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7 changed files with 119 additions and 124 deletions
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@ -27,7 +27,7 @@ export function createApp() {
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const store = new InMemoryGameSessionStore();
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const store = new InMemoryGameSessionStore();
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app.use("/api/v1", createApiRouter(store));
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app.use("/api/v1", createApiRouter(store));
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app.use(errorHandler);
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app.use(errorHandler);
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return app;
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return app;
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@ -197,7 +197,7 @@ describe("POST /api/v1/game/answer", () => {
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expect(body.success).toBe(false);
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expect(body.success).toBe(false);
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expect(body.error).toContain("Question already answered");
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expect(body.error).toContain("Question already answered");
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});
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});
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it("returns 400 when a field has an invalid value", async () => {
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it("returns 400 when a field has an invalid value", async () => {
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const res = await request(app)
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const res = await request(app)
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.post("/api/v1/game/start")
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.post("/api/v1/game/start")
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@ -30,4 +30,4 @@ export class UnprocessableEntityError extends AppError {
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constructor(message: string) {
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constructor(message: string) {
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super(message, 422);
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super(message, 422);
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}
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}
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}
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}
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@ -14,6 +14,6 @@ export const createGameRouter = (store: GameSessionStore): Router => {
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router.post("/start", controller.createGame as express.RequestHandler);
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router.post("/start", controller.createGame as express.RequestHandler);
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router.post("/answer", controller.submitAnswer as express.RequestHandler);
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router.post("/answer", controller.submitAnswer as express.RequestHandler);
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return router;
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return router;
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};
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};
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@ -1,11 +1,11 @@
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# 🔥 GameService Roast: `apps/api/src/services/gameService.ts`
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# 🔥 GameService Roast: `apps/api/src/services/gameService.ts`
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> *"It works on my machine" is not a scalability strategy.*
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> _"It works on my machine" is not a scalability strategy._
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**Project:** lila — Vocabulary Trainer
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**Project:** lila — Vocabulary Trainer
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**File Roasted:** `gameService.ts`
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**File Roasted:** `gameService.ts`
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**Date:** $(date)
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**Date:** $(date)
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**Roaster:** Qwen3.6
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**Roaster:** Qwen3.6
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---
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---
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@ -28,8 +28,8 @@
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**Location:** `gameService.ts:45-58` + `InMemoryGameSessionStore.ts:update()`
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**Location:** `gameService.ts:45-58` + `InMemoryGameSessionStore.ts:update()`
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// Current flow (VULNERABLE):
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// Current flow (VULNERABLE):
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const session = await store.get(submission.sessionId); // READ
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const session = await store.get(submission.sessionId); // READ
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const updatedAnswers = new Map(session.answers); // MODIFY (local copy)
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const updatedAnswers = new Map(session.answers); // MODIFY (local copy)
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updatedAnswers.delete(submission.questionId);
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updatedAnswers.delete(submission.questionId);
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await store.update(submission.sessionId, { answers: updatedAnswers }); // WRITE
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await store.update(submission.sessionId, { answers: updatedAnswers }); // WRITE
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@ -46,64 +46,55 @@ Fix Options:
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// Option A: Add atomic operation to store interface
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// Option A: Add atomic operation to store interface
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interface GameSessionStore {
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interface GameSessionStore {
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deleteAnswer(sessionId: string, questionId: string): Promise<boolean>;
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deleteAnswer(sessionId: string, questionId: string): Promise<boolean>;
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}
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}
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// Option B: Use Valkey Lua script for atomic read-modify-write
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// Option B: Use Valkey Lua script for atomic read-modify-write
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// Option C: Optimistic locking with version numbers
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// Option C: Optimistic locking with version numbers
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Priority: 🔴 CRITICAL — Data integrity issue
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Priority: 🔴 CRITICAL — Data integrity issue 2. N+1 Query: Database Performance Bomb
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2. N+1 Query: Database Performance Bomb
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Location: gameService.ts:24-26 + termModel.ts:getDistractors()
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Location: gameService.ts:24-26 + termModel.ts:getDistractors()
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// For each of N terms, we call getDistractors():
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// For each of N terms, we call getDistractors():
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const questions: GameQuestion[] = await Promise.all(
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const questions: GameQuestion[] = await Promise.all(
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terms.map(async (term) => {
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terms.map(async (term) => {
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const distractorTexts = await getDistractors(term.termId, ...); // 🚩 N queries!
