayer MVP
- **No auth required**: anonymous users
---
## 10. MVP Roadmap
> Tasks are written at a high level. When starting a phase, break it into smaller subtasks before writing any code.
### Current Status
**Phase 0 (Foundation) — ✅ Complete**
**Phase 1 (Vocabulary Data) — 🔄 Data pipeline complete. API layer is the immediate next step.**
What is already in the database:
- 999 unique English terms (nouns), fully seeded from WordNet/OMW
- 3171 term IDs resolved (higher than word count due to homonyms)
- Full Italian translation coverage (3171/3171 terms)
- Decks created and populated via `packages/db/src/generating-decks.ts`
- 34 words from the source wordlist had no WordNet match (expected, not a bug)
---
### Phase 1 — Finish the API Layer
**Goal:** The frontend can fetch quiz data from the API.
**Done when:** `GET /api/decks/1/terms?limit=10` returns 10 terms, each with 3 distractors of the same POS attached.
**Broadly, what needs to happen:**
- Define Zod response schemas in `packages/shared` for terms, decks, and language pairs
- Implement a repository layer that queries the DB for terms belonging to a deck
- Implement a service layer that attaches distractors to each term (same POS, no duplicates, no correct answer included)
- Wire up the REST endpoints (`GET /language-pairs`, `GET /decks`, `GET /decks/:id/terms`)
- Manually test the endpoints (curl or a REST client like Bruno/Insomnia)
**Key concepts to understand before starting:**
- Drizzle ORM query patterns (joins, where clauses)
- The repository pattern (data access separated from business logic)
- Zod schema definition and inference
- How pnpm workspace packages reference each other
---
### Phase 2 — Singleplayer Quiz UI
**Goal:** A user can complete a full 10-question quiz in the browser.
**Done when:** User visits `/singleplayer`, answers 10 questions, sees a score screen, and can play again.
**Broadly, what needs to happen:**
- Build the `QuestionCard` component (prompt word + 4 answer buttons)
- Build the `OptionButton` component with three visual states: idle, correct, wrong
- Build the `ScoreScreen` component (score summary + play again)
- Implement a Zustand store to track quiz session state (current question index, score, whether an answer has been picked)
- Wire up TanStack Query to fetch terms from the API on mount
- Create the `/singleplayer` route and assemble the components
- Handle the between-question transition (brief delay showing result → next question)
**Key concepts to understand before starting:**
- TanStack Query: `useQuery`, loading/error states
- Zustand: defining a store, reading and writing state from components
- TanStack Router: defining routes, navigating between them
- React component composition
- Controlled state for the answer selection (which button is selected, when to lock input)
---
### Phase 3 — UI Polish
**Goal:** The app looks good enough to show to people.
**Done when:** The quiz is usable on mobile, readable on desktop, and has a coherent visual style.
**Broadly, what needs to happen:**
- Apply Tailwind utility classes and shadcn/ui components consistently
- Make the layout mobile-first (touch-friendly buttons, readable font sizes)
- Add a simple landing page (`/`) with a "Start Quiz" button
- Add loading and error states for the API fetch
- Visual feedback on correct/wrong answers (colour, maybe a brief animation)
- Deck selection: let the user pick a deck from a list before starting
**Key concepts to understand before starting:**
- Tailwind CSS utility-first approach
- shadcn/ui component library and how to add components
- Responsive design with Tailwind breakpoints
- CSS transitions for simple animations
---
## 11. Key Technical Decisions
These are the non-obvious decisions already made. Any LLM helping with this project should be aware of them and not suggest alternatives without good reason.
### Architecture
**Express app: factory function pattern**
`app.ts` exports `createApp()`. `server.ts` imports it and calls `.listen()`. This keeps tests isolated — a test can import the app without starting a server.
**Layered architecture: routes → services → repositories**
Business logic lives in services, not route handlers or repositories. Each layer only talks to the layer directly below it. For the MVP API, this means:
- `routes/` — parse request, call service, return response
- `services/` — business logic (e.g. attaching distractors)
- `repositories/` — all DB queries live here, nowhere else
**Shared Zod schemas in `packages/shared`**
All request/response shapes are defined once as Zod schemas in `packages/shared` and imported by both `apps/api` and `apps/web`. Types are inferred from schemas (`z.infer<typeof Schema>`), never written by hand.
### Data Model
**Decks separate from terms (not frequency-rank filtering)**
Terms are raw WordNet data. Decks are curated lists. This separation exists because WordNet frequency data is unreliable for learning — common chemical element symbols ranked highly, for example. Bad words are excluded at the deck level, not filtered from `terms`.
**Deck language model: `source_language` + `validated_languages` array**
A deck is not tied to a single language pair. `source_language` is the language the wordlist was curated from. `validated_languages` is an array of target languages with full translation coverage — calculated and updated by the deck generation script on every run.
### Tooling
**Drizzle ORM (not Prisma):** No binary, no engine. Queries map closely to SQL. Works naturally with Zod. Migrations are plain SQL files.
**`tsx` as TypeScript runner (not `ts-node`):** Faster, zero config, uses esbuild. Does not type-check — that is handled by `tsc` and the editor.
**pnpm workspaces (not Turborepo):** Two apps don't need the extra build caching complexity.
---
## 12. Post-MVP Ladder
These phases are deferred but planned. The architecture already supports them.
| Phase | What it adds |
|---|---|
| Auth | OpenAuth (Google + GitHub), JWT middleware, user rows in DB |
| User Stats | Games played, score history, profile page |
| Multiplayer Lobby | Room creation, join by code, WebSocket connection |
| Multiplayer Game | Simultaneous answers, server timer, live scores, winner screen |
| Deployment | Docker Compose prod config, Nginx, Let's Encrypt, Hetzner VPS |
| Hardening | Rate limiting, error boundaries, CI/CD, DB backups |
Each of these maps to a phase in the full `roadmap.md`.
---
## 13. Definition of Done (MVP)
- [ ] `GET /api/decks/:id/terms` returns terms with correct distractors
- [ ] User can complete a 10-question quiz without errors
- [ ] Score screen shows final result and a play-again option
- [ ] App is usable on a mobile screen
- [ ] No hardcoded data — everything comes from the database