feat(api): add WebSocket foundation and multiplayer game store
- Add ws/ directory: server setup, auth, router, connections map - WebSocket auth rejects upgrade with 401 if no Better Auth session - Router parses WsClientMessageSchema, dispatches to handlers, two-layer error handling (AppError -> WsErrorSchema, unknown -> 500) - connections.ts: in-memory Map<lobbyId, Map<userId, WebSocket>> with addConnection, removeConnection, broadcastToLobby - LobbyGameStore interface + InMemoryLobbyGameStore implementation following existing GameSessionStore pattern - multiplayerGameService: generateMultiplayerQuestions() decoupled from single-player flow, hardcoded defaults en->it nouns easy 3 rounds - handleLobbyJoin and handleLobbyLeave implemented - WsErrorSchema added to shared schemas - server.ts switched to createServer + setupWebSocket
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apps/api/src/lobbyGameStore/LobbyGameStore.ts
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apps/api/src/lobbyGameStore/LobbyGameStore.ts
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import type { MultiplayerQuestion } from "../services/multiplayerGameService.js";
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export type LobbyGameData = {
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questions: MultiplayerQuestion[];
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currentIndex: number;
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// NOTE: Map types are used here for O(1) lookups in-process.
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// When migrating to Valkey, convert to plain objects for JSON serialization.
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playerAnswers: Map<string, number | null>; // userId → selectedOptionId, null = timed out
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scores: Map<string, number>; // userId → running total
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};
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export interface LobbyGameStore {
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create(lobbyId: string, data: LobbyGameData): Promise<void>;
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get(lobbyId: string): Promise<LobbyGameData | null>;
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set(lobbyId: string, data: LobbyGameData): Promise<void>;
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delete(lobbyId: string): Promise<void>;
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}
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