feat(api): add WebSocket foundation and multiplayer game store

- Add ws/ directory: server setup, auth, router, connections map
- WebSocket auth rejects upgrade with 401 if no Better Auth session
- Router parses WsClientMessageSchema, dispatches to handlers,
  two-layer error handling (AppError -> WsErrorSchema, unknown -> 500)
- connections.ts: in-memory Map<lobbyId, Map<userId, WebSocket>>
  with addConnection, removeConnection, broadcastToLobby
- LobbyGameStore interface + InMemoryLobbyGameStore implementation
  following existing GameSessionStore pattern
- multiplayerGameService: generateMultiplayerQuestions() decoupled
  from single-player flow, hardcoded defaults en->it nouns easy 3 rounds
- handleLobbyJoin and handleLobbyLeave implemented
- WsErrorSchema added to shared schemas
- server.ts switched to createServer + setupWebSocket
This commit is contained in:
lila 2026-04-17 09:36:16 +02:00
parent b0aef8cc16
commit 745c5c4e3a
14 changed files with 443 additions and 1 deletions

View file

@ -14,12 +14,14 @@
"@lila/shared": "workspace:*",
"better-auth": "^1.6.2",
"cors": "^2.8.6",
"express": "^5.2.1"
"express": "^5.2.1",
"ws": "^8.20.0"
},
"devDependencies": {
"@types/cors": "^2.8.19",
"@types/express": "^5.0.6",
"@types/supertest": "^7.2.0",
"@types/ws": "^8.18.1",
"supertest": "^7.2.2",
"tsx": "^4.21.0"
}