feat: add ownership check to evaluateAnswer, AuthenticatedRequest type
This commit is contained in:
parent
fdeb769640
commit
1e30f04e81
8 changed files with 189 additions and 39 deletions
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@ -1,30 +1,47 @@
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import type { Request, Response, NextFunction } from "express";
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import type { Response, NextFunction } from "express";
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import type { AuthenticatedRequest } from "../types/express.js";
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import { GameRequestSchema, AnswerSubmissionSchema } from "@lila/shared";
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import { createGameSession, evaluateAnswer } from "../services/gameService.js";
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import { ValidationError } from "../errors/AppError.js";
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import type { GameSessionStore } from "../gameSessionStore/index.js";
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export const createGameController = (store: GameSessionStore) => ({
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createGame: async (req: Request, res: Response, next: NextFunction) => {
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createGame: async (
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req: AuthenticatedRequest,
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res: Response,
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next: NextFunction,
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) => {
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try {
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const gameSettings = GameRequestSchema.safeParse(req.body);
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if (!gameSettings.success) {
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throw new ValidationError(gameSettings.error.message);
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}
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const gameQuestions = await createGameSession(gameSettings.data, store);
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const gameQuestions = await createGameSession(
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gameSettings.data,
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store,
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req.session.user.id,
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);
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res.json({ success: true, data: gameQuestions });
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} catch (error) {
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next(error);
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}
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},
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submitAnswer: async (req: Request, res: Response, next: NextFunction) => {
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submitAnswer: async (
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req: AuthenticatedRequest,
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res: Response,
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next: NextFunction,
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) => {
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try {
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const submission = AnswerSubmissionSchema.safeParse(req.body);
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if (!submission.success) {
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throw new ValidationError(submission.error.message);
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}
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const result = await evaluateAnswer(submission.data, store);
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const result = await evaluateAnswer(
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submission.data,
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store,
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req.session.user.id,
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);
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res.json({ success: true, data: result });
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} catch (error) {
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next(error);
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@ -1,4 +1,4 @@
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export type GameSessionData = { answers: Map<string, number> };
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export type GameSessionData = { answers: Map<string, number>; userId: string };
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export interface GameSessionStore {
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create(
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@ -14,14 +14,14 @@ describe("InMemoryGameSessionStore", () => {
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});
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it("returns session data after creation", async () => {
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const data = { answers: new Map([["q1", 2]]) };
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const data = { answers: new Map([["q1", 2]]), userId: "user-1" };
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await store.create("session-1", data, 60_000);
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const result = await store.get("session-1");
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expect(result).toEqual(data);
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});
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it("returns null after the session is deleted", async () => {
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const data = { answers: new Map([["q1", 2]]) };
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const data = { answers: new Map([["q1", 2]]), userId: "user-1" };
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await store.create("session-1", data, 60_000);
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await store.delete("session-1");
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const result = await store.get("session-1");
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@ -29,7 +29,7 @@ describe("InMemoryGameSessionStore", () => {
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});
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it("returns null after TTL expires", async () => {
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const data = { answers: new Map([["q1", 2]]) };
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const data = { answers: new Map([["q1", 2]]), userId: "user-1" };
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await store.create("session-1", data, 1);
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await new Promise((resolve) => setTimeout(resolve, 10));
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const result = await store.get("session-1");
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@ -37,7 +37,7 @@ describe("InMemoryGameSessionStore", () => {
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});
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it("returns session data before TTL expires", async () => {
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const data = { answers: new Map([["q1", 2]]) };
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const data = { answers: new Map([["q1", 2]]), userId: "user-1" };
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await store.create("session-1", data, 60_000);
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const result = await store.get("session-1");
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expect(result).not.toBeNull();
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@ -12,8 +12,8 @@ export const createGameRouter = (store: GameSessionStore): Router => {
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router.use(requireAuth);
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router.use(gameLimiter);
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router.post("/start", controller.createGame);
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router.post("/answer", controller.submitAnswer);
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router.post("/start", controller.createGame as express.RequestHandler);
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router.post("/answer", controller.submitAnswer as express.RequestHandler);
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return router;
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};
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@ -36,7 +36,6 @@ beforeEach(() => {
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});
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describe("createGameSession", () => {
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let store: InMemoryGameSessionStore;
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beforeEach(() => {
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@ -44,14 +43,14 @@ describe("createGameSession", () => {
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});
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it("returns a session with the correct number of questions", async () => {
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const session = await createGameSession(validRequest, store);
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const session = await createGameSession(validRequest, store, "user-1");
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expect(session.sessionId).toBeDefined();
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expect(session.questions).toHaveLength(3);
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});
