feat(api): add WebSocket foundation and multiplayer game store

- Add ws/ directory: server setup, auth, router, connections map
- WebSocket auth rejects upgrade with 401 if no Better Auth session
- Router parses WsClientMessageSchema, dispatches to handlers,
  two-layer error handling (AppError -> WsErrorSchema, unknown -> 500)
- connections.ts: in-memory Map<lobbyId, Map<userId, WebSocket>>
  with addConnection, removeConnection, broadcastToLobby
- LobbyGameStore interface + InMemoryLobbyGameStore implementation
  following existing GameSessionStore pattern
- multiplayerGameService: generateMultiplayerQuestions() decoupled
  from single-player flow, hardcoded defaults en->it nouns easy 3 rounds
- handleLobbyJoin and handleLobbyLeave implemented
- WsErrorSchema added to shared schemas
- server.ts switched to createServer + setupWebSocket
This commit is contained in:
lila 2026-04-17 09:36:16 +02:00
parent b0aef8cc16
commit 745c5c4e3a
14 changed files with 443 additions and 1 deletions

View file

@ -1,8 +1,13 @@
import { createServer } from "http";
import { createApp } from "./app.js";
import { setupWebSocket } from "./ws/index.js";
const PORT = Number(process.env["PORT"] ?? 3000);
const app = createApp();
const server = createServer(app);
setupWebSocket(server);
app.listen(PORT, () => {
console.log(`Server listening on port ${PORT}`);