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const distractorTexts = await getDistractors(term.termId, ...); // 🚩 N queries!
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})
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})
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);
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);
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Impact Analysis:
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Impact Analysis:
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Rounds
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Rounds
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DB Queries
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DB Queries
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At 50 concurrent users
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At 50 concurrent users
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3
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3
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1 + 3 = 4
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1 + 3 = 4
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200 queries/min
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200 queries/min
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10
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10
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1 + 10 = 11
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1 + 10 = 11
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550 queries/min
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550 queries/min
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20
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20
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1 + 20 = 21
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1 + 20 = 21
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1,050 queries/min
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1,050 queries/min
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Each getDistractors() runs:
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Each getDistractors() runs:
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SELECT text FROM terms
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SELECT text FROM terms
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JOIN translations ON ...
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JOIN translations ON ...
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WHERE pos = $1 AND difficulty = $2 AND term_id != $3 AND text != $4
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WHERE pos = $1 AND difficulty = $2 AND term_id != $3 AND text != $4
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ORDER BY RANDOM() LIMIT 6
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ORDER BY RANDOM() LIMIT 6
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Fix: Batch Fetch Distractors
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Fix: Batch Fetch Distractors
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// Fetch all distractors in ONE query
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// Fetch all distractors in ONE query
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const allDistractors = await db
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const allDistractors = await db
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.select({ termId: terms.id, text: translations.text })
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.select({ termId: terms.id, text: translations.text })
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.from(terms)
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.from(terms)
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.innerJoin(translations, /* ... */)
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.innerJoin(translations, /_ ... _/)
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.where(and(
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.where(and(
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eq(terms.pos, pos),
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eq(terms.pos, pos),
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eq(translations.difficulty, difficulty),
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eq(translations.difficulty, difficulty),
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inArray(terms.id, termIds), // Batch!
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inArray(terms.id, termIds), // Batch!
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))
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))
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.limit(DISTRACTOR_FETCH_COUNT * termIds.length);
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.limit(DISTRACTOR_FETCH_COUNT \* termIds.length);
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// Group by termId in JS, then slice to 3 unique distractors per term
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// Group by termId in JS, then slice to 3 unique distractors per term
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const distractorsByTerm = groupByTermId(allDistractors);
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const distractorsByTerm = groupByTermId(allDistractors);
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@ -111,10 +102,10 @@ const distractorsByTerm = groupByTermId(allDistractors);
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Priority: 🔴 CRITICAL — Performance/scalability issue
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Priority: 🔴 CRITICAL — Performance/scalability issue
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3. Error Handling Inconsistency
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3. Error Handling Inconsistency
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Location: gameService.ts:33-36
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Location: gameService.ts:33-36
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if (uniqueDistractors.length < 3) {
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if (uniqueDistractors.length < 3) {
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throw new Error(`Not enough unique distractors for term: ${term.targetText}`); // 🚩
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throw new Error(`Not enough unique distractors for term: ${term.targetText}`); // 🚩
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}
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}
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Problem: Raw Error bypasses your errorHandler middleware:
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Problem: Raw Error bypasses your errorHandler middleware:
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@ -127,15 +118,14 @@ Fix:
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import { UnprocessableEntityError } from "../errors/AppError.js";
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import { UnprocessableEntityError } from "../errors/AppError.js";
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if (uniqueDistractors.length < 3) {
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if (uniqueDistractors.length < 3) {
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logger.warn({ termId: term.termId, uniqueCount: uniqueDistractors.length },
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logger.warn({ termId: term.termId, uniqueCount: uniqueDistractors.length },
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"insufficient_distractors");
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"insufficient_distractors");
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throw new UnprocessableEntityError(
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throw new UnprocessableEntityError(
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`Not enough unique distractors for term: ${term.targetText}`
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`Not enough unique distractors for term: ${term.targetText}`
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);
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);
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}
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}
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Priority: 🟡 HIGH — Observability & UX issue
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Priority: 🟡 HIGH — Observability & UX issue
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⚠️ High-Severity Smells
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⚠️ High-Severity Smells 4. Code Duplication: Singleplayer vs Multiplayer
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4. Code Duplication: Singleplayer vs Multiplayer
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Compare: gameService.ts vs multiplayerGameService.ts
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Compare: gameService.ts vs multiplayerGameService.ts
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// gameService.ts
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// gameService.ts
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const optionTexts = [term.targetText, ...uniqueDistractors.slice(0, 3)];
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const optionTexts = [term.targetText, ...uniqueDistractors.slice(0, 3)];
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@ -157,30 +147,29 @@ Fix: Extract pure function to @lila/shared or new @lila/game-logic:
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// packages/shared/src/game-logic.ts
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// packages/shared/src/game-logic.ts
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export const buildQuestionOptions = (
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export const buildQuestionOptions = (
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correctAnswer: string,
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correctAnswer: string,
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distractors: string[],
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distractors: string[],
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optionCount: number = 4
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optionCount: number = 4
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): { options: AnswerOption[]; correctOptionId: number } => {
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): { options: AnswerOption[]; correctOptionId: number } => {
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const uniqueDistractors = [...new Set(distractors.filter(d => d !== correctAnswer))];
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const uniqueDistractors = [...new Set(distractors.filter(d => d !== correctAnswer))];
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const optionTexts = [correctAnswer, ...uniqueDistractors.slice(0, optionCount - 1)];
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const optionTexts = [correctAnswer, ...uniqueDistractors.slice(0, optionCount - 1)];
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const shuffled = shuffleSecure(optionTexts);
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const shuffled = shuffleSecure(optionTexts);
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const correctOptionId = shuffled.indexOf(correctAnswer);
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const correctOptionId = shuffled.indexOf(correctAnswer);
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return {
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return {
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options: shuffled.map((text, idx) => ({ optionId: idx, text })),
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options: shuffled.map((text, idx) => ({ optionId: idx, text })),
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correctOptionId
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correctOptionId
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};
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};
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};
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};
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Priority: 🟡 HIGH — Maintainability issue
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Priority: 🟡 HIGH — Maintainability issue 5. Shuffle Bias: Math.random() Trap
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5. Shuffle Bias: Math.random() Trap
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Location: utils.ts:shuffleArray() + multiplayerGameService.ts:shuffle()
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Location: utils.ts:shuffleArray() + multiplayerGameService.ts:shuffle()
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export const shuffleArray = <T>(array: T[]): T[] => {
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export const shuffleArray = <T>(array: T[]): T[] => {
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for (let i = result.length - 1; i > 0; i--) {
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for (let i = result.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1)); // 🚩 Modulo bias + non-crypto RNG
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const j = Math.floor(Math.random() \* (i + 1)); // 🚩 Modulo bias + non-crypto RNG
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// ...
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// ...