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it("each question has exactly 4 options", async () => {
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const session = await createGameSession(validRequest, store);
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const session = await createGameSession(validRequest, store, "user-1");
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for (const question of session.questions) {
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expect(question.options).toHaveLength(4);
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@ -59,14 +58,14 @@ describe("createGameSession", () => {
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});
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it("each question has a unique questionId", async () => {
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const session = await createGameSession(validRequest, store);
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const session = await createGameSession(validRequest, store, "user-1");
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const ids = session.questions.map((q) => q.questionId);
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expect(new Set(ids).size).toBe(ids.length);
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});
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it("options have sequential optionIds 0-3", async () => {
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const session = await createGameSession(validRequest, store);
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const session = await createGameSession(validRequest, store, "user-1");
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for (const question of session.questions) {
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const optionIds = question.options.map((o) => o.optionId);
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@ -75,7 +74,7 @@ describe("createGameSession", () => {
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});
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it("the correct answer is always among the options", async () => {
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const session = await createGameSession(validRequest, store);
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const session = await createGameSession(validRequest, store, "user-1");
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for (let i = 0; i < session.questions.length; i++) {
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const question = session.questions[i]!;
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@ -87,7 +86,7 @@ describe("createGameSession", () => {
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});
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it("distractors are never the correct answer", async () => {
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const session = await createGameSession(validRequest, store);
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const session = await createGameSession(validRequest, store, "user-1");
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for (let i = 0; i < session.questions.length; i++) {
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const question = session.questions[i]!;
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@ -103,7 +102,7 @@ describe("createGameSession", () => {
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});
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it("sets the prompt from the source text", async () => {
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const session = await createGameSession(validRequest, store);
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const session = await createGameSession(validRequest, store, "user-1");
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expect(session.questions[0]!.prompt).toBe("dog");
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expect(session.questions[1]!.prompt).toBe("cat");
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@ -111,14 +110,14 @@ describe("createGameSession", () => {
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});
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it("passes gloss through (null or string)", async () => {
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const session = await createGameSession(validRequest, store);
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const session = await createGameSession(validRequest, store, "user-1");
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expect(session.questions[0]!.gloss).toBeNull();
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expect(session.questions[2]!.gloss).toBe("a building for living in");
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});
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it("calls getGameTerms with the correct arguments", async () => {
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await createGameSession(validRequest, store);
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await createGameSession(validRequest, store, "user-1");
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expect(mockGetGameTerms).toHaveBeenCalledWith(
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"en",
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@ -130,7 +129,7 @@ describe("createGameSession", () => {
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});
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it("calls getDistractors once per question", async () => {
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await createGameSession(validRequest, store);
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await createGameSession(validRequest, store, "user-1");
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expect(mockGetDistractors).toHaveBeenCalledTimes(3);
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});
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@ -138,23 +137,21 @@ describe("createGameSession", () => {
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it("propagates unexpected errors from getGameTerms", async () => {
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mockGetGameTerms.mockRejectedValue(new Error("connection refused"));
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await expect(createGameSession(validRequest, store)).rejects.toThrow(
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"connection refused",
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);
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await expect(
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createGameSession(validRequest, store, "user-1"),
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).rejects.toThrow("connection refused");
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});
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});
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describe("evaluateAnswer", () => {
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let store: InMemoryGameSessionStore;
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beforeEach(() => {
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store = new InMemoryGameSessionStore();
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});
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it("returns isCorrect: true when the correct option is selected", async () => {
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const session = await createGameSession(validRequest, store);
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const session = await createGameSession(validRequest, store, "user-1");
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const question = session.questions[0]!;
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const correctText = fakeTerms[0]!.targetText;
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const correctOption = question.options.find((o) => o.text === correctText)!;
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@ -166,6 +163,7 @@ describe("evaluateAnswer", () => {
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selectedOptionId: correctOption.optionId,
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},
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store,
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"user-1",
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);
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expect(result.isCorrect).toBe(true);
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@ -174,7 +172,7 @@ describe("evaluateAnswer", () => {
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});
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it("returns isCorrect: false when a wrong option is selected", async () => {
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const session = await createGameSession(validRequest, store);
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const session = await createGameSession(validRequest, store, "user-1");
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const question = session.questions[0]!;
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const correctText = fakeTerms[0]!.targetText;
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const correctOption = question.options.find((o) => o.text === correctText)!;
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@ -187,6 +185,7 @@ describe("evaluateAnswer", () => {
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selectedOptionId: wrongOption.optionId,
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},
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store,
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"user-1",
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);
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expect(result.isCorrect).toBe(false);
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@ -201,13 +200,13 @@ describe("evaluateAnswer", () => {
