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README.md
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README.md
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# lila
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# Lila
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**Learn words. Beat friends.**
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lila is a vocabulary trainer built around a Duolingo-style quiz loop: a word appears in one language, you pick the correct translation from four choices. It supports singleplayer and real-time multiplayer, and is designed to work across multiple language pairs without schema changes.
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Lila is a vocabulary trainer that turns the media you love into language practice. Learn vocabulary from a Shakira song, the first chapter of _Harry Potter_, or an episode of _Breaking Bad_ — then challenge your friends in real-time multiplayer quizzes.
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Live at [lilastudy.com](https://lilastudy.com).
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---
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## Quickstart
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```bash
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# 1. Clone and install
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git clone git@git.lilastudy.com:forgejo-lila/lila.git
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cd lila
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pnpm install
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# 2. Environment
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cp .env.example .env
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# 3. Start local services (PostgreSQL, Valkey)
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docker compose up -d
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# 4. Build shared packages
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pnpm --filter @lila/shared build
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pnpm --filter @lila/db build
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# 5. Run migrations and seed data
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pnpm --filter @lila/db migrate
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pnpm --filter @lila/db seed
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# 6. Start dev servers
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pnpm dev
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```
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API: `http://localhost:3000` · Web: `http://localhost:5173`
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See [DEPLOYMENT.md](DEPLOYMENT.md) for production infrastructure details.
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---
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## Documentation Index
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| Document | What you'll find there |
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| -------------------------------------------- | ----------------------------------------------------------------------- |
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| [STATUS.md](STATUS.md) | Current state — what's working, what's blocked, what we're building now |
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| [BACKLOG.md](BACKLOG.md) | Prioritized task list: now / next / later / changelog |
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| [ARCHITECTURE.md](ARCHITECTURE.md) | Monorepo structure, layered architecture, data flow |
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| [DECISIONS.md](DECISIONS.md) | Why we chose X over Y — tool choices, schema design, trade-offs |
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| [DATA_PIPELINE.md](DATA_PIPELINE.md) | Kaikki → CEFR enrichment → production PostgreSQL |
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| [MODEL_STRATEGY.md](MODEL_STRATEGY.md) | LLM voter architecture for sense-disambiguated CEFR assignment |
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| [LLM_SETUP.md](LLM_SETUP.md) | Local and cloud LLM provider configuration |
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| [DEPLOYMENT.md](DEPLOYMENT.md) | Hetzner VPS, Caddy, Docker Compose, CI/CD, backups |
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| [design/GAME_MODES.md](design/GAME_MODES.md) | Planned multiplayer and singleplayer game modes |
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---
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## Stack
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| Layer | Technology |
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| ------------ | ---------------------------------- |
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| Monorepo | pnpm workspaces |
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| Frontend | React 18, Vite, TypeScript |
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| Routing | TanStack Router |
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| Server state | TanStack Query |
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| Styling | Tailwind CSS |
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| Backend | Node.js, Express, TypeScript |
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| Database | PostgreSQL + Drizzle ORM |
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| Validation | Zod (shared schemas) |
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| Auth | Better Auth (Google + GitHub) |
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| Realtime | WebSockets (`ws` library) |
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| Testing | Vitest, supertest |
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| Deployment | Docker Compose, Caddy, Hetzner VPS |
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| CI/CD | Forgejo Actions |
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| Layer | Technology |
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| ---------- | ------------------------------------------------------------- |
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| Monorepo | pnpm workspaces |
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| Frontend | React 18, Vite, TanStack Router, TanStack Query, Tailwind CSS |
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| Backend | Node.js, Express, TypeScript, WebSockets (`ws`) |
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| Database | PostgreSQL + Drizzle ORM |
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| Auth | Better Auth (Google + GitHub) |
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| Validation | Zod (shared between frontend and backend) |
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| Testing | Vitest, supertest |
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| Deployment | Docker Compose, Caddy, Hetzner VPS |
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| CI/CD | Forgejo Actions |
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---
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## Current Status
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- ✅ Singleplayer quiz (5 language pairs: en↔it/de/es/fr)
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- ✅ Multiplayer lobby + real-time game (2–4 players, simultaneous answers, 15s timer)
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- ✅ Auth (Google + GitHub)
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- ✅ Live deployment with CI/CD
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- 🔄 Migrating vocabulary data from OpenWordNet to **Kaikki** (sense-disambiguated translations)
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- 🔄 Phase 7 hardening (rate limiting, error boundaries, monitoring)
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See [STATUS.md](STATUS.md) for the full picture.