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}
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}
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};
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};
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The Math:
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The Math:
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@ -199,65 +188,64 @@ Fix (if needed):
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import { randomBytes } from "crypto";
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import { randomBytes } from "crypto";
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const shuffleSecure = <T>(array: T[]): T[] => {
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const shuffleSecure = <T>(array: T[]): T[] => {
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const result = [...array];
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const result = [...array];
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for (let i = result.length - 1; i > 0; i--) {
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for (let i = result.length - 1; i > 0; i--) {
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// Use crypto.getRandomValues for better randomness
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// Use crypto.getRandomValues for better randomness
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const rand = randomBytes(4).readUInt32LE(0);
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const rand = randomBytes(4).readUInt32LE(0);
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const j = rand % (i + 1);
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const j = rand % (i + 1);
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[result[i], result[j]] = [result[j], result[i]];
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[result[i], result[j]] = [result[j], result[i]];
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}
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}
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return result;
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return result;
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};
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};
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Priority: 🟢 LOW — Document tradeoff and move on for now
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Priority: 🟢 LOW — Document tradeoff and move on for now
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6. Test Coverage Gaps
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6. Test Coverage Gaps
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File: gameService.test.ts
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File: gameService.test.ts
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✅ Well Tested:
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✅ Well Tested:
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Happy path: session creation, answer evaluation
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Happy path: session creation, answer evaluation
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Edge cases: duplicate distractors, empty results, invalid inputs
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Edge cases: duplicate distractors, empty results, invalid inputs
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Error propagation from DB layer
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Error propagation from DB layer
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❌ Missing Tests:
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❌ Missing Tests:
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// 1. Concurrency test (race condition)
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// 1. Concurrency test (race condition)
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it("rejects duplicate answers for same question under concurrent load", async () => {
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it("rejects duplicate answers for same question under concurrent load", async () => {
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const session = await createGameSession(validRequest, store, "user-1");
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const session = await createGameSession(validRequest, store, "user-1");
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const question = session.questions[0]!;
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const question = session.questions[0]!;
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// Submit two answers simultaneously
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// Submit two answers simultaneously
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const [result1, result2] = await Promise.allSettled([
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const [result1, result2] = await Promise.allSettled([
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evaluateAnswer({ sessionId, questionId, selectedOptionId: 0 }, store, "user-1"),
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evaluateAnswer({ sessionId, questionId, selectedOptionId: 0 }, store, "user-1"),
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evaluateAnswer({ sessionId, questionId, selectedOptionId: 1 }, store, "user-1"),
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evaluateAnswer({ sessionId, questionId, selectedOptionId: 1 }, store, "user-1"),
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]);
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]);
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// Exactly one should succeed, one should throw ConflictError
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// Exactly one should succeed, one should throw ConflictError
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expect([result1, result2].filter(r => r.status === "fulfilled")).toHaveLength(1);
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expect([result1, result2].filter(r => r.status === "fulfilled")).toHaveLength(1);
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});
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});
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// 2. TTL expiration test
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// 2. TTL expiration test
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it("deletes session after TTL expires", async () => {
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it("deletes session after TTL expires", async () => {
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vi.useFakeTimers();
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vi.useFakeTimers();
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const session = await createGameSession(validRequest, store, "user-1");
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const session = await createGameSession(validRequest, store, "user-1");
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vi.advanceTimersByTime(31 * 60 * 1000); // 31 minutes
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vi.advanceTimersByTime(31 _ 60 _ 1000); // 31 minutes
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await expect(store.get(session.sessionId)).resolves.toBeNull();
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await expect(store.get(session.sessionId)).resolves.toBeNull();
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});
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});
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// 3. Distractor fallback strategy test
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// 3. Distractor fallback strategy test
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it("uses fallback when <3 unique distractors available", async () => {
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it("uses fallback when <3 unique distractors available", async () => {
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mockGetDistractors.mockResolvedValue(["same", "same", "same", "same"]);
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mockGetDistractors.mockResolvedValue(["same", "same", "same", "same"]);
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// Should either: (a) fetch from broader pool, or (b) reduce rounds gracefully
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// Should either: (a) fetch from broader pool, or (b) reduce rounds gracefully
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});
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});
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Priority: 🟡 HIGH — Prevents regression on critical fixes
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Priority: 🟡 HIGH — Prevents regression on critical fixes
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🧼 Code Quality Nitpicks
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🧼 Code Quality Nitpicks 7. Magic Numbers
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7. Magic Numbers
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// gameService.ts:52
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// gameService.ts:52
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await store.create(sessionId, {...}, 30 * 60 * 1000); // What is this?
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await store.create(sessionId, {...}, 30 _ 60 _ 1000); // What is this?
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// termModel.ts:65
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// termModel.ts:65
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.limit(count); // count=6, but why?
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.limit(count); // count=6, but why?
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@ -267,16 +255,16 @@ optionId: z.number().int().min(0).max(3), // Why 4 options?
