feat(api): add WebSocket foundation and multiplayer game store

- Add ws/ directory: server setup, auth, router, connections map
- WebSocket auth rejects upgrade with 401 if no Better Auth session
- Router parses WsClientMessageSchema, dispatches to handlers,
  two-layer error handling (AppError -> WsErrorSchema, unknown -> 500)
- connections.ts: in-memory Map<lobbyId, Map<userId, WebSocket>>
  with addConnection, removeConnection, broadcastToLobby
- LobbyGameStore interface + InMemoryLobbyGameStore implementation
  following existing GameSessionStore pattern
- multiplayerGameService: generateMultiplayerQuestions() decoupled
  from single-player flow, hardcoded defaults en->it nouns easy 3 rounds
- handleLobbyJoin and handleLobbyLeave implemented
- WsErrorSchema added to shared schemas
- server.ts switched to createServer + setupWebSocket
This commit is contained in:
lila 2026-04-17 09:36:16 +02:00
parent b0aef8cc16
commit 745c5c4e3a
14 changed files with 443 additions and 1 deletions

View file

@ -112,11 +112,19 @@ export const WsGameFinishedSchema = z.object({
export type WsGameFinished = z.infer<typeof WsGameFinishedSchema>;
export const WsErrorSchema = z.object({
type: z.literal("error"),
code: z.string(),
message: z.string(),
});
export type WsError = z.infer<typeof WsErrorSchema>;
export const WsServerMessageSchema = z.discriminatedUnion("type", [
WsLobbyStateSchema,
WsGameQuestionSchema,
WsGameAnswerResultSchema,
WsGameFinishedSchema,
WsErrorSchema,
]);
export type WsServerMessage = z.infer<typeof WsServerMessageSchema>;