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---
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## Repository Structure
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```tree
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```
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lila/
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├── apps/
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│ ├── api/ — Express backend
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│ └── web/ — React frontend
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│ ├── api/ — Express backend
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│ └── web/ — React frontend
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├── packages/
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│ ├── shared/ — Zod schemas and types shared between frontend and backend
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│ └── db/ — Drizzle schema, migrations, models, seeding scripts
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├── scripts/ — Python scripts for vocabulary data extraction
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└── documentation/ — Project docs
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```
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`packages/shared` is the contract between frontend and backend. All request/response shapes are defined there as Zod schemas and never duplicated.
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---
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## Architecture
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Requests flow through a strict layered architecture:
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```text
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HTTP Request → Router → Controller → Service → Model → Database
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```
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Each layer only talks to the layer directly below it. Controllers handle HTTP only. Services contain business logic only. Models contain database queries only. All database code lives in `packages/db` — the API never imports Drizzle directly for queries.
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---
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## Data Model
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Words are modelled as language-neutral concepts (`terms`) with per-language `translations`. Adding a new language requires no schema changes — only new rows. CEFR levels (A1–C2) are stored per translation for difficulty filtering.
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Core tables: `terms`, `translations`, `term_glosses`, `decks`, `deck_terms`
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Auth tables (managed by Better Auth): `user`, `session`, `account`, `verification`
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Vocabulary data is sourced from WordNet and the Open Multilingual Wordnet (OMW).
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---
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## API
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```text
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POST /api/v1/game/start — start a quiz session (auth required)
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POST /api/v1/game/answer — submit an answer (auth required)
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GET /api/v1/health — health check (public)
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ALL /api/auth/* — Better Auth handlers (public)
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```
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The correct answer is never sent to the frontend — all evaluation happens server-side.
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---
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## Multiplayer
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Rooms are created via REST, then managed over WebSockets. Messages are typed via a Zod discriminated union. The host starts the game; all players answer simultaneously with a 15-second server-enforced timer. Room state is held in-memory (Valkey deferred).
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---
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## Infrastructure
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```tree
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Internet → Caddy (HTTPS)
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├── lilastudy.com → web (nginx, static files)
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├── api.lilastudy.com → api (Express)
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└── git.lilastudy.com → Forgejo (git + registry)
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```
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Deployed on a Hetzner VPS (Debian 13, ARM64). Images are built cross-compiled for ARM64 and pushed to the Forgejo container registry. CI/CD runs via Forgejo Actions on push to `main`. Daily database backups are synced to the dev laptop via rsync.
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See `documentation/deployment.md` for the full infrastructure setup.
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---
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## Local Development
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### Prerequisites
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- Node.js 20+
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- pnpm 9+
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- Docker + Docker Compose
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### Setup
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```bash
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# Install dependencies
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pnpm install
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# Create your local env file (used by docker compose + the API)
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cp .env.example .env
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# Start local services (PostgreSQL, Valkey)
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docker compose up -d
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# Build shared packages
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pnpm --filter @lila/shared build
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pnpm --filter @lila/db build
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# Run migrations and seed data
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pnpm --filter @lila/db migrate
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pnpm --filter @lila/db seed
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# Start dev servers
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pnpm dev
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```
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The API runs on `http://localhost:3000` and the frontend on `http://localhost:5173`.
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---
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## Testing
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```bash
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# All tests
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pnpm test
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# API only
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pnpm --filter api test
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# Frontend only
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pnpm --filter web test
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│ ├── shared/ — Zod schemas + constants (API/web contract)
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│ └── db/ — Drizzle schema, migrations, models, seeding
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├── data-pipeline/ — Kaikki extraction → enrichment → PostgreSQL sync
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├── documentation/ — Project docs (this directory)
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└── Caddyfile, docker-compose.yml, etc.
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```
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---
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## Roadmap
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## License
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| Phase | Description | Status |
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| ----- | ---------------------------------------------------------------------- | ------ |
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| 0 | Foundation — monorepo, tooling, dev environment | ✅ |
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| 1 | Vocabulary data pipeline + REST API | ✅ |
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| 2 | Singleplayer quiz UI | ✅ |
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| 3 | Auth (Google + GitHub) | ✅ |
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| 4 | Multiplayer lobby (WebSockets) | ✅ |
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| 5 | Multiplayer game (real-time, server timer) | ✅ |
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| 6 | Production deployment + CI/CD | ✅ |
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| 7 | Hardening (rate limiting, error boundaries, monitoring, accessibility) | 🔄 |
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See `documentation/roadmap.md` for task-level detail.
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TBD
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