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Fix: Centralize in @lila/shared/constants.ts:
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Fix: Centralize in @lila/shared/constants.ts:
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export const GAME_SESSION_TTL_MS = 30 * 60 * 1000;
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export const GAME*SESSION_TTL_MS = 30 * 60 \_ 1000;
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export const DISTRACTOR_FETCH_COUNT = 6;
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export const DISTRACTOR_FETCH_COUNT = 6;
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export const GAME_OPTION_COUNT = 4;
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export const GAME_OPTION_COUNT = 4;
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export const MIN_UNIQUE_DISTRACTORS = 3;
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export const MIN_UNIQUE_DISTRACTORS = 3;
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8. Mutable Reference Leakage
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8. Mutable Reference Leakage
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Location: InMemoryGameSessionStore.ts:get()
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Location: InMemoryGameSessionStore.ts:get()
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get(sessionId: string): Promise<GameSessionData | null> {
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get(sessionId: string): Promise<GameSessionData | null> {
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return Promise.resolve(entry.data); // 🚩 Returns mutable reference to internal state
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return Promise.resolve(entry.data); // 🚩 Returns mutable reference to internal state
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}
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}
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Risk: Any code that does session.answers.delete(...) mutates the store's internal Map directly.
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Risk: Any code that does session.answers.delete(...) mutates the store's internal Map directly.
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@ -291,37 +279,35 @@ return Promise.resolve(entry.data as Readonly<GameSessionData>);
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// Option C: Use immutable data structures (overkill for now)
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// Option C: Use immutable data structures (overkill for now)
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9. Zero Observability
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9. Zero Observability
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Problem: No logging, no metrics. You're flying blind in production.
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Problem: No logging, no metrics. You're flying blind in production.
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Minimal Fix (5 minutes):
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Minimal Fix (5 minutes):
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// apps/api/src/lib/logger.ts
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// apps/api/src/lib/logger.ts
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||||||
import pino from "pino";
|
import pino from "pino";
|
||||||
export const logger = pino({
|
export const logger = pino({
|
||||||
level: process.env.LOG_LEVEL || "info",
|
level: process.env.LOG_LEVEL || "info",
|
||||||
transport: process.env.NODE_ENV === "production"
|
transport: process.env.NODE_ENV === "production"
|
||||||
? { target: "pino-pretty" }
|
? { target: "pino-pretty" }
|
||||||
: undefined
|
: undefined
|
||||||
});
|
});
|
||||||
|
|
||||||
// In gameService.ts:
|
// In gameService.ts:
|
||||||
import { logger } from "../lib/logger.js";
|
import { logger } from "../lib/logger.js";
|
||||||
|
|
||||||
logger.info(
|
logger.info(
|
||||||
{ userId, sourceLang, targetLang, termCount: terms.length },
|
{ userId, sourceLang, targetLang, termCount: terms.length },
|
||||||
"game_session_created"
|
"game_session_created"
|
||||||
);
|
);
|
||||||
|
|
||||||
logger.debug(
|
logger.debug(
|
||||||
{ sessionId, questionId, isCorrect, responseTimeMs },
|
{ sessionId, questionId, isCorrect, responseTimeMs },
|
||||||
"answer_evaluated"
|
"answer_evaluated"
|
||||||
);
|
);
|
||||||
|
|
||||||
Bonus: Export a Prometheus histogram for game_service_duration_seconds.
|
Bonus: Export a Prometheus histogram for game_service_duration_seconds.
|
||||||
|
|
||||||
10. ORDER BY RANDOM() Time Bomb
|
10. ORDER BY RANDOM() Time Bomb
|
||||||
Location: termModel.ts:getGameTerms() + getDistractors()
|
Location: termModel.ts:getGameTerms() + getDistractors()
|
||||||
|
|
||||||
.orderBy(sql`RANDOM()`) // 🚩 Fine for 10k rows, slow for 1M
|
.orderBy(sql`RANDOM()`) // 🚩 Fine for 10k rows, slow for 1M
|
||||||
|
|
||||||
|
|
@ -333,16 +319,16 @@ Reality Check: "Post-MVP" never comes without a ticket.
