feat(api): add WebSocket foundation and multiplayer game store
- Add ws/ directory: server setup, auth, router, connections map - WebSocket auth rejects upgrade with 401 if no Better Auth session - Router parses WsClientMessageSchema, dispatches to handlers, two-layer error handling (AppError -> WsErrorSchema, unknown -> 500) - connections.ts: in-memory Map<lobbyId, Map<userId, WebSocket>> with addConnection, removeConnection, broadcastToLobby - LobbyGameStore interface + InMemoryLobbyGameStore implementation following existing GameSessionStore pattern - multiplayerGameService: generateMultiplayerQuestions() decoupled from single-player flow, hardcoded defaults en->it nouns easy 3 rounds - handleLobbyJoin and handleLobbyLeave implemented - WsErrorSchema added to shared schemas - server.ts switched to createServer + setupWebSocket
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@ -1,8 +1,13 @@
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import { createServer } from "http";
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import { createApp } from "./app.js";
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import { setupWebSocket } from "./ws/index.js";
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const PORT = Number(process.env["PORT"] ?? 3000);
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const app = createApp();
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const server = createServer(app);
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setupWebSocket(server);
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app.listen(PORT, () => {
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console.log(`Server listening on port ${PORT}`);
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