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selectedOptionId: 0,
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};
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await expect(evaluateAnswer(submission, store)).rejects.toThrow(
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await expect(evaluateAnswer(submission, store, "user-1")).rejects.toThrow(
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"Game session not found",
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);
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});
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it("throws NotFoundError for a non-existent question", async () => {
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const session = await createGameSession(validRequest, store);
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const session = await createGameSession(validRequest, store, "user-1");
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const submission: AnswerSubmission = {
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sessionId: session.sessionId,
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@ -215,13 +214,13 @@ describe("evaluateAnswer", () => {
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selectedOptionId: 0,
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};
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await expect(evaluateAnswer(submission, store)).rejects.toThrow(
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await expect(evaluateAnswer(submission, store, "user-1")).rejects.toThrow(
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"Question not found",
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);
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});
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it("throws NotFoundError when the same question is submitted twice", async () => {
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const session = await createGameSession(validRequest, store);
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const session = await createGameSession(validRequest, store, "user-1");
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const question = session.questions[0]!;
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await evaluateAnswer(
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@ -231,6 +230,7 @@ describe("evaluateAnswer", () => {
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selectedOptionId: 0,
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},
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store,
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"user-1",
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);
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await expect(
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@ -241,12 +241,13 @@ describe("evaluateAnswer", () => {
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selectedOptionId: 0,
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},
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store,
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"user-1",
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),
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).rejects.toThrow("Question not found");
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});
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it("deletes the session after the last question is answered", async () => {
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const session = await createGameSession(validRequest, store);
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const session = await createGameSession(validRequest, store, "user-1");
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for (const question of session.questions) {
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await evaluateAnswer(
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@ -256,6 +257,7 @@ describe("evaluateAnswer", () => {
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selectedOptionId: 0,
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},
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store,
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"user-1",
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);
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}
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@ -267,6 +269,7 @@ describe("evaluateAnswer", () => {
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selectedOptionId: 0,
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},
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store,
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"user-1",
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),
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).rejects.toThrow("Game session not found");
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});
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@ -15,6 +15,7 @@ import { shuffleArray } from "../lib/utils.js";
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export const createGameSession = async (
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request: GameRequest,
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store: GameSessionStore,
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userId: string,
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): Promise<GameSession> => {
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const terms = await getGameTerms(
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request.source_language,
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@ -59,7 +60,7 @@ export const createGameSession = async (
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);
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const sessionId = randomUUID();
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await store.create(sessionId, { answers: answerKey }, 30 * 60 * 1000);
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await store.create(sessionId, { answers: answerKey, userId }, 30 * 60 * 1000);
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return { sessionId, questions };
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};
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@ -67,10 +68,11 @@ export const createGameSession = async (
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export const evaluateAnswer = async (
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submission: AnswerSubmission,
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store: GameSessionStore,
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userId: string,
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): Promise<AnswerResult> => {
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const session = await store.get(submission.sessionId);
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if (!session) {
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if (!session || session.userId !== userId) {
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throw new NotFoundError(`Game session not found: ${submission.sessionId}`);
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}
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5
apps/api/src/types/express.d.ts
vendored
5
apps/api/src/types/express.d.ts
vendored
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@ -1,3 +1,4 @@
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import type { Request } from "express";
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import type { Session, User } from "better-auth";
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declare global {
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@ -14,4 +15,6 @@ declare module "ws" {
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}
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}
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export {};
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export type AuthenticatedRequest = Request & {
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session: { session: Session; user: User };
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};
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125
documentation/tickets/t00006.md
Normal file
125
documentation/tickets/t00006.md
Normal file
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@ -0,0 +1,125 @@
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# ADR: Session ownership check and AuthenticatedRequest type
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## Status
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Accepted
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## Date
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2026-04-28
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## Context
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`evaluateAnswer` accepted any `sessionId` without verifying it belonged to the requesting user. The only protection was the unguessability of a UUID — security through obscurity. If a user intercepted or guessed another user's `sessionId`, they could submit answers on their behalf.
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Additionally, protected controller handlers typed their `req` parameter as `Request`, making `session` optional even though `requireAuth` middleware guarantees it is present. This required non-null assertions (`req.session!`) in business logic — a type assertion that could cause a runtime crash if middleware ordering ever changed.
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## Decision
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Store `userId` in `GameSessionData`. Pass `userId` from the controller into both `createGameSession` and `evaluateAnswer`. Assert ownership on evaluation — if the session's `userId` doesn't match the requesting user's ID, throw `NotFoundError`. Introduce `AuthenticatedRequest` to eliminate non-null assertions in protected handlers.
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## Options considered
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### Option A — AuthenticatedRequest type ✅
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Define `AuthenticatedRequest = Request & { session: { session: Session; user: User } }` in `types/express.d.ts`. Use it in protected controller handlers instead of `Request`. Requires a single `as express.RequestHandler` cast at route registration due to Express's type limitations.
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Chosen because: eliminates dangerous non-null assertions in business logic. The cast at route registration is a necessary cast caused by a third-party library limitation, not uncertain logic.
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### Option B — Non-null assertion (`req.session!`)
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Keep `Request` on all handlers. Assert `req.session!` at every usage.
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Rejected because: non-null assertions in business logic are dangerous — if middleware ordering ever changes, the assertion silently passes and crashes at runtime.
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---
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### Option C — NotFoundError (404) on ownership failure ✅
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When a session exists but belongs to a different user, throw `NotFoundError` with the same message as a missing session.
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Chosen because: session IDs are opaque secrets. Returning 403 would confirm to the caller that the session ID is valid and belongs to someone else — information they shouldn't have. This pattern is used by GitHub, AWS, and most security-conscious APIs.
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### Option D — ForbiddenError (403) on ownership failure
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Explicit error that distinguishes "not found" from "not allowed".
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Rejected because: for user-owned resources identified by opaque IDs, confirming existence to an unauthorised caller is an information leak. 404 is the industry standard for this case.
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## Consequences
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- Alice cannot submit answers for Bob's session — ownership is verified at the service layer
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- `req.session.user.id` is accessible without non-null assertions in protected handlers
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- `GameSessionData` now carries `userId` — any future `GameSessionStore` implementation must store and return it
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- Route registration requires `as express.RequestHandler` cast for protected handlers — one cast per route, in wiring code only
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- `ValKeyGameSessionStore` must serialise and deserialise `userId` alongside `answers`
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## Affected files
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- `apps/api/src/types/express.d.ts` — `AuthenticatedRequest` type added
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- `apps/api/src/gameSessionStore/GameSessionStore.ts` — `userId` added to `GameSessionData`
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- `apps/api/src/gameSessionStore/InMemoryGameSessionStore.test.ts` — updated data fixtures
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- `apps/api/src/services/gameService.ts` — `userId` parameter added to both functions, ownership assertion in `evaluateAnswer`
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- `apps/api/src/services/gameService.test.ts` — updated all calls, ownership test added
|
||||
- `apps/api/src/controllers/gameController.ts` — extracts `userId` from `req.session.user.id`, passes to service calls
|
||||
- `apps/api/src/routes/gameRouter.ts` — `as express.RequestHandler` cast at route registration
|
||||
|
||||
## References
|
||||
|
||||
- [OWASP: Insecure Direct Object Reference](https://owasp.org/www-community/attacks/Insecure_Direct_Object_Reference)
|
||||
- [HTTP 403 vs 404 for authorization failures](https://stackoverflow.com/questions/3297048/403-forbidden-vs-401-unauthorized-http-responses)
|
||||
|
||||
---
|
||||
|
||||
## Setup guide / implementation notes
|
||||
|
||||
1. `types/express.d.ts` — add:
|
||||
|
||||
```ts
|
||||
export type AuthenticatedRequest = Request & {
|
||||
session: { session: Session; user: User };
|
||||
};
|
||||
```
|
||||
|
||||
2. `GameSessionStore.ts` — add `userId` to `GameSessionData`:
|
||||
|
||||
```ts
|
||||
export type GameSessionData = { answers: Map<string, number>; userId: string };
|
||||
```
|
||||
|
||||
3. `gameService.ts` — add `userId` to both function signatures:
|
||||
|
||||
```ts
|
||||
export const createGameSession = async (
|
||||
request: GameRequest,
|
||||
store: GameSessionStore,
|
||||
userId: string,
|
||||
): Promise<GameSession>
|
||||
```
|
||||
|
||||
Store it on create:
|
||||
|
||||
```ts
|
||||
await store.create(sessionId, { answers: answerKey, userId }, 30 * 60 * 1000);
|
||||
```
|
||||
|
||||
Assert on evaluate:
|
||||
|
||||
```ts
|
||||
if (!session || session.userId !== userId) {
|
||||
throw new NotFoundError(`Game session not found: ${submission.sessionId}`);
|
||||
}
|
||||
```
|
||||
|
||||
4. `gameController.ts` — extract from authenticated request:
|
||||
|
||||
```ts
|
||||
req.session.user.id
|
||||
```
|
||||
|
||||
5. `gameRouter.ts` — cast at registration:
|
||||
|
||||
```ts
|
||||
router.post("/start", controller.createGame as express.RequestHandler);
|
||||
router.post("/answer", controller.submitAnswer as express.RequestHandler);
|
||||
```
|
||||
Loading…
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