|
||||||
Fix Options:
|
Fix Options:
|
||||||
|
|
||||||
-- Option A: Pre-computed random_seed column (updated nightly)
|
-- Option A: Pre-computed random_seed column (updated nightly)
|
||||||
WHERE ... AND random_seed >= random()
|
WHERE ... AND random_seed >= random()
|
||||||
ORDER BY random_seed
|
ORDER BY random_seed
|
||||||
LIMIT $1
|
LIMIT $1
|
||||||
|
|
||||||
-- Option B: TABLESAMPLE for approximate sampling (Postgres 9.5+)
|
-- Option B: TABLESAMPLE for approximate sampling (Postgres 9.5+)
|
||||||
FROM terms TABLESAMPLE SYSTEM(10)
|
FROM terms TABLESAMPLE SYSTEM(10)
|
||||||
WHERE ...
|
WHERE ...
|
||||||
LIMIT $1
|
LIMIT $1
|
||||||
|
|
||||||
-- Option C: Random offset (simple, but still scans)
|
-- Option C: Random offset (simple, but still scans)
|
||||||
OFFSET floor(random() * (SELECT count(*) FROM terms WHERE ...))
|
OFFSET floor(random() _ (SELECT count(_) FROM terms WHERE ...))
|
||||||
|
|
||||||
Action: Add a ticket to documentation/tickets/t00009.md now.
|
Action: Add a ticket to documentation/tickets/t00009.md now.
|
||||||
|
|
|
||||||
|
|
@ -84,7 +84,10 @@ Rejected because: for user-owned resources identified by opaque IDs, confirming
|
||||||
2. `GameSessionStore.ts` — add `userId` to `GameSessionData`:
|
2. `GameSessionStore.ts` — add `userId` to `GameSessionData`:
|
||||||
|
|
||||||
```ts
|
```ts
|
||||||
export type GameSessionData = { answers: Map<string, number>; userId: string };
|
export type GameSessionData = {
|
||||||
|
answers: Map<string, number>;
|
||||||
|
userId: string;
|
||||||
|
};
|
||||||
```
|
```
|
||||||
|
|
||||||
3. `gameService.ts` — add `userId` to both function signatures:
|
3. `gameService.ts` — add `userId` to both function signatures:
|
||||||
|
|
@ -100,7 +103,11 @@ Rejected because: for user-owned resources identified by opaque IDs, confirming
|
||||||
Store it on create:
|
Store it on create:
|
||||||
|
|
||||||
```ts
|
```ts
|
||||||
await store.create(sessionId, { answers: answerKey, userId }, 30 * 60 * 1000);
|
await store.create(
|
||||||
|
sessionId,
|
||||||
|
{ answers: answerKey, userId },
|
||||||
|
30 * 60 * 1000,
|
||||||
|
);
|
||||||
```
|
```
|
||||||
|
|
||||||
Assert on evaluate:
|
Assert on evaluate:
|
||||||
|
|
@ -114,7 +121,7 @@ Rejected because: for user-owned resources identified by opaque IDs, confirming
|
||||||
4. `gameController.ts` — extract from authenticated request:
|
4. `gameController.ts` — extract from authenticated request:
|
||||||
|
|
||||||
```ts
|
```ts
|
||||||
req.session.user.id
|
req.session.user.id;
|
||||||
```
|
```
|
||||||
|
|
||||||
5. `gameRouter.ts` — cast at registration:
|
5. `gameRouter.ts` — cast at registration:
|
||||||
|
|
|
||||||
|
|
@ -27,7 +27,9 @@ Not chosen for this ticket — the database query is in `@lila/db` and is a sepa
|
||||||
- Filter distractors against the correct answer before building options:
|
- Filter distractors against the correct answer before building options:
|
||||||
|
|
||||||
```ts
|
```ts
|
||||||
const uniqueDistractors = distractorTexts.filter((t) => t !== term.targetText);
|
const uniqueDistractors = distractorTexts.filter(
|
||||||
|
(t) => t !== term.targetText,
|
||||||
|
);
|
||||||
const optionTexts = [term.targetText, ...uniqueDistractors.slice(0, 3)];
|
const optionTexts = [term.targetText, ...uniqueDistractors.slice(0, 3)];
|
||||||
```
|
```
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue